ocornut
027a7ba3eb
Clipper: use line size instead of cursor comparaison when range are large. ( #3609 , #3962 + https://github.com/ocornut/imgui_club/issues/20 )
3 years ago
ocornut
a76bc52da5
Window, Clipper: store initial precision loss and apply in clipper. ( #3609 , #3962 + https://github.com/ocornut/imgui_club/issues/20 )
3 years ago
ocornut
06e4f4e370
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui.h
3 years ago
ocornut
23ef6c149e
Reworked modal/ctrl+tab dimming system to be entirely processed at end of the frame (backported 1dc3af3
from docking)
3 years ago
ocornut
da3a36eefd
Backport from docking branch: minor stuff.
...
Fixed software mouse cursor being rendered multiple times if Render() is called more than once.
3 years ago
ocornut
78c6435dbb
Inputs: (breaking wip) removed IsMouseTripleClicked() added recently (during 1.86 WIP), replaced with GetMouseClickedCount(). ( #3229 )
3 years ago
ocornut
848d21b6b5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui_widgets.cpp
3 years ago
ocornut
66f0fb986c
Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). ( #4761 )
3 years ago
ocornut
65f4be1a10
InputText: Internals: moved "apply_new_text" application code to reduce noise in a future commit (will be for #4714 ) + removed unused fields.
...
The move would ideally be no-op. technically we now clear state->Flags before calling ResizeCallback but those are unrelated. The 2 unused fields were incorrectly added by 24ff25981
.
3 years ago
ocornut
2080d12bd9
Viewports: Made it possible to explicitly assign ImGuiWindowClass::ParentViewportId to 0. ( #3152 , #2871 )
3 years ago
ocornut
dc8c3618e8
Merge branch 'master' into docking
...
# Conflicts:
# imgui_demo.cpp
3 years ago
Pascal Thomet
7cd3cfa58a
Demo: Add IMGUI_DEMO_MARKER (currently unused, but usage by altering GImGuiDemoMarkerCallback) ( #3689 )
...
Various amends/renames. (Amend to fix a warning)
3 years ago
ocornut
a9ea1ae854
Nav: fixing assert using Tab in a window without any tabbable element ( #4449 )
...
Amend 1a7526dc
3 years ago
ocornut
bce1ba400f
Clipper: add ForceDisplayRangeByIndices ( #3841 , #3578 )
...
This partially reverts commit 6a7e2c74fb
.
3 years ago
ocornut
b17dffffb3
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
3 years ago
ocornut
1a7526dcd4
Nav, Tabbing: refactor tabbing system to support clipped items, scrolling, using nav queries. ( #4449 )
...
Not using counter/modulo anymore and special provisions to handle tab wrapping with ImGuiListClipper. Wrapping may be done better as a next-frame forwarded request.
Also one extra step toward #3949 #3985
3 years ago
ocornut
f01a6d3e8f
InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). ( #4682 )
...
+ Stack Tool: favor inspecting HoveredID over ActiveID as the later is more likely to be locked.
3 years ago
ocornut
c1d2793580
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
3 years ago
ocornut
64daeddf6f
Removed CalcListClipping() function. ( #3841 )
3 years ago
ocornut
6a7e2c74fb
Clipper: remove ForceDisplayRangeByIndices/ForceDisplayRangeByPositions functions until we find a need for them, since #3841 is now solved automatically.
3 years ago
ocornut
93cccd27f6
Clipper: bunch of rework. ( #3841 , #1725 )
...
- Focused/NavId now always included in display range.
- Any number of steps (while preserving zero-alloc policy).
- Non contiguous ranges for nav processing
- Moved new fields internally (+ moved StepNo away from sight so it doesn't get missused).
- Generally tweaks/refactors.
3 years ago
GamingMinds-DanielC
cd1b5f7883
Clipper: enhanced ImGuiListClipper ( #3841 )
3 years ago
ocornut
b409df34db
Clipper: Fixed content height declaration slightly mismatching the one of when not using a clipper.
3 years ago
ocornut
0b4edf4e94
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
3 years ago
ocornut
a67f7dce31
Nav: relative rectangle positions are now stored relative to CursorStartPos to be independent of scrolling. Will facilitate rework of clipper ( #3841 )
...
+ Extracted code into NavUpdateCreateWrappingRequest()
+ Fix for PVS in NavUpdate() assigning g.NavMousePosDirty twice.
3 years ago
ocornut
19c72cd52a
Nav: fixed absolute mouse position (with NavEnableSetMousePos config flag) when using Home/End leads to scrolling.
3 years ago
ocornut
9c78fc928a
Inputs: Mouse: Amend c8e3a01 for tracking multiple clicks, renaming. ( #3229 )
3 years ago
Chris Savoie
2318c764cf
Inputs: Mouse: Add support for tracking multiple clicks more than just double ( #3229 )
3 years ago
Rokas Kupstys
39b99072fb
ImVector: fix Clang warning (implicit conversion changes signedness: 'const ptrdiff_t' (aka 'const long long') to 'unsigned long long')
3 years ago
ocornut
9b59455184
Merge branch 'master' into docking
...
