GetID() doesn't need to account for empty IDStack

docking
ocornut 10 years ago
parent 62c900606d
commit a691a245b7

@ -1451,7 +1451,9 @@ void ImGuiTextBuffer::append(const char* fmt, ...)
ImGuiWindow::ImGuiWindow(const char* name)
{
Name = ImStrdup(name);
ID = GetID(name);
ID = ImCrc32(name, 0);
IDStack.push_back(ID);
Flags = 0;
PosFloat = Pos = ImVec2(0.0f, 0.0f);
Size = SizeFull = ImVec2(0.0f, 0.0f);
@ -1467,7 +1469,6 @@ ImGuiWindow::ImGuiWindow(const char* name)
AutoFitOnlyGrows = false;
SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiSetCond_Always | ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver;
IDStack.push_back(ID);
LastFrameDrawn = -1;
ItemWidthDefault = 0.0f;
FontWindowScale = 1.0f;
@ -1498,7 +1499,7 @@ ImGuiWindow::~ImGuiWindow()
ImGuiID ImGuiWindow::GetID(const char* str)
{
const ImGuiID seed = IDStack.empty() ? 0 : IDStack.back();
ImGuiID seed = IDStack.back();
const ImGuiID id = ImCrc32(str, 0, seed);
RegisterAliveId(id);
return id;
@ -1506,7 +1507,7 @@ ImGuiID ImGuiWindow::GetID(const char* str)
ImGuiID ImGuiWindow::GetID(const void* ptr)
{
const ImGuiID seed = IDStack.empty() ? 0 : IDStack.back();
ImGuiID seed = IDStack.back();
const ImGuiID id = ImCrc32(&ptr, sizeof(void*), seed);
RegisterAliveId(id);
return id;
@ -2816,9 +2817,8 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
// Setup and draw window
if (first_begin_of_the_frame)
{
// Seed ID stack with our window pointer
window->IDStack.resize(0);
ImGui::PushID(window);
// Reset ID stack
window->IDStack.resize(1);
// Move window (at the beginning of the frame to avoid input lag or sheering). Only valid for root windows.
const ImGuiID move_id = window->GetID("#MOVE");

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