Examples: DirectX11: use linear sampler to be in sync with other examples.

docking
ocornut 10 years ago
parent 014f88b1fc
commit 43c8b5e0d2

@ -474,7 +474,7 @@ void InitImGui()
{ {
D3D11_SAMPLER_DESC desc; D3D11_SAMPLER_DESC desc;
ZeroMemory(&desc, sizeof(desc)); ZeroMemory(&desc, sizeof(desc));
desc.Filter = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR; desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP; desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP; desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP; desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;

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