# Conflicts:
# imgui.h
3 years ago
ocornut
e3bd9434b1
1.86 WIP + internals: tweaks table temp data code.
3 years ago
ocornut
29653273c1
Docking: reinstate io.ConfigDockingWithShift option. ( #4643 )
...
This more or less reverts commit 3ed07a8f0b
.
3 years ago
Rokas Kupstys
be03b8ff93
Misc: Fix build with MinGW when using IMGUI_API.
3 years ago
ocornut
1b215ecb01
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
3 years ago
ocornut
55d35d8387
Version 1.85
3 years ago
ocornut
31d033c9d8
Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. ( #343 , #4079 , #2352 , #432 )
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+ Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after)
3 years ago
ocornut
1780579403
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
3 years ago
ocornut
2de96c4bd5
Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). ( #4631 )
3 years ago
Guus Waals
30db674147
Fix printf format warnings on mingw clang ( #4626 , #4183 , #3592 )
3 years ago
ocornut
164a86d3b0
Moved !IsActiveIdUsingKey(ImGuiKey_Tab) check to UpdateTabFocus(). Added asserts to IsItemHovered() and IsWindowHovered().
3 years ago
ocornut
8f495e5543
Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) ( #3692 , #3208 , #2812 , #4242 , #2900 )
3 years ago
ocornut
835a5344b0
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
3 years ago
ocornut
65ad63de84
Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527 )
...
IsWindowFocused: fix flag usage (amend 6b1e094c
) was technically harmless because of light typing.
3 years ago
ocornut
fc4988ffb0
Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527 )
3 years ago
ocornut
bbb95a5e06
IO: modify io.AddFocusEvent() to tolerate in/out for multi-viewports. Amend 2f40be6
. (merged from docking) ( #3532 )
3 years ago
Martin Ejdestig
d7260104b1
Added comments about sliders clamping and ImGuiSliderFlags_AlwaysClamp ( #4573 )
3 years ago
Rokas Kupstys
30546bc0e7
ColorEdit: Fix multiple issues. ( #4014 )
...
* Change g.ColorEditLastColor type to ImU32 and store RGB color value.
- Fixes inability to change hue when saturation is 0. (#4014 )
- Fixes edgecases where lossy color conversion prevent restoration of hue/saturation.
- Fixes hue value jitter when modifying color using SV square.
* Fix hue resetting to 0 when it is set to 255 by explicitly restoring hue if it is 0 and previous value was 1.
* Further reduce hue jitter by restoring hue when color is modified using SV square.
3 years ago
ocornut
2cffcbdc64
InputText: fix Space key with nav enabled interfering with input text boxes (fix bd6c9e99
). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) ( #4552 , #2321 )
3 years ago
ocornut
d366694062
Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. ( #211 ) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover ( #1651 )
3 years ago
ocornut
c58fb46411
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
3 years ago
ocornut
82754561e2
Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse.
3 years ago
ocornut
17a7084b57
Menus: Fixed crash when navigating left inside a child window inside a sub-menu. ( #4510 ).
3 years ago
ocornut
6b1e094cfb
Fixed _ChildWindows from leaking docking hierarchy. Added ImGuiFocusedFlags_DockHierarchy and ImGuiHoveredFlags_DockHierarchy.
3 years ago
ocornut
cfb837203c
Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags.
3 years ago
ocornut
321b84f01f
Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags.
3 years ago
ocornut
fa9fc05ac6
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
3 years ago
ocornut
bd6c9e99fc
InputText: Allow cancelling/validating input with gamepad nav events.
...
Amend 158995f2
(#2321 )
3 years ago
ocornut
3d9d3b49ae
Internals: folded ImGuiItemAddFlags into ImGuiItemFlags. ImGuiItemAddFlags_Focusable > ImGuiItemFlags_Inputable. One step in the big nav/tab/focus rework.
...
Bonus simplified Selectable() handling of its custom disabled flag. (#211 )
3 years ago
ocornut
dedb381c51
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# examples/imgui_examples.sln
# imgui.cpp
# imgui.h
3 years ago
ocornut
4aea1c5adb
IO: added io.WantCaptureMouseAllowPopupClose ( #4480 ) + comments
3 years ago
ocornut
66102880a3
Updated links to Discussions
3 years ago
ocornut
333807b483
Windows: fixed background order of overlapping childs submitted sequentially. ( #4493 )
...
Amend 07704496
3 years ago
ocornut
780c1ee265
TextUnformatted: Accept null ranges including (NULL,NULL) without asserting. ( #3615 )
3 years ago
ocornut
4a7c21d330
Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. ( #4455 , #3487 )
3 years ago
ocornut
e23bee353c
Removed GetWindowContentRegionWidth() function
3 years ago
ocornut
0649f750b4
Version 1.85 WIP
3 years ago
ocornut
d79ca9b0b6
Fixed nested BeginDisabled()/EndDisabled() calls. ( #211 , #4452 , #4453 , #4462 ) [Legulysse]
3 years ago
ocornut
e6ffc04291
Moved ImDrawIdx declaration higher up in imgui.h (to ease work for dear_bindings)
...
