111 Commits (7e2e0535dd4261f7a9102f9a776f0dd7a5357b45)

Author SHA1 Message Date
omar f5f3730b16 Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples. 7 years ago
omar 63332d152a Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
7 years ago
omar 0cefd40888 Examples: Added Changelog to make updates easier. 7 years ago
omar f0364aa359 Merge branch 'context'
# Conflicts:
#	examples/allegro5_example/main.cpp
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx9_example/main.cpp
#	examples/marmalade_example/main.cpp
#	examples/opengl2_example/main.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp
7 years ago
omar 3171f90a1a Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787) 7 years ago
omar 057807f4a7 Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787) 7 years ago
omar 7e32fc7109 Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787) 7 years ago
omar 73d493c780 Examples: Organized header files to make available features more visible. 7 years ago
omar 27980d9688 Merge branch 'master' into context 7 years ago
omar 2933e6765c Merge branch 'master' into navigation 7 years ago
omar 6a25a8720a Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there. 7 years ago
omar 827f4b17d3 Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787) 7 years ago
omar 3967ff58b2 Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787) 7 years ago
omar d3e826c247 Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558) 7 years ago
omar 7e7c017b75 Examples: Simplified mouse wheel handling. (#1463) 7 years ago
omar 0b1fecb792 Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463) 7 years ago
omar 6f6b6194b2 Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
# Conflicts:
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
7 years ago
omar ce95b84825 Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541) 7 years ago
omar 39cb56c39e Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 (#1466) 7 years ago
omar 407955d9fb Examples: Using IM_OFFSETOF macro. + Comments 7 years ago
omar 9f8632b131 Examples: Comments about invalid mouse pos. 7 years ago
Emmanuel Benoît 77a310736d Horizontal mouse wheel support
This patch adds support for the horizontal mouse wheel in ImGui. It
affects windows that can be scrolled, as long as the Ctrl key is not
being pressed.

The scrolling speed has been set empirically so that it matches the
scrolling speed on the Firefox browser when the horizontal wheel is
used.

Internally, it adds a MouseHorizWheel to ImGuiIO, which is then used in
NewFrame to scroll the current window.

The SDL/GL2, SDL/GL3, GLFW/GL2 and GLFW/GL3 examples has been modified
to use it.
7 years ago
omar fba704bf5d Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more) 7 years ago
omar 36f00811b9 Examples: Comments to guide people unfamiliar with the librairies used. 7 years ago
omar 50f5be9266 Examples: GLFW+GL2/GL3: Minor tweaks, comments. 7 years ago
ocornut d5d825debb Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
Missing support Vulkan (#549), Apple (#575, #247), SDL (#58, #356),
Allegro, Marmalade (#368, #375)
7 years ago
omar d9016964ad Examples: GL3: Comments, tweaks (#1145) 7 years ago
omar c47e5fc76a Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master 7 years ago
unknown cf48e28932 Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798 7 years ago
omar 92a6faca6f IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates. 7 years ago
omar b4fe5d36a4 Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147) 7 years ago
TinyTinni 3a7111cfcd casting to GLint on init 8 years ago
Nicolas Guillemot ad3c1e68ab save and restore sampler in GL 3 examples 8 years ago
TinyTinni 0981d8e381 fixes types 8 years ago
Gregg Tavares 01286f6636 Fix blend func state save/restore
AFAIK there's no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4.

Maybe they're left over from previous versions? They don't even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3)
8 years ago
omar 50b4b29beb Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116) 8 years ago
ocornut a68ac96bc4 Examples: GL3: Comments about gl3w (#880) 8 years ago
ocornut 81eefb704b Minor const fixes for overzealous warnings (#883) 8 years ago
ocornut 0d3f8807c7 Added a void* user_data parameter to Clipboard function handlers. (#875) 8 years ago
ocornut 2919c77bee Examples: GLFW+OpenGL3: Fixed Shutdown() calling GL functions with NULL parameters if NewFrame was never called (#800) 8 years ago
ocornut 02399852fe Examples: OpenGL2: Uploading font texture as RGBA32 to increase compatibility with users shaders for beginners (#824) 8 years ago
ocornut bc57fd5d1d Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807) 8 years ago
ocornut 2825eaa0be Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810) 8 years ago
ocornut bfb2dc2290 Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602) 9 years ago
ocornut a6399f120f IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
NB: Value not used.
9 years ago
ocornut 04396ed7a9 FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...) 9 years ago
ocornut 1dcb9c877d Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547) 9 years ago
ocornut 2813a44dcc Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486) 9 years ago
ocornut 87a6110994 Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527) 9 years ago
ocornut 217a6c875a Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
Fix for 980ca286fe
9 years ago