omar
533c86a7a3
Update TODO list, minor fix in Readme, comments, Clang -Weverything warning fix in imgui_draw.cpp under Windows.
7 years ago
omar
d0e0b106f0
Examples: SDL,GLFW,Vulkan: The Platform<>Renderer link is handled by SDL/GLFW platforms, both can compile without Vulkan headers, SDL+Vulkan is now on part with GLFW+Vulkan (aka broken the same way!). ( #1542 )
7 years ago
omar
921bb92eec
Viewport: Fixed software mouse cursor from appearing in all multiple lists simultaneously. ( #1542 )
7 years ago
omar
c50198debe
Viewport: Obsoleted io.DisplayPos (which was a Viewport branch thing), added ImDrawData::DisplayPos, DisplaySize ( #1542 ) wip
7 years ago
omar
8657201257
Merge branch 'master' into viewport
7 years ago
omar
0e3a6ef4f7
Moved IM_NEW, IM_DELETE helpers to imgui.h for convenient use by back-ends and user code.
7 years ago
omar
7b833dabc8
ImVector: Spacing, assert tweaks
7 years ago
omar
26296bb4c1
Misc: Fix 111ea7af77
, GetStyleColorName() would assert, removed removed ImGuiCol defines (too much risk/complexity trying to silently ignore it).
7 years ago
omar
b88492746e
Examples, Viewport: Vulkan: Experiment (broken) multi-viewport support, merging code from ParticlePeter branches. ( #1542 , #1042 )
7 years ago
omar
f6fc28dfd2
Merge branch 'master' into viewport (inc Vulkan resize fix merge #1042 )
7 years ago
omar
111ea7af77
Misc comments, todos + reintroduced removed ImGuiCol defines under !IMGUI_DISABLE_OBSOLETE_FUNCTIONS wrap.
7 years ago
omar
e7670c0bcc
Style: CloseButton() now display a proper cross. Using Button colors for background. Removed ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered as the closing cross uses regular button colors now. ( #707 )
7 years ago
omar
5e63711084
Viewport, DPI: Some early work on per-viewport DPI support. At the moment the easiest way is to replace fonts during the ChangedViewport callback, but down the line we should aim at handling some of it at ImFont level. ( #1542 , #1676 )
7 years ago
omar
1f6ad7a894
ImFont: Added FindGlyphNoFallback. Fixed MergeMode broken by 1ef1acbd8d
7 years ago
omar
64cbbed152
Merge branch 'master' into viewport
7 years ago
omar
43f375b2f2
Viewport,Platform: Added GetWindowDpiScale() platform interface, changes of scale are reflected by positioning and resizing windows in their given viewport. ( #1542 )
7 years ago
omar
1eb89d7e3b
Viewport: Changed signature of ResizeViewport to be consistent with other similar functions.
7 years ago
omar
4d46383100
Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now). ( #1542 )
7 years ago
omar
a3d5f92214
Merge branch 'master' into font_offset
7 years ago
omar
1ef1acbd8d
Font: Fixed MergeMode adding duplicate glyphs data instead of reusing existing (broken by 072d6d8cb5
)
7 years ago
omar
3dfac93ebe
Fonts: Fixed debug name not being zero-terminated if longer than storage buffer + made buffer slightly longer as well.
7 years ago
omar
642c6748ac
Comments, Changelog
7 years ago
omar
a1f3949d71
Drag and Drop: Increased payload data type to 32 characters. ( #143 )
7 years ago
omar
9dcc07422e
Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. ( #1542 )
7 years ago
omar
3637193556
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_glfw.h
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
# imgui.cpp
7 years ago
omar
8e3274e137
Viewport: Tracking current viewport we are appending to + added callback in PlatformInterface for DPI purpose (WIP). ( #1542 )
7 years ago
omar
0ec356eb6e
Comments, FAQ update.
7 years ago
omar
c4a158656e
Merge branch 'master' into viewport
...
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx12_example/main.cpp
# examples/directx9_example/main.cpp
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_glfw.h
# examples/imgui_impl_vulkan.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
# imgui.cpp
# imgui.h
7 years ago
omar
69e700f869
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
7 years ago
omar
8a4093f38b
Added ArrowButton(). Exposed ImGuiDir.
7 years ago
omar
1549c5cf5e
BeginCombo(): Added ImGuiComboFlags_NoArrowButton and ImGuiComboFlags_NoPreview flags + hover color matches drag and sliders.
