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thedmd
ecd212c01d
Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858)
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3 years ago |
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vulkan
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imgui_impl_allegro5.cpp
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Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
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3 years ago |
imgui_impl_allegro5.h
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imgui_impl_android.cpp
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Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
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3 years ago |
imgui_impl_android.h
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imgui_impl_dx9.cpp
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imgui_impl_dx9.h
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imgui_impl_dx10.cpp
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imgui_impl_dx10.h
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imgui_impl_dx11.cpp
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imgui_impl_dx11.h
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imgui_impl_dx12.cpp
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imgui_impl_dx12.h
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imgui_impl_glfw.cpp
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Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858)
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3 years ago |
imgui_impl_glfw.h
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Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858)
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3 years ago |
imgui_impl_glut.cpp
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Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
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3 years ago |
imgui_impl_glut.h
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imgui_impl_metal.h
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Backends: Metal: Add Metal C++ bindings support. (#4824, #4746)
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3 years ago |
imgui_impl_metal.mm
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Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857)
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3 years ago |
imgui_impl_opengl2.cpp
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Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
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3 years ago |
imgui_impl_opengl2.h
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imgui_impl_opengl3.cpp
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Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835)
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3 years ago |
imgui_impl_opengl3.h
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imgui_impl_opengl3_loader.h
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Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830)
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3 years ago |
imgui_impl_osx.h
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Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (#4759, #4253, #1873)
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3 years ago |
imgui_impl_osx.mm
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Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
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3 years ago |
imgui_impl_sdl.cpp
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Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
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3 years ago |
imgui_impl_sdl.h
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imgui_impl_sdlrenderer.cpp
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Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819)
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3 years ago |
imgui_impl_sdlrenderer.h
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imgui_impl_vulkan.cpp
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imgui_impl_vulkan.h
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imgui_impl_wgpu.cpp
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imgui_impl_wgpu.h
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imgui_impl_win32.cpp
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Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858)
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3 years ago |
imgui_impl_win32.h
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Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858)
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3 years ago |