ocornut
29d462ebce
Set HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID.
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Note that this widen the small gap between polling g.HoveredID and using IsItemHovered() the later does various filtering.
Added IsItemHovered(ImGuiHoveredFlags_NoNavOverride) to disable that specific state redirect/filter.
Side-effect: fix EndGroup() use of combining HoveredId values when gamepad/keyboard nav is active. Unlikely to have user-visible side effect since IsItemHovered() would have filtered out anyway.
Side-effect: fix IsAnyItemHovered() when gamepad/keyboard is active (but this wasn't the primary intent of this change).
Side-effect: fix using SetItemUsingMouseWheel() while hovering an item and gamepad/keyboard is active. (#2891 )
3 years ago
Borislav Stanimirov
955aacfbc5
GCC: Disable deprecated-enum-enum-conversion for gcc as well ( #4997 )
3 years ago
ocornut
88de982071
Version 1.88 WIP
3 years ago
ocornut
c71a50deb5
Version 1.87
3 years ago
ocornut
35e197f413
TestEngine: fixed InvisibleButton() and ArrowButton() not calling the info macro.
3 years ago
ocornut
8555335935
Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask.
3 years ago
ocornut
b17b2fb732
Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. ( #4936 )
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Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value.
3 years ago
ocornut
91ae56af45
Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. ( #4917 , #3184 )
3 years ago
thedmd
3b66929301
Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. ( #2625 , #4858 , #2787 )
3 years ago
ocornut
afffcd5810
Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter ( #2625 )
3 years ago
Liu Liu
de36ff043e
Platform IME: add ImGuiPlatformImeData::InputLineHeight (unused by win32). ( #3113 )
3 years ago
actboy168
29a8ee0826
Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. ( #2589 )
3 years ago
ocornut
2706c9d66e
Platform IME: reworked internals to simplify adding new features.
3 years ago
ocornut
89a28209e8
Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 ( #4468 , #4830 )
3 years ago
ocornut
512c54bbc0
Version 1.86
3 years ago
ocornut
612b787b0d
Menus: fixed top-level menu from not consistently using style.PopupRounding. ( #4788 )
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+ Stack tool default size.
3 years ago
ocornut
0636f9adac
InputText: fixed Shift+Delete from not cutting into clipboard. ( #4818 , #1541 )
3 years ago
ocornut
389982eb5a
Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. ( #4468 , #4504 , #2981 , #3381 )
3 years ago
ocornut
48f263336b
Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. ( #3496 , #4797 )
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Fixed sub-menu items inside a popups from closing the popup (debatable).
3 years ago
ocornut
d7350668d1
Fix OSX warnings + Examples/Apple+GL2 calls super reshape. ( #4759 , #1873 )
3 years ago
xndcn
8a9fe26866
Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. ( #3496 , #4797 )
3 years ago
ocornut
bdd2a94315
InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. ( #3781 , #4794 )
3 years ago
ocornut
072caa4a90
InputText: fixed incorrect padding when FrameBorder > 0. ( #4794 , #3781 )
3 years ago
ocornut
6e141a9cae
Internals: made ScrollbarEx() use ImS64 to facilitate use with larger ranges (not fully tested) + clipper tweaks ( #3609 , #3962 + https://github.com/ocornut/imgui_club/issues/20 )
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This does NOT fix all problems with large ranges and floating point precision, it merely attenuate them.
3 years ago
ocornut
eea836135a
InputText: fix buffer modifications in callbacks while using resize callback ( #4784 )
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Regressed by 5ac25e7c7
(#4762 )
3 years ago
ocornut
aa41f16589
Separator: fixed cover all columns while called inside a table. ( #4787 , #205 )
3 years ago
ocornut
c5db276521
InputText, Nav: fixed tabbing through InputTextMultiline(). ( #4761 , #3092 )
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Messy... Broken by 66f0fb9
. Added ImGuiItemFlags_NoTabStop to EndGroup() ahead of time (not strictly needed here).
3 years ago
ocornut
9d704d99d3
Internals: wrapped ImQsort() in an inline function + added a define guard.
