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thedmd 1bfe4a75be Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
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vulkan Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft) 4 years ago
imgui_impl_allegro5.cpp Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
imgui_impl_allegro5.h Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
imgui_impl_android.cpp Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625) 3 years ago
imgui_impl_android.h Backends: Comments. 3 years ago
imgui_impl_dx9.cpp Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 3 years ago
imgui_impl_dx9.h Backends: Comments. 3 years ago
imgui_impl_dx10.cpp Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 3 years ago
imgui_impl_dx10.h Backends: Comments. 3 years ago
imgui_impl_dx11.cpp Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 3 years ago
imgui_impl_dx11.h Backends: Comments. 3 years ago
imgui_impl_dx12.cpp Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 3 years ago
imgui_impl_dx12.h Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT (#4594) 3 years ago
imgui_impl_glfw.cpp Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
imgui_impl_glfw.h Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
imgui_impl_glut.cpp Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625) 3 years ago
imgui_impl_glut.h Backends: Comments. 3 years ago
imgui_impl_metal.h Backends: Metal: Add Metal C++ bindings support. (#4824, #4746) 3 years ago
imgui_impl_metal.mm Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857) 3 years ago
imgui_impl_opengl2.cpp Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790) 3 years ago
imgui_impl_opengl2.h Backends: Comments. 3 years ago
imgui_impl_opengl3.cpp Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835) 3 years ago
imgui_impl_opengl3.h Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include 3 years ago
imgui_impl_opengl3_loader.h Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830) 3 years ago
imgui_impl_osx.h Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (#4759, #4253, #1873) 3 years ago
imgui_impl_osx.mm Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625) 3 years ago
imgui_impl_sdl.cpp Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456) 3 years ago
imgui_impl_sdl.h Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456) 3 years ago
imgui_impl_sdlrenderer.cpp Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819) 3 years ago
imgui_impl_sdlrenderer.h Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926) 3 years ago
imgui_impl_vulkan.cpp Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 3 years ago
imgui_impl_vulkan.h Backends: Comments. 3 years ago
imgui_impl_wgpu.cpp Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 3 years ago
imgui_impl_wgpu.h Backends: Comments. 3 years ago
imgui_impl_win32.cpp Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
imgui_impl_win32.h Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago