omar
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ce1626a51e
|
Merge branch 'viewport' into docking
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
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6 years ago |
omar
|
0cabe4dedf
|
Viewport: Added ImGuiWindowClass / SetNextWindowClass() (concept imported from Docking ImGuiDockFamily), which currently allows to overwrite viewport flags on a per-window basis. Exposed FindViewportByID(). Win32: Support for ParentViewportId. (#1542)
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6 years ago |
omar
|
cfcad42b89
|
Viewport: Win32: Workaround to the fact that ::WindowFromPoint() seems to return Windows using ImGuiViewportFlags_NoInputs / HTTRANSPARENT when dragging nearby the platform title bar. This is to allow using platform decoration. I don't understand this well atm. (#1542)
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6 years ago |
omar
|
4a6f95acc8
|
Viewport: Added Platform_UpdateWindow hook for general purpose: Rework Win32 code to reflect viewport flags changes into Win32 while the window is active.
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6 years ago |
omar
|
951c9dd68b
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
|
6 years ago |
omar
|
d9a4cbc429
|
Examples: Comments about GLFW/SDL versions
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6 years ago |
omar
|
a9a60a24c1
|
Tweaked asserts
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6 years ago |
omar
|
a71d3c8cb3
|
Viewport: Misc comments following user feedbacks..
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6 years ago |
omar
|
238321c159
|
Fix merge in Docking branch, remove ConfigDockingWithShift flag from DX11 example + misnamed function.
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6 years ago |
omar
|
e181b0c3fc
|
Merge branch 'viewport' into docking
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6 years ago |
omar
|
2889a14f86
|
Build fix for master.
|
6 years ago |
omar
|
9d0bc3f9ab
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
|
6 years ago |
omar
|
b1cd52b674
|
Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421)
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6 years ago |
omar
|
afe9c5c5f7
|
Examples: SDL: Fixed compilation for SDL 2..0.3 and less (running on our test servers) and clarified a bit of the messy situation. Followup to 8dd83c5 . (#1542, #2117)
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6 years ago |
omar
|
81a2546cea
|
Merge branch 'viewport' into docking
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_win32_directx9/main.cpp
|
6 years ago |
omar
|
ee5560a958
|
Merge branch 'master' into viewport + added style tweak block when viewports are enabled
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
|
6 years ago |
omar
|
d5b22fb635
|
Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
|
6 years ago |
omar
|
62cfdceac1
|
Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements. (#1542)
|
6 years ago |
omar
|
8dd83c5fe8
|
Examples: SDL: SDL_GetMouseState() seems problematic, movements feels laggy in the non-viewport code path. (#1542, #2117)
|
6 years ago |
omar
|
088ef6623a
|
Merge branch 'viewport' into docking
|
6 years ago |
omar
|
5d20da1b36
|
Viewport, DPI: Now using DpiScale from the ImGuiPlatformMonitor array instead of calling Platform_GetWindowDpiScale() before the platform window creation. Might even tentatively see if things work out without Platform_GetWindowDpiScale. (#1676)
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6 years ago |
omar
|
e6439e1a16
|
Merge branch 'viewport' into docking + moved io.ConfigFlags ImGuiConfigFlags_DockingNoSplit to io.ConfigDockingNoSplit
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_demo.cpp
|
6 years ago |
omar
|
f768727284
|
Merge branch 'viewport' into docking
# Conflicts:
# imgui.cpp
|
6 years ago |
omar
|
f3a0b17bb8
|
Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. (#1542, #2117) + various comments.
|
6 years ago |
omar
|
5105c6c0d0
|
Merge branch 'viewport' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
|
6 years ago |
omar
|
3a678d48b1
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
|
6 years ago |
omar
|
8d58055a54
|
Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
|
6 years ago |
omar
|
ac10889bde
|
Merge branch 'viewport' into docking
# Conflicts:
# docs/CHANGELOG.txt
|
6 years ago |
omar
|
89a530b442
|
Somehow VS keeps modifying this GUID so I am going to playing along with it.
|
6 years ago |
omar
|
65e579e558
|
Merge branch 'master' into viewport
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_vulkan.cpp
# examples/imgui_impl_win32.cpp
# imgui.h
# imgui_demo.cpp
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6 years ago |
omar
|
801645d350
|
Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22).
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6 years ago |
omar
|
48f6fdb349
|
Fixed typo.
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6 years ago |
omar
|
7658035e5a
|
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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6 years ago |
omar
|
f78b5a0cdb
|
Merge branch 'viewport' into docking
|
6 years ago |
omar
|
afeefadb4e
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_win32.cpp
# imgui.h
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6 years ago |
omar
|
a423f032ee
|
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
|
6 years ago |
omar
|
3c114b280a
|
Merge branch 'viewport' into docking
# Conflicts:
# imgui_internal.h
|
6 years ago |
omar
|
01f940dc9a
|
Viewport: imgui_impl_sdl2: Added support for PlatformIO Platform_SetWindowAlpha.
|
6 years ago |
omar
|
19c4fa8dd5
|
Examples: DX12: Fixed compilation of imgui_impl_dx12.cpp in viewport branch. Multi-viewport is still not functional.
|
6 years ago |
omar
|
b8d9c5c130
|
Merge branch 'viewport' into docking
# Conflicts:
# imgui.cpp
|
6 years ago |
omar
|
12a1e7d04e
|
Viewport: Comment to suggest making WindowBg opaque when viewports are enabled.
|
6 years ago |
omar
|
ddc3f8f069
|
Merge branch 'viewport' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_internal.h
|
6 years ago |
omar
|
5261e5a6ba
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
|
6 years ago |
omar
|
35d648341b
|
Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
|
6 years ago |
omar
|
d8ab2c1ac9
|
Viewport: Added support for minimized window which caused problem when ImGuiBackendFlags_HasMouseHoveredViewport was not supported. (#1542) + todo
|
6 years ago |
omar
|
862781b195
|
Viewport: Avoid unnecessary reapplying platform pos/size every frame. (#2205) + Fix GLFW ImGui_ImplGlfw_CreateWindow() from not applying position immediately. Clear LastNameHash properly (bug already fixed in Docking branch)
|
6 years ago |
omar
|
2515413080
|
Merge branch 'viewport' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui_widgets.cpp
|
6 years ago |
omar
|
d87b80c6c1
|
Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
|
6 years ago |
omar
|
c00a3bd98f
|
Examples: SDL2+Vulkan: Fixed application shutdown which could deadlock on Linux + Xorg. (#2181)
|
6 years ago |
omar
|
be66f94639
|
Examples: OpenGL3: More explicit testing for == GL_UPPER_LEFT in case glGetIntegerv(GL_CLIP_ORIGIN is not honored properly. (#2186, #2195) Fix f52f0a5277
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6 years ago |