ocornut
|
fbaf65b8f6
|
Revert "Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542)"
This reverts commit f2c7f3b200 .
|
5 years ago |
ocornut
|
f2c7f3b200
|
Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542)
|
5 years ago |
Omar
|
bb1e6f8af6
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
|
5 years ago |
Rokas Kupstys
|
21b9e42964
|
Minor fixes to example_sdl_metal and a changelog entry.
Add example_sdl_metal to CI builds.
Closes #3017.
|
5 years ago |
omar
|
813e0c18e6
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx11.h
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx12.h
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_dx9.h
# examples/imgui_impl_metal.h
# examples/imgui_impl_metal.mm
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# examples/imgui_impl_vulkan.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
|
5 years ago |
omar
|
26d177bc03
|
Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks
|
5 years ago |
omar
|
7feccf9ab2
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx11.h
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_dx9.h
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl2.h
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# imgui.cpp
|
5 years ago |
Rokas Kupstys
|
6892b81578
|
Remove trailing spaces from bunch of files.
(cherry picked from commit 50e0f8d4ddf4c426f62f346c8260a927f6b7c779)
|
5 years ago |
omar
|
e0c0e53edf
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
|
5 years ago |
omar
|
a2f3dcfc97
|
Added comment about SDL and SDL_INIT_GAMECONTROLLER. (#2809)
|
5 years ago |
omar
|
e2c1f0a7cd
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
|
6 years ago |
omar
|
516c3dee80
|
Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
|
6 years ago |
omar
|
431aa4e456
|
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
|
6 years ago |
omar
|
dfb82d5c22
|
Merge branch 'master' into docking
# Conflicts:
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_sdl.h
# imgui.cpp
|
6 years ago |
omar
|
6789ea3482
|
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
|
6 years ago |
David Amador
|
994a92d79d
|
Added support to use controllers via SDL_GameController. (#2509)
Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag
|
6 years ago |
omar
|
f159eb35fb
|
Examples: SDL: Removed unused code. (#2484)
|
6 years ago |
omar
|
b89202824e
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_sdl.cpp
|
6 years ago |
omar
|
35cbf9c052
|
Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
|
6 years ago |
omar
|
cf029b3e1c
|
Merge branch 'master' into docking
|
6 years ago |
omar
|
42423d5ea4
|
Examples: Makefile: Tweaks so they are more consistent with each others. Added -g./opt/local includes for MacPorts on Mac OS X. (#297)
|
6 years ago |
omar
|
49fb8e6c45
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl3.cpp
|
6 years ago |
omar
|
da035ced97
|
InputText, Examples/SDL: Emulate \t input if back-end doesn't provide it. (#1336, #2467)
+ Fix some output filename in SDL build batch files.
|
6 years ago |
omar
|
3eedb542a6
|
Viewports: Renamed ConfigViewportsNoParent to ConfigViewportsNoDefaultParent. Fix outdated comments in examples.
|
6 years ago |
omar
|
87ded34f9f
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui_widgets.cpp
|
6 years ago |
omar
|
d0c98bf880
|
Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
|
6 years ago |
omar
|
2cada3c143
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_widgets.cpp
|
6 years ago |
omar
|
d16dbc5b87
|
Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky]
|
6 years ago |
omar
|
f94af2f5c5
|
Merge branch 'viewport' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_draw.cpp
|
6 years ago |
omar
|
8079344cee
|
Merge branch 'master' into viewport
# Conflicts:
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_vulkan.h
# imgui.cpp
|
6 years ago |
omar
|
2c38b32db1
|
Removed trailing spaces (#2038, #2299)
|
6 years ago |
omar
|
ce1626a51e
|
Merge branch 'viewport' into docking
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
|
6 years ago |
omar
|
a71d3c8cb3
|
Viewport: Misc comments following user feedbacks..
|
6 years ago |
omar
|
81a2546cea
|
Merge branch 'viewport' into docking
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_win32_directx9/main.cpp
|
6 years ago |
omar
|
ee5560a958
|
Merge branch 'master' into viewport + added style tweak block when viewports are enabled
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
|
6 years ago |
omar
|
d5b22fb635
|
Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
|
6 years ago |
omar
|
62cfdceac1
|
Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements. (#1542)
|
6 years ago |
omar
|
ac10889bde
|
Merge branch 'viewport' into docking
# Conflicts:
# docs/CHANGELOG.txt
|
6 years ago |
omar
|
89a530b442
|
Somehow VS keeps modifying this GUID so I am going to playing along with it.
|
6 years ago |
omar
|
4a43f347bb
|
Merge branch 'viewport' into docking
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_marmalade/main.cpp
|
6 years ago |
omar
|
a3d6554e8e
|
Merge branch 'master' into viewport + specific changes for GLFW callbacks
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_glfw.cpp
|
6 years ago |
omar
|
9d155c73bc
|
Examples: Misc comments mainly related to GLFW callbacks. (#1759)
|
6 years ago |
omar
|
565af90958
|
Merge branch 'viewport' into docking
|
6 years ago |
omar
|
131bf5ee4a
|
Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
|
6 years ago |
omar
|
797f2044cd
|
Viewport: Fixed SDL+OpenGL2 example to work with multi-viewports. (#2175)
|
6 years ago |
omar
|
5ea08394f5
|
Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
|
6 years ago |
omar
|
fda57f48d5
|
Merge branch 'viewport' into docking
# Conflicts:
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
|
6 years ago |
omar
|
b57baa5ba0
|
Viewport: Enabled viewports by default in more example apps.
|
6 years ago |
omar
|
e32256b4b4
|
Merge branch 'viewport' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui_demo.cpp
# imgui_internal.h
|
6 years ago |
omar
|
1afd29d382
|
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
|
6 years ago |