7 years ago
omar
e9fa17e1bf
Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). ( #1542 )
7 years ago
omar
df8a9c49eb
Allow user to override ImTextureId. ( #1641 )
7 years ago
omar
6797ee4b68
Nav: Added links to PNG/PSD files for PS4 and Switch. Fixed suggested Joy-con mapping as per typical Nintendo-style mapping. ( #787 )
7 years ago
omar
b3594a6407
Added ImGuiConfigFlags_IsSRGB, ImGuiConfigFlags_IsTouchScreen (strictly for user storage)
7 years ago
omar
d98a5d54aa
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. ( #787 )
7 years ago
omar
2c9f45bbe7
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. ( #787 )
7 years ago
omar
735267d27c
Viewport: Initial viewport branch+ platform api commit (squashed from previous commits, still very WIP) ( #1542 )
7 years ago
omar
b32bb4e6e3
Removed DisplayVisibleMin/DisplayVisibleMax facility (as part of # 1542). Misc comments.
7 years ago
omar
3f335b0d42
Merge branch 'master' into examples_refactor
...
# Conflicts:
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
7 years ago
omar
27667fc035
TreeNode: Renamed Beta ImGuiTreeNodeFlags_NavCloseFromChild to ImGuiTreeNodeFlags_NavLeftJumpsBackHere. ( #1079 )
7 years ago
omar
e6bc840f6f
Merge branch 'master' into examples_refactor
7 years ago
omar
79969931e6
ImDrawList: PushTextureID(): Removed unnecessary param by reference.
7 years ago
omar
91cadc1130
Merge branch 'master' into examples_refactor
7 years ago
omar
2c3c5125b3
Drag and Drop: BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is really usable in typical conditions at the moment. ( #143 , #1637 )
7 years ago
omar
45cbebad64
Added dummy io.DisplayPos field.
7 years ago
omar
8d0723c2c3
ImFontAtlas: Added IsBuilt() helper.
7 years ago
omar
1399c9c8a9
Merged a bunch of small inconsequential things from my work branch, to reduce the diff noise.
7 years ago
omar
7c75835200
Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. ( #1626 )
7 years ago
omar
63332d152a
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..( #1599 )
...
Examples: Updated examples.
7 years ago
omar
30c469f7c5
ImFont: DisplayOffset.y defaults to 0 instead of +1.
7 years ago
omar
024e23c4d7
Comments, moved ImFontAtlas::Flags to "public" area.
7 years ago
omar
fed0a884f7
ImFontAtlas: Added ImFontAtlasFlags_NoPowerOfTwoHeight, ImFontAtlasFlags_NoMouseCursors flags. ( #1613 )
7 years ago
omar
9263bd68db
Fixed legacy forward function IsRootWindowOrAnyChildHovered() broken by a63fbbca8b
7 years ago
omar
7cc1bc7635
Added IsAnyMouseDown() helper.
...
Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function.
7 years ago
omar
88dcbeb7ff
Styles: Comments and re-ordered.
7 years ago
omar
8099f8c270
Comments
7 years ago
omar
7c16d52f72
Updated version to 1.60 WIP to emphasis on the addition of required calls CreateContext/DestroyContext + merged the massive Navigation branch ( #1565 , #787 )
7 years ago
omar
f0364aa359
Merge branch 'context'
...
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx9_example/main.cpp
# examples/marmalade_example/main.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
7 years ago
omar
4e5b7612ae
Nav: Documentation tweaks. ( #787 )
7 years ago
omar
3171f90a1a
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. ( #787 )
7 years ago
omar
9e3a807813
Removed comments
7 years ago
omar
057807f4a7
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. ( #787 )
7 years ago
omar
7e32fc7109
Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). ( #787 )
7 years ago
omar
ed4bbc4fd4
Nav: Comments, guides.
7 years ago
omar
cea8017e0b
Merge branch 'master' into context
7 years ago
omar
3b7bd4563a
ImVec2: added [] operator. This is becoming desirable for some types of code, better added sooner than later.
7 years ago
omar
ad09396672
ImVec2: added [] operator. This is becoming desirable for some types of code, better added sooner than later.
7 years ago
omar
92ee6b1185
Nav: Sets io.WantCaptureKeyboard when navigation is active. This is a little agressive but probably the best default and also a good way to get feedback. Added ImGuiNavFlags_NoCaptureKeyboard to disable this behavior. Comments. ( #787 )
7 years ago
omar
5c83b55d04
Nav: Added ImGuiWindowFlags_NoNav shortcut, comments. ( #787 )
7 years ago
omar
8ad88f725c
Nav: Minor tidying up. ( #787 )
7 years ago
omar
0bd15b52a6
Merge branch 'master' into navigation
...
# Conflicts:
# imgui.cpp
7 years ago
omar
147ec8d1e2
Style Added style.MouseCursorScale, may remove ( #939 ).
