Examples: Tweaks formatting.

docking
omar 7 years ago
parent bebe03db05
commit 955d86199f

@ -39,22 +39,20 @@ HRESULT CreateDeviceD3D(HWND hWnd)
{ {
// Setup swap chain // Setup swap chain
DXGI_SWAP_CHAIN_DESC sd; DXGI_SWAP_CHAIN_DESC sd;
{ ZeroMemory(&sd, sizeof(sd));
ZeroMemory(&sd, sizeof(sd)); sd.BufferCount = 2;
sd.BufferCount = 2; sd.BufferDesc.Width = 0;
sd.BufferDesc.Width = 0; sd.BufferDesc.Height = 0;
sd.BufferDesc.Height = 0; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.RefreshRate.Numerator = 60;
sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1;
sd.BufferDesc.RefreshRate.Denominator = 1; sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; sd.OutputWindow = hWnd;
sd.OutputWindow = hWnd; sd.SampleDesc.Count = 1;
sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0;
sd.SampleDesc.Quality = 0; sd.Windowed = TRUE;
sd.Windowed = TRUE; sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
}
UINT createDeviceFlags = 0; UINT createDeviceFlags = 0;
//createDeviceFlags |= D3D10_CREATE_DEVICE_DEBUG; //createDeviceFlags |= D3D10_CREATE_DEVICE_DEBUG;

@ -39,22 +39,20 @@ HRESULT CreateDeviceD3D(HWND hWnd)
{ {
// Setup swap chain // Setup swap chain
DXGI_SWAP_CHAIN_DESC sd; DXGI_SWAP_CHAIN_DESC sd;
{ ZeroMemory(&sd, sizeof(sd));
ZeroMemory(&sd, sizeof(sd)); sd.BufferCount = 2;
sd.BufferCount = 2; sd.BufferDesc.Width = 0;
sd.BufferDesc.Width = 0; sd.BufferDesc.Height = 0;
sd.BufferDesc.Height = 0; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.RefreshRate.Numerator = 60;
sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1;
sd.BufferDesc.RefreshRate.Denominator = 1; sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; sd.OutputWindow = hWnd;
sd.OutputWindow = hWnd; sd.SampleDesc.Count = 1;
sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0;
sd.SampleDesc.Quality = 0; sd.Windowed = TRUE;
sd.Windowed = TRUE; sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
}
UINT createDeviceFlags = 0; UINT createDeviceFlags = 0;
//createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG; //createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;

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