Nav: Selectable(): activating selectable also sets NavId + removed the MouseDelta test (added in 43ee5d73e9, #323) as I don't think it is needed. (#787)

docking
omar 7 years ago
parent 64a51327d3
commit cb4e6c8212

@ -9788,11 +9788,12 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
selected = false; selected = false;
// Hovering selectable with mouse updates NavId accordingly so navigation can be resumed with gamepad/keyboard (this doesn't happen on most widgets) // Hovering selectable with mouse updates NavId accordingly so navigation can be resumed with gamepad/keyboard (this doesn't happen on most widgets)
if (hovered && !g.NavDisableMouseHover && g.NavWindow == window && (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f)) if (pressed || hovered)// && (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f))
{ if (!g.NavDisableMouseHover && g.NavWindow == window)
g.NavDisableHighlight = true; {
SetNavId(id, window->DC.NavLayerCurrent); g.NavDisableHighlight = true;
} SetNavId(id, window->DC.NavLayerCurrent);
}
// Render // Render
if (hovered || selected) if (hovered || selected)

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