465 Commits (e2c1f0a7cd4fa3bf7477eaebf89c7ac11aec4f78)

Author SHA1 Message Date
omar e2c1f0a7cd Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
5 years ago
omar dd41df3e98 Word-wrapping: Fixed overzealous word-wrapping when glyph edge lands exactly on the limit. Because of this, auto-fitting exactly unwrapped text would make it wrap. (fixes initial 1.15 commit, 78645a7d). 5 years ago
omar 516c3dee80 Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632) 5 years ago
omar 70fe409338 Window: Fixed InnerClipRect right-most coordinates using wrong padding setting (introduced in 1.71). 5 years ago
Pavel Rojtberg 0e37eaff8a Updated Ogre bindings (#2619)
And support python
5 years ago
omar b27fd87177 Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
#	imgui.h
5 years ago
omar b82e99c032 ImDrawList: Fixed CloneOutput() helper crashing. Also removed unnecessary risk from ImDrawList::Clear(), draw lists are being clear before use each frame anyway. (#1860) 5 years ago
omar 2645a2516f ImDrawList::ChannelsSplit(), ImDrawListSlitter: Fixed an issue with merging draw commands between channels 0 and 1. (#2624) Introduced by cef88f6aae. 5 years ago
omar af3080b81b Removed redirecting functions/enums that were obsoleted in version 1.51 (June 2017): ImGuiCol_Column*, ImGuiSetCond_*, IsItemHoveredRect(), IsPosHoveringAnyWindow(), IsMouseHoveringAnyWindow(), IsMouseHoveringWindow(), IMGUI_ONCE_UPON_A_FRAME. 5 years ago
omar 5286ecb8a7 Version 1.72 WIP 5 years ago
omar d3d998a885 Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	examples/README.txt
#	imgui.cpp
#	imgui.h
#	imgui_internal.h
#	imgui_widgets.cpp
5 years ago
omar 2da1c66d15 Version 1.71 + comments 5 years ago
omar 4597632662 Readme, comments, dear imgui prefixes 5 years ago
omar a8eb64fc54 Log/Capture: Fixed BeginTabItem() label not being included in a text log/capture.
Extracted tab rendering code into a RenderTextEllipsis() function.
5 years ago
omar 0770449630 Window: child windows outer decorations (e.g. scrollbar) are rendered as part of their parent window, avoiding the creation of an extraneous draw command.
+ Metrics: inverted color of clip rect vs vertices bounding box when hovering a draw command, so the color matches the per-vertex preview.
5 years ago
omar 5f409c6fcc Merge branch 'master' into docking
# Conflicts:
#	examples/example_apple_opengl2/main.mm
#	examples/example_emscripten/main.cpp
#	examples/example_glfw_opengl2/main.cpp
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_glut_opengl2/main.cpp
#	examples/example_sdl_opengl2/main.cpp
#	examples/example_sdl_opengl3/main.cpp
#	examples/example_sdl_vulkan/main.cpp
#	examples/example_win32_directx10/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx12/main.cpp
#	examples/example_win32_directx9/main.cpp
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_sdl.cpp
#	imgui.cpp
#	imgui_widgets.cpp
5 years ago
omar 63310acd58 Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar. 5 years ago
omar 431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 5 years ago
omar fea5f70611 ImDrawCallback: Allow to override the signature of ImDrawCallback by #define-ing it. This is meant to facilitate custom rendering back-ends passing local render-specific data to the draw callback. 5 years ago
omar 480d57e6a2 Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)"
This reverts commit 597c024904.
5 years ago
omar 597c024904 Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489) 5 years ago
omar e6850891cc Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
5 years ago
omar c96f2c4057 Window: Fixed one case where auto-resize by double-clicking the resize grip would make either scrollbar appear for a single frame after the resize. Moved Scrollbar visibility block. 5 years ago
omar c1a61d25a7 Scrollbar overlap an extra WindowBorderSize amount on the left to make all distances consistent. Reverted to BorderSize not affecting work/contents rectangles. Scrollbar, Style: Changed default style.ScrollbarSize from 16 to 14. 5 years ago
omar 4149d22e85 Fixed newly created window (e.g. appearing child window) from having scrollbar active on the first frame. (fix 6e03b27) + reworded code a little. (+1 squashed commits)
Fixed auto-resize with AlwaysVerticalScrollbar or AlwaysHorizontalScrollbar flags not taking account of the expect scrollbar sizes.
5 years ago
omar f95c77eeea Window rectangles: Changed WorkRect to cover the whole region including scrolling (toward obsolete ContentsRegionRect) + using full WindowPadding*1 padding.
Tweaked InnerClipRect.
