137 Commits (cf16ba6572c1bdc00a1eb10d5e0984695d2f33a2)

Author SHA1 Message Date
ocornut cf16ba6572 Nav: Exposed RenderNavHighlight() in imgui_internal.h to increase discoverability and reordered arguments to be more consistent (#323) 8 years ago
ocornut 8828889d5e Refactored rare transient bool stacks into a set of flags, added unexposed ImGuiItemFlags_SelectableDontClosePopup (#323) 8 years ago
ocornut cbf24c13ca Merge remote-tracking branch 'origin' into 2016-07-navigation 8 years ago
ocornut a7f6ea592f Moved GetColorU32 out of imgui_internal.h to avoid inlining mess (#759) 8 years ago
ocornut dcff032429 Nav: Moving all nav inputs to io.NavInputs[] float array, new enum labelled for gamepad. (#323) 8 years ago
ocornut e9c881e4de Nav: fixed using NavMenu/windowing select when no window is already focused + cleanup code (#323) 8 years ago
ocornut 08a28c16ae Nav: Merge FocusedWindow and NavWindow that were basically duplicate at this point (#323) 8 years ago
ocornut 2545d75c3b Tidying up, removed two unnecessary window flags from being exposed in imgui.h 8 years ago
ocornut b3cba62b80 Nav: Added experiment ImGuiWindowFlags_NavFlattened flag to cross over between parent and non-scrolling child windows (#323) 8 years ago
ocornut f72e2fd1b1 Merge remote-tracking branch 'origin' into 2016-07-navigation 8 years ago
ocornut 954c890c67 SameLine() with explicit X position is relative to left of group/columns (ref #746, #125, #630) 8 years ago
ocornut e2dd48ae65 Nav: Split _NoNav window flag into _NoNavInputs and _NoNavFocus (#323) 8 years ago
ocornut 04157da291 Nav: first committed pass for manual moving and manual scrolling (after a bunch of attempts) (#323) 8 years ago
ocornut 4309b8c1ed Clarifying that MovedWindow* apply to mouse moving only 8 years ago
ocornut efc8858328 ImRect: fixed Clip() function being the other way around (INTERNAL API BREAKING CHANGE- wasn't exposed, hoping nobody uses that) + actually fixes the function behavior. 8 years ago
ocornut d6ce800a20 Nav: ActiveIdAllowNavMove -> ActiveIdAllowNavDirFlags for more flexibility (nav up/down typically allowed on a single-line text input) (#323) 8 years ago
ocornut d9d6b0e629 Nav: Renamed private ImGuiNavDir_ enum to use left/right/up/down to be consistent with key enums (#323) 8 years ago
ocornut b2aaab873d Nav: collapse button is interactve, allow collapsing, tidying up, resize speed takes account of framebuffer scale (#323) 8 years ago
ocornut 20a0fde012 Tidying up default clipboard handler for non Windows-OS 8 years ago
ocornut aeabda5a5f Navigation: Tap NavMenu to access menu and close buttons, hold to focus/resize (#323)
Introducing a concept of NavLayer to filter navigable items
8 years ago
ocornut 175f42420c Navigation: Can nav-out but not nav-in a window with ImGuiWindowFlags_NoNav flag (#323) 8 years ago
ocornut a424d6f805 Navigation: Fixed missing initialization (had no side-effect, would be set in Begin) (#323) 8 years ago
ocornut 5cac4926c8 Fixed display of TitleBgActive color on window before a Modal window + modal window availability for navigation (#323) 8 years ago
ocornut ba43310df1 Navigation: Renaming, shortened some unnecessary long fields names (#323) 8 years ago
ocornut 4bbdaa4e3c Navigation: Moving NavInitWindow() around and making it static (#323) 8 years ago
ocornut c2cb2a6928 Gamepad/Keyboard navigation support, initial commit, WIP (#323) 8 years ago
ocornut 0300e73b3f Comments 8 years ago
ocornut 2df229d002 Fixed incorrect comment for ParentWindow (#615, #604) 8 years ago
ocornut 91e1c56da6 Minor bits. 8 years ago
ocornut d9e2e688e9 InputTextMultiline(): partial fix for when input and internal buffers differs in a way where scrollbar existence differs. (#725)
Partial fix, won't stop ids from functioning because of a zombie id.
8 years ago
ocornut de61fcc619 Minor bits 8 years ago
ocornut c4db79f34b Member variable name renamed "ID" "Id" for casing consistency 8 years ago
ocornut d1c073a199 Comments, tweaks 8 years ago
ocornut 5d4cf1c3f3 Version 1.50 WIP 8 years ago
ocornut adb85d800d Version 1.49 8 years ago
ocornut 9a751da136 Caving in to ignoring stupid pedantic Clang warnings for old-style-cast in header files 8 years ago
ocornut 45dacbf084 Fixed GetWindowContentRegionMax() being off by ScrollSize amount when SizeExplicit is set + caching ContentsRegionRect.
Relates to horizontal scrollbar, explicit contents size
8 years ago
ocornut b7ebeb1610 Added SetNextWindowSizeConstraint() + demo code (#668) 9 years ago
ocornut 102d03a7eb Resizing window doesn't rely on MouseDelta anymore, but rather recompute expected size based absolute mouse coords. (#668)
Storing ActiveIdClickOffset to generalize pattern already used by
columns.
9 years ago
ocornut b630cb5b42 ImGuiWindow: Storing ParentWindow (#615, #646) 9 years ago
ocornut 7b9c0a5c3f Renamed ImGuiState -> ImGuiContext (#586, #269) 9 years ago
ocornut 8b428e8c74 Added CreateContext/DestroyContext/GetCurrentContext/SetCurrentContext() (#586, #269) 9 years ago
ocornut ce4d731486 Minor comments, tweaks 9 years ago
ocornut 313d388bba Reorganised windows moving code, documented a lag in FindHoveredWindow(), fixing lag whole moving windows (#635) 9 years ago
ocornut 89d5026187 Renamed majority of use of "opened" to "open" for clarity. Renamed SetNextTreeNodeOpened() to SetNextTreeNodeOpen(). (#625, #579) 9 years ago
ocornut 9733f4fa24 Internal RenderBullet() helper. 9 years ago
ocornut 547f34cf22 Refactor ButtonBehavior(), fixed double-click mode also triggering on single-click (relate to #516) 9 years ago
ocornut df749e3f13 Added CollapsingHeader() variant with close button, obsoleted 4 parameters version. Refactored code into TreeNodeBehavior. (#600)
New flag and declaration makes uses of SetNextTreeNode() functions on
collapsing header more obvious as well (#579).
9 years ago
ocornut 7406d64c64 PushClipRect(): not altering passed values, leave it to caller responsibility to floor properly (followup #582) 9 years ago
ocornut c5149cd53c MenuItem(): checkmark render in disabled color when disabled 9 years ago