omar
3913297384
Examples: Allegro 5: Added support for 32-bit indices setup via defining ImDrawIdx, to avoid an unecessary conversion (Allegro 5 doesn't support 16-bit indices).
7 years ago
daniel-murray
83d97d4a9b
Fix typos KeyDown => KeysDown
7 years ago
omar
660c157880
Examples: Added missing calls for ::DestroyWindow, glfwDestroyWindow() + fix old comments.
7 years ago
omar
54fca1d1b8
Fixed erroneous call to io.Fonts->ClearInputData() + ClearTexData() that was left in DX10 example but removed in 1.47 (Nov 2015) in every other back-ends. (fixes 6cee2fca94
) ( #1733 , ~#1731) + assert
7 years ago
omar
72b7f48870
Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793db5
two weeks ago. ( #787 , #1495 , #1202 ) + comments
7 years ago
omar
664ab85f76
Examples: Tweak comments. ( #1704 , #1708 ).
7 years ago
omar
ca39070ca0
Examples: Win32: Fixes for MingW which doesn't support a 2007 define? I have no idea why people still use MingW ( #1704 , #1463 )
7 years ago
omar
cd602b8832
Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).
7 years ago
omar
94116f1143
Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. ( #1202 ) [@PhilCK]
7 years ago
omar
75c3793db5
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. ( #787 , #1495 , #1202 )
7 years ago
omar
dcf7c3d188
Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. ( #787 , #1542 )
7 years ago
omar
170f44e6f0
IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming ( #787 )
7 years ago
omar
74b7dce394
Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
7 years ago
Christian Forfang
4485e56e02
Examples: Vulkan: Fix missing subpass dependency
...
Without a dependency between pWaitDstStageMask (COLOR_ATTACHMENT_OUTPUT)
and the render-pass, the UNDEFINED -> COLOR_ATTACHMENT_OPTIMAL transition
might happen before the image is ready to be used.
7 years ago
omar
a73f6d06e0
Examples: Vulkan: Using VK_PRESENT_MODE_MAILBOX_KHR. Disable IMGUI_UNLIMITED_FRAME_RATE by default. Fixed warnings. ( #1042 )
7 years ago
omar
37cb177745
Examples: Vulkan: Only resize swap chain and framebuffer once. ( #1042 )
7 years ago
omar
1c18d65313
Examples: Renamed glfw error callback for clarity.
7 years ago
Peter Particle
b2453d7e8f
Fixed resize window validation errors with removing frame prerender once and present last but one frame functionality. Frame rate is still similar.
7 years ago
omar
7fd62baa42
Examples: Added Makefile for SDL+OpenGL2 example. ( #1668 )
7 years ago
omar
a2ed3ee2cf
Examples: OpenGL3: Added a way to override the glsl version number through the Init call. ( #1667 , #1466 )
7 years ago
omar
69e700f869
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
7 years ago
omar
b37ef20c5c
Makefile: updated sdl_opengl3_example with all changes from #885 .
7 years ago
Sam Hocevar
124d8522b1
Do not store compiled objects outside the project tree.
7 years ago
Sam Hocevar
b6f251103b
Define SOURCES instead of OBJS in Makefiles.
...
OBJS is still deduced from SOURCES, but this change gives better control
over where the object files get actually written.
7 years ago
Sam Hocevar
d4f63c3844
Use make variables $@ and $^ where appropriate.
7 years ago
Sam Hocevar
551932697d
Ensure `make clean` is idempotent.
...
Prior to this, `make clean` would fail if the project was not already
fully built, and a second invokation would always fail.
7 years ago
omar
2c9f45bbe7
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. ( #787 )
7 years ago
omar
d7f97922b8
Examples: Fix d749d49903
missing the deletion code. ( #1217 )
7 years ago
omar
d749d49903
Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. ( #1217 )
7 years ago
omar
288351a801
Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. ( #301 )
7 years ago
omar
63be3e7c82
Update README.txt
7 years ago
omar
7e24ce0956
Examples: DirectX12: Fixed shutdown issue. ( #301 )
7 years ago
omar
9be7d048c8
Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. ( #301 )
7 years ago
omar
913f3692a2
Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon).
7 years ago
omar
0d063585e8
Merge branch 'jdm3_master'
7 years ago
omar
f43068c543
Examples: DirectX10, DirectX11: Simplified main example code.
7 years ago
omar
493ec0bc98
Simplified .gitignore list
7 years ago
omar
9b9d9321cf
Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
7 years ago
omar
9c20a40b36
Examples: OpenGL: Cast call to glPolygonMode(). ( #1628 ).
7 years ago
omar
daddd09cd5
Examples: Mouse cursor handling comments/tweaks to homogenize. ( #1495 )
7 years ago
omar
d534207622
Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). ( #1495 )
7 years ago
omar
11b12488e8
Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
7 years ago
omar
7e2e0535dd
Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). ( #1495 )
7 years ago
omar
f5f3730b16
Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
7 years ago
omar
9e713b115f
Examples: Renamed .sln file.
