Examples: Comments about invalid mouse pos.

docking
omar 7 years ago
parent 4fbdb50dca
commit 9f8632b131

@ -273,7 +273,7 @@ void ImGui_Marmalade_NewFrame()
double mouse_x, mouse_y; double mouse_x, mouse_y;
mouse_x = s3ePointerGetX(); mouse_x = s3ePointerGetX();
mouse_y = s3ePointerGetY(); mouse_y = s3ePointerGetY();
io.MousePos = ImVec2((float)mouse_x/g_scale.x, (float)mouse_y/g_scale.y); // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.) io.MousePos = ImVec2((float)mouse_x/g_scale.x, (float)mouse_y/g_scale.y); // Mouse position (set to -FLT_MAX,-FLT_MAX if no mouse / on another screen, etc.)
for (int i = 0; i < 3; i++) for (int i = 0; i < 3; i++)
{ {

@ -281,7 +281,7 @@ void ImGui_ImplGlfwGL2_NewFrame()
{ {
double mouse_x, mouse_y; double mouse_x, mouse_y;
glfwGetCursorPos(g_Window, &mouse_x, &mouse_y); glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Get mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.) io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);
} }
} }
else else

@ -393,7 +393,7 @@ void ImGui_ImplGlfwGL3_NewFrame()
{ {
double mouse_x, mouse_y; double mouse_x, mouse_y;
glfwGetCursorPos(g_Window, &mouse_x, &mouse_y); glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Get mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.) io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);
} }
} }
else else

@ -276,7 +276,7 @@ void ImGui_ImplSdlGL2_NewFrame(SDL_Window *window)
int mx, my; int mx, my;
Uint32 mouseMask = SDL_GetMouseState(&mx, &my); Uint32 mouseMask = SDL_GetMouseState(&mx, &my);
if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS) if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS)
io.MousePos = ImVec2((float)mx, (float)my); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) io.MousePos = ImVec2((float)mx, (float)my);
else else
io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX); io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX);

@ -387,7 +387,7 @@ void ImGui_ImplSdlGL3_NewFrame(SDL_Window* window)
int mx, my; int mx, my;
Uint32 mouseMask = SDL_GetMouseState(&mx, &my); Uint32 mouseMask = SDL_GetMouseState(&mx, &my);
if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS) if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS)
io.MousePos = ImVec2((float)mx, (float)my); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) io.MousePos = ImVec2((float)mx, (float)my);
else else
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX); io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);

@ -811,7 +811,7 @@ void ImGui_ImplGlfwVulkan_NewFrame()
{ {
double mouse_x, mouse_y; double mouse_x, mouse_y;
glfwGetCursorPos(g_Window, &mouse_x, &mouse_y); glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.) io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);
} }
else else
{ {

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