ocornut
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bda12e5fdd
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Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
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4 years ago |
ocornut
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58a0a7058c
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Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
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4 years ago |
ocornut
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9bcf77eb81
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Fixed using IsItemEdited() after Combo() not matching the return value from Combo(). (#2034) + fix some PVS warnings, fix typo, blanks.
Amend e28b1078
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4 years ago |
ocornut
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7d5d5711c2
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Backends: OpenGL2, OpenGL3: Backup and restore GL_SHADE_MODAL, GL_STENCIL_TEST, clear GL_NORMAL_ARRAY. Comments., (#3671, #3668)
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4 years ago |
ocornut
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5292320110
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Amend ffe8f0177f (#3544) + readme fixes
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4 years ago |
Louis Schnellbach
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ffe8f0177f
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Backends: OpenGL3: Backup/restore GL_PRIMITIVE_RESTART state (#3544)
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4 years ago |
xndcn
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127f132447
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Backends: OpenGL3: Add compatibility of GL_VERSION for GL 2.x (#3530)
GL_MAJOR_VERSION and GL_MINOR_VERSION are available on GL 3.0 and above.
So we have to parse GL_VERSION under GL 2.x
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4 years ago |
ocornut
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b1a18d82e3
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Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
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4 years ago |
ocornut
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d9b2fb7338
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Moving backends code from examples/ to backends/ (step 1: moving source files)
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4 years ago |