7 years ago
omar
ce9d7baaba
Nav: TreeNode: Added ImGuiTreeNodeFlags_NavCloseFromChild flag, allow closing a TreeNode() from any of child. The explicit flag is not great, perhaps allowing some form of inheritance would help. ( #787 , #1079 )
7 years ago
omar
27980d9688
Merge branch 'master' into context
7 years ago
omar
23c11e9764
Merge branch 'master' into navigation
...
# Conflicts:
# imgui.cpp
7 years ago
omar
dd41a1650a
Comments
7 years ago
omar
bd579e5429
Nav: Removed io.NavUsable --> io.NavActive, io.NavActive --> io.NavVisible. ( #787 ). NavActive takes account of NavFlags enable flags.
7 years ago
omar
c851b33352
Nav: Added proper version of ImGuiWindowFlags_NavFlattened that handles scrolling nicely. Marked as private as I'm not happy with the name. ( #787 )
7 years ago
omar
2933e6765c
Merge branch 'master' into navigation
7 years ago
omar
94090eb08f
Added IMGUI_USER_CONFIG to define a custom configuration filename. ( #255 , #1573 , #1144 , #41 )
7 years ago
omar
578016d08b
ImVector comment ( #1577 )
7 years ago
omar
f2d5300408
Nav: Keyboard: Added CTRL+TAB (and CTRL+Shift+TAB) style window selection. ( #787 )
7 years ago
omar
e9070e768e
Nav: Fixed renaming of c09016b12a
that were incorrect. ImGuiNavInput_PadLeft -> PadDpadLeft, _PadScrollLeft -> PadLStickLeft. ( #787 )
7 years ago
omar
5f7f27c8de
Nav: Comments. ( #787 )
7 years ago
omar
f3776055d6
Merge branch 'master' into context
7 years ago
omar
455989b8b1
Nav: Added io.NavFlags to hold various options. Added ImGuiNavFlags_EnableGamepad and ImGuiNavFlags_EnableKeyboard for bindings to use ( #787 )
7 years ago
omar
c09016b12a
Nav: Renamed ImGuiNavInput_PadLeft / etc. to ImGuiNavInput_PadLStickLeft. Renamed ImGuiNavInput_PadScrollLeft to ImGuiNavInput_PadRStickLeft, aka removing trying-too-hard semantic from the enums. ( #787 )
7 years ago
omar
bd278e958e
Nav: Added ImGuiNavInput_KeyLeft/Right/Up/Down set so we can differenciate gamepad/keyboard inputs. ( #787 )
7 years ago
ocornut
680162eb32
Merge branch 'master' into navigation
7 years ago
omar
823e1f0b94
Nav: Reordered NavInput enums to match directional order of ImGuiDir_ and ImGuiKey_ + comments ( #787 )
7 years ago
omar
eb7ec781dc
Nav: Tweak GetNavInputAmount(). Split debug defines.
7 years ago
omar
f6ee8d30fb
Comments ( #1567 )
7 years ago
omar
d500113f1d
Merge branch 'master' into navigation
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
7 years ago
omar
9a76fd30fd
Added SetNextWindowBgAlpha() helper. ( #1567 ) particularly helpul with the marking of the old 5-parameters version of Begin() as obsolete.
7 years ago
omar
2645ab5f7f
Comments + added legacy renamed GetItemsLineHeightWithSpacing() as stated in the doc, fixes 6190ab0084
7 years ago
omar
13c407591e
Nav: Comments, tweaks
7 years ago
omar
9076366c17
Style: Exposed ImGuiStyleVar_WindowTitleAlign, ImGuiStyleVar_ScrollbarSize, ImGuiStyleVar_ScrollbarRounding, ImGuiStyleVar_GrabRounding + added an assert to reduce accidental breakage. ( #1181 )
7 years ago
omar
9edf211c0e
Merge branch 'master' into navigation
7 years ago
omar
5e2aa6185c
Reorganized context handling to be more explicit,
...
- YOU NOW NEED TO CALL ImGui::CreateContext() AT THE BEGINNING OF YOUR APP, AND CALL ImGui::DestroyContext() AT THE END.
- removed Shutdown() function, as DestroyContext() serve this purpose.
- you may pass a ImFontAtlas* pointer to CreateContext() to share a font atlas between contexts. Otherwhise CreateContext() will create its own font atlas instance.
- removed allocator parameters from CreateContext(), they are now setup with SetAllocatorFunctions(), and shared by all contexts.
- removed the default global context and font atlas instance, which were confusing for users of DLL reloading and users of multiple contexts
(#1565 , #586 , #992 , #1007 , #1558 )
7 years ago