5458 Commits (75d540d33699fc04d1ea31deb5f8adb726aaf915)
 

Author SHA1 Message Date
Funto 75d540d336 Example: Emscripten: Fix for compilation (filesystem module is required) (#2734) 5 years ago
Alexey be9f1e8f00 ColorPicker: Fixed SV triangle gradient to block (broken in 1.73). (#2864, #2711). [@lewa-j] 5 years ago
omar 23c1ff4907 Removed redirecting functions/enums names that were marked obsolete in 1.52 (October 2017).
- Begin() [old 5 args version]     -> use Begin() [3 args], use SetNextWindowSize() SetNextWindowBgAlpha() if needed
- IsRootWindowOrAnyChildHovered()  -> use IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows)
- AlignFirstTextHeightToWidgets()  -> use AlignTextToFramePadding();
- SetNextWindowPosCenter()         -> use SetNextWindowPos() with a pivot of (0.5f, 0.5f)
- ImFont::Glyph                    -> use ImFontGlyph
If you were still using the old names, read "API Breaking Changes" section of imgui.cpp to find out the new names or equivalent features, or see how they were implemented until 1.73.
5 years ago
omar 048b73dfaa Various comments + Doc: Examples readme. Moved main menu bar code below menu bar code. 5 years ago
omar 7dbae8a198
Doc: Simplified Readme, removed FAQ index 5 years ago
omar 6ffee0e75e Backends: DX12: Added extra ID3D12DescriptorHeap parameter to ImGui_ImplDX12_Init() function. The value is unused in master branch but will be used by the multi-viewport features (docking branch). (#2851)
+ Using SafeRelease() in master.
5 years ago
omar eedc8f993f Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled. 5 years ago
malte-v 4de32cc87e Backends: GLFW: Restore previously installed user callbacks in ImplGlfw when ImGui shuts down (#2836) 5 years ago
Rokas Kupstys 714fe29d1a Replace manual flooring with IM_FLOOR() macro. (#2850)
Macro is used to ensure that flooring operation is always inlined even in debug builds. __forceinline does not force inlining in /Od builds with MSVC.

(cherry picked from commit bc165df6fd7969605bbc07b8a6d3d28f9109e8f3)
5 years ago
omar 53278be61f FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey. 5 years ago
omar 9994f5bcbe Fixed more FAQ links, oops.. (#2848) 5 years ago
omar 3bbc27ebd9 Fixed more FAQ links. (#2848) 5 years ago
omar 5fc427a49e Improved and moved FAQ to docs/FAQ.md so it can be readable on the web. (#2848) 5 years ago
Rokas Kupstys 9d6b2b096b Ignore directories created by JetBrains IDEs.
(cherry picked from commit c470de572c2f63e7ba5eeb7d97bc1f4bc114b375)
5 years ago
Rokas Kupstys 6892b81578 Remove trailing spaces from bunch of files.
(cherry picked from commit 50e0f8d4ddf4c426f62f346c8260a927f6b7c779)
5 years ago
omar c21fdabb43 Doc: Readme: moving contents to FAQ. 5 years ago
omar a41f0b2df4 Inputs: Fixed a miscalculation in the keyboard/mouse "typematic" repeat delay/rate calculation, used by keys and e.g. repeating mouse buttons as well as the GetKeyPressedAmount() function.
IMPORTANT: Renamed internal CalcTypematicPressedRepeatAmount to CalcTypematicRepeatAmount and reordered the t1, t0 arguments to t0, t1 !!
If you were using a non-default value for io.KeyRepeatRate (previous default was 0.250), you can add +io.KeyRepeatDelay to it to compensate for the fix.  The function was triggering on: 0.0 and (delay+rate*N) where (N>=1). Fixed formula responds to (N>=0).
Effectively it made io.KeyRepeatRate behave like it was set to (io.KeyRepeatRate + io.KeyRepeatDelay).
Fixed the code and altered default io.KeyRepeatRate,Delay from 0.250,0.050 to 0.300,0.050 to compensate.
If you never altered io.KeyRepeatRate nor used GetKeyPressedAmount() this won't affect you.