TreeNode, CollapsingHeader: Fixed highlight frame not covering horizontal area fully when using horizontal scrolling. (#2211, #2579)
TabBar: Fixed BeginTabBar() within a window with horizontal scrolling from creating a feedback loop with the horizontal contents size.
Columns: Fixed Columns() within a window with horizontal scrolling from not covering the full horizontal area (previously only worked with an explicit contents size). (#125)
Demo: Added demo code to test contentsrect/workrect
5 years ago
omar a0994d74c2 Clarified behavior of SetNextWindowContentSize(). Content size is defined as the size available after removal of WindowPadding on each sides. So SetNextWindowContentSize(ImVec2(100,100)) + auto-resize will always allow submitting a 100x100 item without creating a scrollbar, regarding of WindowPadding.The exact meaning of ContentSize for decorated windows was previously ill-defined. 5 years ago
omar b9874a2423 Comments about obsoleted features version. Todo. Clarify tab bar initial offset (useful if we decide to remove the half-windowpadding clip margin). 5 years ago
omar 440ad0b440 Merge branch 'master' into docking 5 years ago
omar 5cdd788f30 Comments (#2599). Moved branch Changelog above 1.71 wip one. Added some missing changelog bits. 5 years ago
omar 57d8ab62f4 Nav: Fixed rare crash when e.g. releasing Alt-key while focusing a window with a menu at the same frame as clearing the focus. This was in most noticeable in some back-ends with emits key release events when focusing another viewport. (#2609) 5 years ago
DucaRii 6614bab883 Combo: Fixed rounding not applying with the ImGuiComboFlags_NoArrowButton flag. (#2606, #2607) 5 years ago
omar eb7849b477 Nav: Fixed gamepad/keyboard moving of window affecting contents size incorrectly, sometimes leading to scrollbars appearing during the movement. + minor fix with the mostly dead Ctrl+wheel scaling. 5 years ago
omar cc48f1e5dd Merge branch 'master' into docking
# Conflicts:
#	examples/imgui_impl_metal.h
#	examples/imgui_impl_metal.mm
5 years ago
Max Thrun ed79b4d22e Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591, #2592) 5 years ago
omar 8dc04a4c9f Merge branch 'master' into docking
# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/imgui_impl_opengl3.cpp
#	imgui.h
#	imgui_demo.cpp
5 years ago
omar 7755cbbef2 Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag. 5 years ago
omar c72040a715 Merge branch 'master' into docking
# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx10.h
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx11.h
#	examples/imgui_impl_dx9.cpp
#	examples/imgui_impl_dx9.h
#	examples/imgui_impl_opengl3.cpp
#	examples/imgui_impl_opengl3.h
#	examples/imgui_impl_osx.h
#	examples/imgui_impl_osx.mm
#	imgui.cpp
#	imgui.h
#	imgui_demo.cpp
#	imgui_internal.h
5 years ago
omar b3dd03f582 Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591) 5 years ago
omar d1e8b698d0 ImDrawList: Added ImDrawCmd::VtxOffset value to support large meshes (64k+ vertices) using 16-bits indices. To enable the feature, the renderer back-end needs to set 'io.BackendFlags |= ImGuiBackendFlags_HasVtxOffset' and honor the ImDrawCmd::VtxOffset field. Otherwise the value will always be zero. This has the advantage of preserving smaller index buffers and allowing to execute on hardware that do not support 32-bits indices.
ImDrawList: Added ImDrawCmd::IdxOffset value, equivalent to summing element count for each draw command. This is provided for convenience and consistency with VtxOffset. (#2591)
5 years ago
omar cb7ba60d3f CollapsingHeader: When a close button is enabled, better clip the label to avoid overlap. (#600) 5 years ago
omar 2742663ad2 Changelog, minor tweaks. (#2585) 5 years ago
omar 2d68e892a8 Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows. Shortened amount of nodes in columns>tree demo. 5 years ago
omar 9c35344175 Comments, todo entries, moved ImGuiSelectableFlagsPrivate in higher ranges to match others. 5 years ago
omar 70a4be07df ColorEdit: Fixed the color picker popup only displaying inputs as HSV instead of showing multiple options. (#2587, broken in 1.69 by #2384). 5 years ago
omar afad952450 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
#	imgui_widgets.cpp
5 years ago
omar 958d75c00a Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the collapsing/docking button to the other side of the title bar. 5 years ago
omar 6c3697f6f1 Internal: CloseButton takes an upper-left corner + a size to be consistent with similar widgets. 5 years ago
omar 3fda90d6a7 Fixed InputScalar, InputScalarN, SliderScalarN, DragScalarN with non-visible label from inserting style.ItemInnerSpacing.x worth of trailing spacing. 5 years ago
omar 04022114d9 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
5 years ago