Examples: SDL: Minor renaming.

docking
omar 7 years ago
parent ba99900023
commit 00351ee2ab

@ -111,12 +111,12 @@ void ImGui_ImplSdlGL2_RenderDrawLists(ImDrawData* draw_data)
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]); glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
} }
static const char* ImGui_ImplSdl_GetClipboardText(void*) static const char* ImGui_ImplSdlGL2_GetClipboardText(void*)
{ {
return SDL_GetClipboardText(); return SDL_GetClipboardText();
} }
static void ImGui_ImplSdl_SetClipboardText(void*, const char* text) static void ImGui_ImplSdlGL2_SetClipboardText(void*, const char* text)
{ {
SDL_SetClipboardText(text); SDL_SetClipboardText(text);
} }
@ -227,8 +227,8 @@ bool ImGui_ImplSdlGL2_Init(SDL_Window* window)
io.KeyMap[ImGuiKey_Z] = SDLK_z; io.KeyMap[ImGuiKey_Z] = SDLK_z;
io.RenderDrawListsFn = ImGui_ImplSdlGL2_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer. io.RenderDrawListsFn = ImGui_ImplSdlGL2_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
io.SetClipboardTextFn = ImGui_ImplSdl_SetClipboardText; io.SetClipboardTextFn = ImGui_ImplSdlGL2_SetClipboardText;
io.GetClipboardTextFn = ImGui_ImplSdl_GetClipboardText; io.GetClipboardTextFn = ImGui_ImplSdlGL2_GetClipboardText;
io.ClipboardUserData = NULL; io.ClipboardUserData = NULL;
#ifdef _WIN32 #ifdef _WIN32
@ -267,7 +267,7 @@ void ImGui_ImplSdlGL2_NewFrame(SDL_Window *window)
// Setup time step // Setup time step
Uint32 time = SDL_GetTicks(); Uint32 time = SDL_GetTicks();
double current_time = time / 1000.0; double current_time = time / 1000.0;
io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f); io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
g_Time = current_time; g_Time = current_time;
// Setup inputs // Setup inputs

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