omar
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d2c65aa3e8
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Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. (#1375)
ps: DirectX 12 example (#302) may want to adopt that as well.
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7 years ago |
omar
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d6a9956781
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Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read.
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7 years ago |
omar
|
c14a66970b
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Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
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7 years ago |
omar
|
a96f095deb
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Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior (#1375)
ps: DirectX 12 example (#302) may want to adopt that as well.
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7 years ago |
omar
|
b3099d650c
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Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there.
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7 years ago |
omar
|
842e88a8e3
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Examples: Avoid using ImColor() to not tempt newcomers into looking at it
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7 years ago |
ocornut
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d5d825debb
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Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
Missing support Vulkan (#549), Apple (#575, #247), SDL (#58, #356),
Allegro, Marmalade (#368, #375)
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7 years ago |
omar
|
b8ade0b94f
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Examples: Main: Removed call to SetNextWindowSize()
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7 years ago |
omar
|
7e452ec737
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Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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8 years ago |
omar
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645875a240
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Examples: Enable vsync by default in example applications (#1213, #1151)
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8 years ago |
omar
|
99ff2ec6fb
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Examples: DirectX9/10/11: Comments
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8 years ago |
ocornut
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7c2b35704d
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Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909)
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8 years ago |
ocornut
|
612b17ef57
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Fixing minor english typos (#827)
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8 years ago |
ocornut
|
2825eaa0be
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Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
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8 years ago |
ocornut
|
8a0d3b9628
|
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
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9 years ago |
ocornut
|
2ef766a1ce
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Examples: DirectX10: Apply depth-stencil state like DirectX11 example (#640, #636)
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9 years ago |
ocornut
|
f4633d09ac
|
Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
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9 years ago |
ocornut
|
552246feed
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Examples: DirectX10,DirectX11 : Minor renaming
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9 years ago |
ocornut
|
518f32ccfe
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Examples: DirectX10: Save/restore state + minor cleanups (#570)
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9 years ago |
ocornut
|
a6399f120f
|
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
NB: Value not used.
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9 years ago |
ocornut
|
7661b1e778
|
Trim trailing spaces
|
9 years ago |
ocornut
|
04396ed7a9
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FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
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9 years ago |
ocornut
|
31fe006c85
|
Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
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9 years ago |
ocornut
|
bf83ac8b55
|
Examples: Fixed msvc batch files from warning.
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9 years ago |
ocornut
|
9596e6f794
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Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
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9 years ago |
ocornut
|
dadd03fc11
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Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424)
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9 years ago |
Julian Bosch
|
32c1a3e46c
|
Removed d3d11 references
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9 years ago |
Julian Bosch
|
1f3a0e78cc
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Ported d3d11 renderer to d3d10
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9 years ago |