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@ -2166,7 +2166,6 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
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// Tabbing or CTRL-clicking on Drag turns it into an input box
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const bool hovered = ItemHoverable(frame_bb, id);
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bool temp_input_is_active = TempInputIsActive(id);
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bool temp_input_start = false;
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if (!temp_input_is_active)
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{
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const bool focus_requested = FocusableItemRegister(window, id);
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@ -2180,14 +2179,14 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
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g.ActiveIdUsingNavDirMask = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
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if (focus_requested || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavInputId == id)
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{
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temp_input_start = true;
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temp_input_is_active = true;
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FocusableItemUnregister(window);
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}
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}
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}
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// Our current specs do NOT clamp when using CTRL+Click manual input, but we should eventually add a flag for that..
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if (temp_input_is_active || temp_input_start)
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if (temp_input_is_active)
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return TempInputScalar(frame_bb, id, label, data_type, p_data, format);// , p_min, p_max);
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// Draw frame
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@ -2638,7 +2637,6 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
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// Tabbing or CTRL-clicking on Slider turns it into an input box
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const bool hovered = ItemHoverable(frame_bb, id);
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bool temp_input_is_active = TempInputIsActive(id);
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bool temp_input_start = false;
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if (!temp_input_is_active)
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{
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const bool focus_requested = FocusableItemRegister(window, id);
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@ -2651,14 +2649,14 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
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g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
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if (focus_requested || (clicked && g.IO.KeyCtrl) || g.NavInputId == id)
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{
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temp_input_start = true;
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temp_input_is_active = true;
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FocusableItemUnregister(window);
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}
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}
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}
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// Our current specs do NOT clamp when using CTRL+Click manual input, but we should eventually add a flag for that..
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if (temp_input_is_active || temp_input_start)
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if (temp_input_is_active)
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return TempInputScalar(frame_bb, id, label, data_type, p_data, format);// , p_min, p_max);
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// Draw frame
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