Shuffled low-level data types declarations and tweaked comments
3 years ago
ocornut
47fb332fb2
Fix BeginDisabled(false), again, ( #211 , #4452 , #4453 ) Version 1.84.1
...
(forced pushed since our earlier versioning didn't sort correctly in github web)
# Conflicts:
# docs/CHANGELOG.txt
3 years ago
ocornut
32d4f6c5d9
Fix BeginDisabled(false), again, ( #211 , #4452 , #4453 ) Version 1.84.1
...
(forced pushed since our earlier versioning didn't sort correctly in github web)
3 years ago
ocornut
2e01952b35
Fix BeginDisabled(false), ( #211 , #4452 )
3 years ago
ocornut
f969e68c10
Fix BeginDisabled(false), ( #211 , #4452 )
3 years ago
ocornut
5a7d18a441
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
3 years ago
ocornut
d2ffbd9b86
Version 1.84
...
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
3 years ago
ocornut
df2319a854
Small optimizations to BeginDisabled() to allow frequent calls ( #211 )
...
Not intended for frequent calls but I suspect some people will do it either way...
Rough/indicative: measured 0.1 ms for 5000 calls in release, 0.5 ms in debug on my desktop windows.
3 years ago
ocornut
c543d93af1
Expose BeginDisabled()/EndDisabled() in public API. Add to demo. ( #211 )
3 years ago
ocornut
9c3359ef39
IO: modify io.AddFocusEvent() to tolerate in/out for multi-viewports. Amend 2f40be6
. ( #3532 )
3 years ago
ocornut
0b06c4b2b0
Merge branch 'master' into docking (will need further for io.AddFocusEvent)
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
3 years ago
thedmd
2f40be638f
IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus ( #3532 )
...
Amend/fix #2445 , #2696 , #3751 , #4377
3 years ago
ocornut
ff428f1d2f
Nav: Fix not clearing NavWindowingToggleLayer properly (old code left it to true, relied on Alt release only). Removed unnecessary KeyMenu_ from NavInput. ( #4439 , #787 )
3 years ago
ocornut
f9b5168fb3
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
3 years ago
ocornut
044fd0cd2d
Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #3751 , #4377 , #2445 )
4 years ago
ocornut
e362c5af48
Internals: ColorEdit: renamed some internal masks to match our common coding style.
...
ImGuiColorEditFlags__DisplayMask > ImGuiColorEditFlags_DisplayMask_, ImGuiColorEditFlags__OptionsDefault > ImGuiColorEditFlags_DefaultOptions_, ImGuiColorEditFlags__DataTypeMask > ImGuiColorEditFlags_DataTypeMask_ etc.
4 years ago
ocornut
b846969fe1
Removed unnecessary line in Begin() + commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 + readded commented obsoleted function.
4 years ago
ocornut
7bfc379a23
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
4 years ago
ocornut
6b8a059fc9
Internals: moved LastItem data to a shared structure (instead of one per window)
...
(should be a no-op as we are restoring things in Begin/End. Toward faciliate backup/restore of LastItemData and favor pulling from here instead of CurrentItemFlags, toward #211 )
4 years ago
ocornut
1ad153056a
Internals: ItemAdd: set LastItemXXX fields before navigation calls + comments about io.IniFilename ( #4294 )
4 years ago
ocornut
fb4bbeb033
Disabled: fixed IsItemHovered() if popped disabled state after item, or when using Selectable_Disabled. ( #211 )
4 years ago
ocornut
a11f36811f
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
4 years ago
ocornut
0a8ab75e4b
Docking: removed DockNodeFlagsOverrideClear flags from ImGuiWindowClass. ( #2999 , #3521 , #3633 )
...
+ extraded bits of metrics into DebugNodeDockNodeFlags()
4 years ago
Giovanni Funchal
6792e1a3e0
Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. ( #3244 )
4 years ago
ocornut
23a15834fa
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). ( #3487 ) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
4 years ago
ocornut
b5a2bd1a5b
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
...
No need to clear fields before deletion. DX12: renamed to match docking branch.
4 years ago
ocornut
682447306d
Merge branch 'features/backends_context' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# examples/example_apple_opengl2/main.mm
4 years ago
ocornut
0aeb978e61
Comments + adding spacing in headers because VS IDE parser display blocks so badly. Add helper in internal's ImGuiInputTextState. ( #4275 )
4 years ago
ocornut
9440974f66
Fonts: Add U+FFFD ("replacement character") to default asian glyphs ranges. Remove SetFallbackChar() (amend 0ffd99d31
). ( #4269 )
4 years ago
ocornut
38165f420f
Fonts: Prefer using U+FFFD character for fallback instead of '?'. Use U+FF0E dot character to construct an ellipsis if U+002E '.' is not available. ( #4269 )
4 years ago
ocornut
ac35b4bba2
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
4 years ago
ocornut
1965f38e9e
ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*'.
4 years ago
ocornut
f0c4d609a6
Default window focus scope not 0. Added ImGuiSelectableFlags_SelectOnNav with comments and caveats. ( #1861 , #4242,)
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Focus scope default value: amend 7ee623d9
a5041c88
2ebe08be
4 years ago