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@ -2174,6 +2174,7 @@ void ImGui::Render()
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}
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}
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// Gather windows to render
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// Gather windows to render
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// FIXME-OPT: Rework this in a more performance conscious way.
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g.RenderDrawLists.resize(0);
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g.RenderDrawLists.resize(0);
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for (size_t i = 0; i != g.Windows.size(); i++)
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for (size_t i = 0; i != g.Windows.size(); i++)
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{
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{
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@ -2184,7 +2185,13 @@ void ImGui::Render()
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for (size_t i = 0; i != g.Windows.size(); i++)
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for (size_t i = 0; i != g.Windows.size(); i++)
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{
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{
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ImGuiWindow* window = g.Windows[i];
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ImGuiWindow* window = g.Windows[i];
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if (window->Visible && (window->Flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)))
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if (window->Visible && (window->Flags & ImGuiWindowFlags_Popup) != 0)
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AddWindowToRenderList(window);
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}
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for (size_t i = 0; i != g.Windows.size(); i++)
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{
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ImGuiWindow* window = g.Windows[i];
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if (window->Visible && (window->Flags & ImGuiWindowFlags_Tooltip) != 0)
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AddWindowToRenderList(window);
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AddWindowToRenderList(window);
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}
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}
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@ -2992,7 +2999,8 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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window->Visible = true;
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window->Visible = true;
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// New windows appears in front
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// New windows appears in front
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if (!(flags & ImGuiWindowFlags_ChildWindow))
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if (!(flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Tooltip))
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{
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if (window->LastFrameDrawn < current_frame - 1)
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if (window->LastFrameDrawn < current_frame - 1)
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{
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{
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FocusWindow(window);
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FocusWindow(window);
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@ -3004,6 +3012,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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window->PosFloat = g.IO.MousePos;
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window->PosFloat = g.IO.MousePos;
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}
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}
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}
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}
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}
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window->LastFrameDrawn = current_frame;
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window->LastFrameDrawn = current_frame;
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window->ClipRectStack.resize(0);
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window->ClipRectStack.resize(0);
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@ -9461,11 +9470,13 @@ void ImGui::ShowTestWindow(bool* opened)
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{
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{
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ImGui::BeginPopup(&popup_open);
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ImGui::BeginPopup(&popup_open);
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for (size_t i = 0; i < IM_ARRAYSIZE(fishes); i++)
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for (size_t i = 0; i < IM_ARRAYSIZE(fishes); i++)
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{
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if (ImGui::Selectable(fishes[i], false))
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if (ImGui::Selectable(fishes[i], false))
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{
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{
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selected_fish = i;
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selected_fish = i;
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popup_open = false;
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popup_open = false;
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}
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}
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}
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ImGui::EndPopup();
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ImGui::EndPopup();
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}
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}
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ImGui::TreePop();
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ImGui::TreePop();
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