7 years ago
omar
243fd67b1c
Examples: Vulkan: Fix for empty draw data (init time) + fixed warning.
7 years ago
omar
10752423ec
Examples: Vulkan: Added .vcproj files.
7 years ago
omar
31158e575f
Examples: SDL: Fixed minor warning.
7 years ago
omar
00b24f27c2
Examples: SDL: Added .vcproj files.
7 years ago
omar
03a44acf6f
Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. ( #1626 )
7 years ago
omar
7c75835200
Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. ( #1626 )
7 years ago
Oliver Faircliff
ffb6e89f30
Use SDL system cursors in SDL examples. ( #1626 )
...
(Squashed 4 commits)
7 years ago
omar
63332d152a
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..( #1599 )
...
Examples: Updated examples.
7 years ago
omar
0cefd40888
Examples: Added Changelog to make updates easier.
7 years ago
omar
41ecebff5a
Examples: SDL: Added Changelog at the top of the imgui_impl files. ( #1618 )
7 years ago
omar
7cc1bc7635
Added IsAnyMouseDown() helper.
...
Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function.
7 years ago
omar
2493f609ef
Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that)
7 years ago
omar
f0364aa359
Merge branch 'context'
...
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx9_example/main.cpp
# examples/marmalade_example/main.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
7 years ago
omar
ae30efc0fd
Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. ( #787 )
7 years ago
omar
3171f90a1a
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. ( #787 )
7 years ago
omar
057807f4a7
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. ( #787 )
7 years ago
omar
7e32fc7109
Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). ( #787 )
7 years ago
omar
cea8017e0b
Merge branch 'master' into context
7 years ago
omar
4b49f03a40
Examples: SDL+GL3: Added Navigation keyboard mapping. ( #787 )
7 years ago
omar
7e1496e994
Merge branch 'master' into navigation
7 years ago
omar
fcf1c9d151
Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. ( #996 )
7 years ago
omar
60fb7d31fd
Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
7 years ago
omar
73d493c780
Examples: Organized header files to make available features more visible.
7 years ago
omar
533fe8cb55
Merge branch 'master' into navigation
...
# Conflicts:
# imgui.cpp
7 years ago
Gerry Hernandez
4786321754
Fix iOS code; fixes entire XCode build for Apple example
7 years ago
omar
27980d9688
Merge branch 'master' into context
7 years ago
omar
47e81a6194
Merge branch 'master' into navigation
7 years ago
omar
cd3dd886de
Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ ( #1569 )
7 years ago
omar
23c11e9764
Merge branch 'master' into navigation
...
# Conflicts:
# imgui.cpp
7 years ago
omar
6c38aa2dc7
Examples: Apple: Tweak code and sync with other examples better (untested).
7 years ago
omar
cca9c3e3da
Examples: Using Dark theme by default. ( #707 ). Tweaked demo code.
7 years ago
omar
955d86199f
Examples: Tweaks formatting.
7 years ago
omar
2933e6765c
Merge branch 'master' into navigation
7 years ago
omar
6a25a8720a
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
7 years ago
omar
91d77be36e
Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++)
7 years ago
Omar Cornut
3cdd2096ec
Examples: Use Clang in old Makefile.
7 years ago
omar
ddff378daf
Examples: Synced Makefile comments. Added build/ folder into git ignore list/
7 years ago
Omar Cornut
858d75ab59
Examples: Apple: Fixed filenames in OSX xcode project.
7 years ago
omar
66d5712a8a
Examples: Vulkan: FIxed warnings in 32-bit modes (vulkan uses VkDeviceSize which is always 64-bit long)
7 years ago
omar
3ded262776
Merge branch 'master' into navigation
7 years ago
omar
827f4b17d3
Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). ( #787 )
7 years ago
omar
3967ff58b2
Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). ( #787 )
7 years ago
Jérôme Pasquier
94ed44b5cb
Fix allegro5_example build instructions
7 years ago
Jérôme Pasquier
c226e02ca0
Fix sdl_opengl2_example filename in README.md's build instructions
7 years ago
omar
2c7324da56
TODO list, added uSynergy README
7 years ago
omar
f3776055d6
Merge branch 'master' into context
7 years ago
omar
8c57d8cc1e
Natvis: Fix ImRect expanded height display being broken and dumb. ( #1569 )
7 years ago
omar
6f27d6b5b8
Natvis: Made ImGuiWindow display shorter.
7 years ago
omar
c2e92ab61b
Added imgui.natvis helper for visual studio users. Added to examples projects.
7 years ago
omar
277f6e7842
Examples: Comments
7 years ago
omar
dd89c9ea59
Examples: Made the Win32 proc handlers not assert if there is no active context yet, to be more flexible with creation order. ( #1565 )
7 years ago
omar
d3e826c247
Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. ( #1565 , #586 , #992 , #1007 , #1558 )
7 years ago
omar
7e7c017b75
Examples: Simplified mouse wheel handling. ( #1463 )
7 years ago
omar
7dea158175
Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. ( #1463 )
7 years ago
omar
0b1fecb792
Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. ( #1463 )
7 years ago