3 years ago
ocornut
66f0fb986c
Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). ( #4761 )
3 years ago
ocornut
65f4be1a10
InputText: Internals: moved "apply_new_text" application code to reduce noise in a future commit (will be for #4714 ) + removed unused fields.
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The move would ideally be no-op. technically we now clear state->Flags before calling ResizeCallback but those are unrelated. The 2 unused fields were incorrectly added by 24ff25981
.
3 years ago
ocornut
5ac25e7c7a
InputText: fixed ReadOnly flag preventing callbacks from receiving the text buffer. ( #4762 )
3 years ago
ocornut
f8a806ad9f
Tooltips, Internal: (Breaking) swapped parameter order to accomodate for future tooltip api rework.
3 years ago
ocornut
8361ed1f54
Nav: wrap abs<>rel rectangle conversions before we attempt to switch the reference point from window->Pos to window->DC.CursorStartPos. This commit should have no effect.
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Current point makes rectangle invalid right after a scroll, for interactive actions it's rarely a problem but e.g. clipper will want to use g.NavID rect rel while scrolling. (#3841 )
3 years ago
ocornut
99552420a2
InputText: triple-click avoid scroll + include end of line character. ( #2244 )
3 years ago
ocornut
126a6f894f
InputText: made double-click select word, triple-line select line. Word delimitation logic differs slightly from the one used by CTRL+arrows. ( #2244 )
3 years ago
ocornut
9c78fc928a
Inputs: Mouse: Amend c8e3a01 for tracking multiple clicks, renaming. ( #3229 )
3 years ago
Chris Savoie
2318c764cf
Inputs: Mouse: Add support for tracking multiple clicks more than just double ( #3229 )
3 years ago
ocornut
e3bd9434b1
1.86 WIP + internals: tweaks table temp data code.
3 years ago
ocornut
55d35d8387
Version 1.85
3 years ago
ocornut
44f801186f
SetItemDefaultFocus() use ScrollToRectEx(), don't tab when Alt is held either, TabItemEx() uses ItemAdd's extra_flags, misc comments.
3 years ago
ocornut
ec6ca06898
InputText: Fixed selection rectangle appearing one frame late when selecting all.
3 years ago
ocornut
31d033c9d8
Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. ( #343 , #4079 , #2352 , #432 )
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+ Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after)
3 years ago
ocornut
2de96c4bd5
Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). ( #4631 )
3 years ago
ocornut
8f495e5543
Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) ( #3692 , #3208 , #2812 , #4242 , #2900 )
3 years ago
Rokas Kupstys
15fe7ba31f
ColorPicker: Fix not being able to pick exactly (1.0f, 1.0f, 1.0f) color by dragging toward the edges of the SV square. ( #3517 )
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Old code attempted to mitigate hue/saturation resetting for colors where these components are undefined. Since we now explicitly back up and restore these components this workaround is no longer necessary.
3 years ago
Rokas Kupstys
30546bc0e7
ColorEdit: Fix multiple issues. ( #4014 )
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* Change g.ColorEditLastColor type to ImU32 and store RGB color value.
- Fixes inability to change hue when saturation is 0. (#4014 )
- Fixes edgecases where lossy color conversion prevent restoration of hue/saturation.
- Fixes hue value jitter when modifying color using SV square.
* Fix hue resetting to 0 when it is set to 255 by explicitly restoring hue if it is 0 and previous value was 1.
* Further reduce hue jitter by restoring hue when color is modified using SV square.
3 years ago
ocornut
ddddabdccf
InputText: amend validation test to allow pushing Activate events remotely. ( #4552 , #2321 )
3 years ago
ocornut
2cffcbdc64
InputText: fix Space key with nav enabled interfering with input text boxes (fix bd6c9e99
). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) ( #4552 , #2321 )
3 years ago
ocornut
3973de7933
Internals: removed last parameter to IsClippedEx() + fix PVS studio warnings.
3 years ago
ocornut
4f10fe0a27
TreePush: removed arbitrary/weird suppot for TreePush((const char*)NULL)
3 years ago