.. |
vulkan
|
Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft)
|
4 years ago |
imgui_impl_allegro5.cpp
|
Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
|
3 years ago |
imgui_impl_allegro5.h
|
Backends: Comments.
|
4 years ago |
imgui_impl_android.cpp
|
ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend.
|
4 years ago |
imgui_impl_android.h
|
Backends: Comments.
|
4 years ago |
imgui_impl_dx9.cpp
|
Merge branch 'master' into docking
|
3 years ago |
imgui_impl_dx9.h
|
Merge branch 'master' into docking
|
4 years ago |
imgui_impl_dx10.cpp
|
Merge branch 'master' into docking
|
3 years ago |
imgui_impl_dx10.h
|
Merge branch 'master' into docking
|
4 years ago |
imgui_impl_dx11.cpp
|
Merge branch 'master' into docking
|
3 years ago |
imgui_impl_dx11.h
|
Merge branch 'master' into docking
|
4 years ago |
imgui_impl_dx12.cpp
|
Merge branch 'master' into docking
|
3 years ago |
imgui_impl_dx12.h
|
Merge branch 'master' into docking
|
3 years ago |
imgui_impl_glfw.cpp
|
Backends: Made it possible to shutdown default Platform Backends before the Renderer backends. (#4656)
|
3 years ago |
imgui_impl_glfw.h
|
Merge branch 'master' into docking (will need further for io.AddFocusEvent)
|
3 years ago |
imgui_impl_glut.cpp
|
Backends: Comments.
|
4 years ago |
imgui_impl_glut.h
|
Backends: Comments.
|
4 years ago |
imgui_impl_marmalade.cpp
|
Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
|
3 years ago |
imgui_impl_marmalade.h
|
Backends: Comments.
|
4 years ago |
imgui_impl_metal.h
|
Merge branch 'master' into docking
|
4 years ago |
imgui_impl_metal.mm
|
Merge branch 'master' into docking
|
3 years ago |
imgui_impl_opengl2.cpp
|
Merge branch 'master' into docking
|
3 years ago |
imgui_impl_opengl2.h
|
Merge branch 'master' into docking
|
4 years ago |
imgui_impl_opengl3.cpp
|
Merge branch 'master' into docking
|
3 years ago |
imgui_impl_opengl3.h
|
Merge branch 'master' into docking
|
3 years ago |
imgui_impl_opengl3_loader.h
|
Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (#4445, #4514)
|
3 years ago |
imgui_impl_osx.h
|
Merge branch 'master' into docking
|
4 years ago |
imgui_impl_osx.mm
|
Merge branch 'master' into docking
|
3 years ago |
imgui_impl_sdl.cpp
|
Backends: Made it possible to shutdown default Platform Backends before the Renderer backends. (#4656)
|
3 years ago |
imgui_impl_sdl.h
|
Merge branch 'master' into docking
|
3 years ago |
imgui_impl_sdlrenderer.cpp
|
Merge branch 'master' into docking
|
3 years ago |
imgui_impl_sdlrenderer.h
|
Merge branch 'master' into docking
|
3 years ago |
imgui_impl_vulkan.cpp
|
Merge branch 'master' into docking
|
3 years ago |
imgui_impl_vulkan.h
|
Backends: Viewports: renamed viewport storage structures ImGuiViewportDataXXXX -> ImGui_ImplXXXX_ViewportData and locals (matching naming convention in 70c60385 )
|
4 years ago |
imgui_impl_wgpu.cpp
|
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
|
3 years ago |
imgui_impl_wgpu.h
|
Backends: Comments.
|
4 years ago |
imgui_impl_win32.cpp
|
Backends: Made it possible to shutdown default Platform Backends before the Renderer backends. (#4656)
|
3 years ago |
imgui_impl_win32.h
|
Merge branch 'master' into docking
|
4 years ago |