io.MousePos=ImVec2((float)mouse_x/g_scale.x,(float)mouse_y/g_scale.y);// Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
io.MousePos=ImVec2((float)mouse_x/g_scale.x,(float)mouse_y/g_scale.y);// Mouse position (set to -FLT_MAX,-FLT_MAX if no mouse / on another screen, etc.)