omar
|
c6193d0605
|
Merge branch 'viewport' into docking
|
6 years ago |
omar
|
6cc380fc41
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
|
6 years ago |
omar
|
788febf044
|
Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097)
|
6 years ago |
omar
|
fda57f48d5
|
Merge branch 'viewport' into docking
# Conflicts:
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
|
6 years ago |
omar
|
7abc368927
|
Viewport: GLFW: Build fix for pre GLFW 3.2 (#1542)
|
6 years ago |
omar
|
7c3b9172ad
|
Examples: Referring to missing gamepad support in back-end that are missing it.
|
6 years ago |
omar
|
b57baa5ba0
|
Viewport: Enabled viewports by default in more example apps.
|
6 years ago |
omar
|
e32256b4b4
|
Merge branch 'viewport' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui_demo.cpp
# imgui_internal.h
|
6 years ago |
omar
|
b85f345369
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_vulkan.cpp
|
6 years ago |
omar
|
1afd29d382
|
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
|
6 years ago |
omar
|
9cc63ba279
|
Internals: Replace unsigned short with ImWchar when dealing with character storage (missing cases) + in imgui_impl_ file keep using neutral type everywhere, added missing explicit cast in three bindings. (#2078)
|
6 years ago |
omar
|
df65d4a14f
|
Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
# imgui_internal.h
|
6 years ago |
omar
|
b872aa5c8e
|
Docking: io.ConfigResizeWindowsFromEdges default to true in Docking branch. Moved code in BeginTabItem().
|
6 years ago |
MindSpunk
|
7eadcf7d7d
|
example_glfw_vulkan was missing a reference to imgui_widgets.cpp (#2071, #2036)
|
6 years ago |
omar
|
a82be53407
|
Merge branch 'docking2' into viewport_docking
# Conflicts:
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
|
6 years ago |
omar
|
49533bc86e
|
Examples: Enabled Docking + Nav by default in the branch. (#351)
|
6 years ago |
omar
|
bdb30d7145
|
Merge branch 'master' into viewport
|
6 years ago |
Jiří Šebele
|
f8b7e4d94f
|
Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002)
`gladLoadGL` returns 0 on fail, not the other way around.
|
6 years ago |
omar
|
fd201a90f1
|
Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
|
6 years ago |
omar
|
5d40d295b3
|
Comments, readme updates
|
6 years ago |
Omar Cornut
|
be6ea86f8d
|
OSX: Added imgui_widgets.cpp to xcode project files.
|
6 years ago |
omar
|
e312363007
|
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
|
6 years ago |
omar
|
01586d33f3
|
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
|
6 years ago |
omar
|
36b2f64051
|
Merge branch 'master' into viewport
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
|
6 years ago |
omar
|
1b61b6b208
|
Examples: Vulkan: Minor tweaks.
|
6 years ago |
omar
|
b127027cbd
|
Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
|
6 years ago |
Jérémie Dumas
|
e476b7e727
|
WIP on configurable OpenGL loader. (#2001, #2002)
|
6 years ago |
omar
|
705ff49400
|
Examples: Vulkan: Viewport: Tweak to improve framerate on multiple-viewport situations, tho it is still halving the unthrottled framerate on nvidia for some reason.. Followup to 4dea032 (#1542)
|
6 years ago |
omar
|
f81caac459
|
Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
# imgui.h
|
6 years ago |
omar
|
4dea0327e7
|
Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.
|
6 years ago |
omar
|
0ada716184
|
Examples: Viewport: Disabling swap intervals / vsync on secondary context to match what the DX11 bindings is doing. (#1542)
|
6 years ago |
omar
|
a4191857c1
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_vulkan.h
# imgui.cpp
|
6 years ago |
omar
|
7268c65d73
|
Examples: imgui_impl_vulkan: Comments (re)
|
6 years ago |
omar
|
3fdfac3377
|
Examples: imgui_impl_vulkan: Comments
|
6 years ago |
omar
|
5d630c930d
|
Viewport: DestroyPlatformWindows() checks for the bool CreatedPlatformWindow flag correctly. Note that we set CreatedPlatformWindow=true for the main viewport to allow the back-end to store data in the public Viewport structure (for consistency). (#1542)
|
7 years ago |
omar
|
e5f2295398
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
|
7 years ago |
omar
|
421dc19798
|
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
|
7 years ago |
Ryan Crandall
|
9c0805010f
|
imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301)
|
7 years ago |
omar
|
d5793102db
|
imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873)
|
7 years ago |
Ryan Crandall
|
34203d5008
|
imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined (#2014)
|
7 years ago |
luk1337
|
e3eb4111cc
|
Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
|
7 years ago |
omar
|
35124cdd07
|
imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. (#2002, #1873)
Not modifying the main.cpp yet because we need to test GL ES 3 context creation on iOS (only imgui_impl_opengl3.cpp was tested).
|
7 years ago |
omar
|
00e29832d4
|
Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996)
|
7 years ago |
omar
|
8ef0ca9765
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# imgui.cpp
|
7 years ago |
omar
|
d69b2a1c1d
|
Changelog for #1989
|
7 years ago |
Matthias Moulin
|
6011ddf1e5
|
imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 (#1989)
|
7 years ago |
omar
|
b1fc988c6b
|
imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
|
7 years ago |
omar
|
b217251a63
|
Added Visual Studio 2017+ build cruft to Ignore List (.vs/ folder)
|
7 years ago |
omar
|
9824bf1ba1
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
|
7 years ago |
omar
|
067edd09f9
|
imgui_impl_opengl3: Comments. (#1987)
|
7 years ago |