5 years ago
omar c7bdec7e18 InputText, Nav: Fixed Left!Right keys broken when activating Keyboard Navigation. (#787) Amend 892dfb1 5 years ago
omar 67e4cd5cc6 Comments, some logging for NavInitRequest debugging Moved OpenPopupOnItemClick() next to BeginPopupContextItem() 5 years ago
omar 8c4dcbfa45
Diligent Engine 5 years ago
omar 23eabd5991
Emscripten 5 years ago
omar 58411033e2
Bindings 5 years ago
omar 1c73a0c17e
Bindings 5 years ago
omar cba84df7b5
Update README.md 5 years ago
omar aeb6481499 InputText: Filter out Ascii 127 (DEL) emitted by low-level OSX layer, as we are using the Key value. (#2578) 5 years ago
omar fc10ba8d24 Amend f0238ece9cba67ecabef438008fea53682bd6bc7 (#2817, #2818) 5 years ago
Egor Yusov 378035c6ff Fixed backspace handling on MacOS (fixed https://github.com/ocornut/imgui/issues/2817).
Allow null view passing as parameter to ImGui_ImplOSX_NewFrame
5 years ago
omar bf746c4215 DragScalar, SliderScalar, InputScalar: Added p_ prefix to parameter that are pointers to the datato clarify how they are used, and more comments redirecting to the demo code. (#2844) 5 years ago
omar 927472f5ff Combo: Added _NoMove flag to prevent window from docking, which has an effect in Docking branch (in Master was not noticeable as the Combo code kept repositioning the window). (#2835) 5 years ago
omar 3b271b1847 Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. (#2823, #143) [@rokups] 5 years ago
omar 8aad3482a4 ImVector: Fixed index_from_ptr() not asserting when passed end() element. 5 years ago
Harris Brakmic 323412dd23 Examples: Allegro5: updated build instructions for macOS 5 years ago
omar 73fa6509a5 Internal: InputTextEx: tweaked a bit of code (should be a no-op) 5 years ago
omar f1f321d3f6
Update README.md 5 years ago
omar ee3373d067 TreeNode: Fixed combination of ImGuiTreeNodeFlags_SpanFullWidth and ImGuiTreeNodeFlags_OpenOnArrow incorrectly locating the arrow hit position to the left of the frame. (#2451, #2438, #1897) 5 years ago
domgho ccb2a947a2 Internal: SliderBehaviorT: Condition '!is_decimal' is always true (#2828) 5 years ago
omar 1425bec7a4 Demo: Text baseline demo tweaks. 5 years ago
omar a6c3be4bda Internals: Tweaks to ItemSize() should be harmless. Added DebugDrawItemRect() helper. 5 years ago
omar 892dfb1dea InputText, Nav: Fixed Home/End key broken when activating Keyboard Navigation. (#787)
Small refactor of ActiveIdUsingXXX inputs flags toward a little more consistent system. (#2637)
5 years ago
omar a2f3dcfc97 Added comment about SDL and SDL_INIT_GAMECONTROLLER. (#2809) 5 years ago
Denys Nahurnyi 893056a209 Fix syntax typos in README (#2819) 5 years ago
omar eb5223276c
Update README.md 5 years ago
omar 0dad3f436b Fix harmless float calculation overflow. (#2813) 5 years ago
omar c262276988 Version 1.74 WIP 5 years ago
Konstantin Podsvirov f0f5301612 Backends: OpenGL3: Commented out extra tokens at end of #else directive (#2804) 5 years ago
omar 688cf868ea Merge branch 'master' of https://github.com/ocornut/imgui 5 years ago
omar d5efe16157 Version 1.73 5 years ago
omar 293f74e996
Update README.md 5 years ago
omar 664f9e76b9 Documentation: Various tweaks and improvements to the README page. [@ker0chan] 5 years ago
goran-w e100523917 CollapsingHeader: Added support for ImGuiTreeNodeFlags_Bullet and ImGuiTreeNodeFlags_Leaf on framed nodes. (#2159, #2160)
The Bullet and Leaf ImGuiTreeNodeFlags are now taken into account for Framed/CollapsingHeader tree nodes as well. TreeNodeEx() can be used to specify these flags. A choice was made to left-adjust the Framed text when no Bullet/Arrow is rendered, since this was deemed to look better in the Framed context (especially when considering that CollapsingHeader is drawn using NoTreePushOnOpen, so child/sibling Text items etc will often be non-indented).
5 years ago