Nav: Menus and popups now have move request wrap around vertically (using the move request forward thing added recently). (#787)

docking
omar 7 years ago
parent 3ddcdcf6e7
commit f326fac64a

@ -4476,11 +4476,28 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags ext
return is_open; return is_open;
} }
static void NavProcessMoveRequestWrapAround(ImGuiWindow* window)
{
ImGuiContext& g = *GImGui;
if (g.NavMoveRequest && g.NavWindow == window && g.NavMoveResultId == 0)
if ((g.NavMoveDir == ImGuiDir_Up || g.NavMoveDir == ImGuiDir_Down) && g.NavMoveRequestForwardStep == 0 && g.NavLayer == 0)
{
g.NavMoveRequest = false;
g.NavMoveRequestForwardStep = 1;
g.NavWindow->NavRectRel[0].Min.y = g.NavWindow->NavRectRel[0].Max.y = (g.NavMoveDir == ImGuiDir_Up) ? window->SizeFull.y : 0.0f;
}
}
void ImGui::EndPopup() void ImGui::EndPopup()
{ {
ImGuiContext& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls
IM_ASSERT(GImGui->CurrentPopupStack.Size > 0); IM_ASSERT(g.CurrentPopupStack.Size > 0);
// Make all menus and popups wrap around for now, may need to expose that policy.
NavProcessMoveRequestWrapAround(window);
End(); End();
if (!(window->Flags & ImGuiWindowFlags_Modal)) if (!(window->Flags & ImGuiWindowFlags_Modal))
PopStyleVar(); PopStyleVar();

@ -484,9 +484,9 @@ struct ImGuiContext
bool NavInitDefaultResultExplicit; // Whether the result was explicitly requested with SetItemDefaultFocus() bool NavInitDefaultResultExplicit; // Whether the result was explicitly requested with SetItemDefaultFocus()
bool NavMoveFromClampedRefRect; // Set by manual scrolling, if we scroll to a point where NavId isn't visible we reset navigation from visible items bool NavMoveFromClampedRefRect; // Set by manual scrolling, if we scroll to a point where NavId isn't visible we reset navigation from visible items
bool NavMoveRequest; // Move request for this frame bool NavMoveRequest; // Move request for this frame
int NavMoveRequestForwardStep; // 0: no forward, 1: forward request, 2: forward result int NavMoveRequestForwardStep; // 0: no forward, 1: forward request, 2: forward result (this is used to navigate sibling parent menus from a child menu)
ImGuiDir NavMoveDir; // West/East/North/South ImGuiDir NavMoveDir; // Direction of the move request (left/right/up/down)
ImGuiDir NavMoveDirLast; // ImGuiDir NavMoveDirLast; // Direction of the previous move request
ImGuiID NavMoveResultId; // Best move request candidate ImGuiID NavMoveResultId; // Best move request candidate
ImGuiID NavMoveResultParentId; // ImGuiID NavMoveResultParentId; //
float NavMoveResultDistBox; // Best move request candidate box distance to current NavId float NavMoveResultDistBox; // Best move request candidate box distance to current NavId

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