@ -111,12 +111,12 @@ void ImGui_ImplSdlGL2_RenderDrawLists(ImDrawData* draw_data)
glScissor ( last_scissor_box [ 0 ] , last_scissor_box [ 1 ] , ( GLsizei ) last_scissor_box [ 2 ] , ( GLsizei ) last_scissor_box [ 3 ] ) ;
}
static const char * ImGui_ImplSdl _GetClipboardText( void * )
static const char * ImGui_ImplSdl GL2 _GetClipboardText( void * )
{
return SDL_GetClipboardText ( ) ;
}
static void ImGui_ImplSdl _SetClipboardText( void * , const char * text )
static void ImGui_ImplSdl GL2 _SetClipboardText( void * , const char * text )
{
SDL_SetClipboardText ( text ) ;
}
@ -227,8 +227,8 @@ bool ImGui_ImplSdlGL2_Init(SDL_Window* window)
io . KeyMap [ ImGuiKey_Z ] = SDLK_z ;
io . RenderDrawListsFn = ImGui_ImplSdlGL2_RenderDrawLists ; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
io . SetClipboardTextFn = ImGui_ImplSdl _SetClipboardText;
io . GetClipboardTextFn = ImGui_ImplSdl _GetClipboardText;
io . SetClipboardTextFn = ImGui_ImplSdl GL2 _SetClipboardText;
io . GetClipboardTextFn = ImGui_ImplSdl GL2 _GetClipboardText;
io . ClipboardUserData = NULL ;
# ifdef _WIN32
@ -267,7 +267,7 @@ void ImGui_ImplSdlGL2_NewFrame(SDL_Window *window)
// Setup time step
Uint32 time = SDL_GetTicks ( ) ;
double current_time = time / 1000.0 ;
io . DeltaTime = g_Time > 0.0 ? ( float ) ( current_time - g_Time ) : ( float ) ( 1.0f / 60.0f ) ;
io . DeltaTime = g_Time > 0.0 ? ( float ) ( current_time - g_Time ) : ( float ) ( 1.0f / 60.0f ) ;
g_Time = current_time ;
// Setup inputs