omar
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01f940dc9a
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Viewport: imgui_impl_sdl2: Added support for PlatformIO Platform_SetWindowAlpha.
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6 years ago |
omar
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19c4fa8dd5
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Examples: DX12: Fixed compilation of imgui_impl_dx12.cpp in viewport branch. Multi-viewport is still not functional.
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6 years ago |
omar
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4cadb57c46
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Viewport: Comments.
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6 years ago |
omar
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99c32ed4a5
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Merge branch 'master' into viewport
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6 years ago |
omar
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c08b4b46f4
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Viewport: Better support for toggling ImGuiConfigFlags_ViewportsEnable. (#2196)
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6 years ago |
omar
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4105cc7e97
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Added ImGuiConfigFlags_None, ImGuiBackendFlags_None for good measure.
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6 years ago |
omar
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1fa2cb8748
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imgui.h: Comments
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6 years ago |
omar
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ce07d55d1b
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imgui.h: Moved ImGuiListClipper
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6 years ago |
omar
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8495c931c0
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mgui.h: Moved ImGuiInputTextCallbackData,, ImGuiSizeCallbackData, ImGuiPayload structures so they are not in the "Helpers" section.
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6 years ago |
omar
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1a0d2578a1
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Viewport: Merging fixes + relying on multiple viewport overlaps. Follow-up to previous attempts are reworking the split/merge mechanisms. (#1542)
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6 years ago |
omar
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12a1e7d04e
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Viewport: Comment to suggest making WindowBg opaque when viewports are enabled.
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6 years ago |
omar
|
c93e92671a
|
Viewport: Fixes moving child menu viewport (fix 379733a ).
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6 years ago |
omar
|
5261e5a6ba
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
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6 years ago |
omar
|
379733aba1
|
Viewport: Fix viewport regression with protruding child window creating their own viewport. (fixes cae4d02 , 760c1d95 ) (#1542)
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6 years ago |
omar
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35d648341b
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Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
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6 years ago |
omar
|
d8ab2c1ac9
|
Viewport: Added support for minimized window which caused problem when ImGuiBackendFlags_HasMouseHoveredViewport was not supported. (#1542) + todo
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6 years ago |
omar
|
862781b195
|
Viewport: Avoid unnecessary reapplying platform pos/size every frame. (#2205) + Fix GLFW ImGui_ImplGlfw_CreateWindow() from not applying position immediately. Clear LastNameHash properly (bug already fixed in Docking branch)
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6 years ago |
omar
|
cae4d020dc
|
Viewport: Merging/Extracting to/from main host viewport is now performed based on current state rather than triggers. Windows which don't fit in host window are now consistently in their own viewport. Toward simplifying the UpdateSelectWindowViewport() function. Probably broke something.. (#1542)
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6 years ago |
omar
|
1f78e08427
|
Viewport: UpdateTryMergeWindowIntoHostViewport() calls BringWindowToDisplayFront() - possible now that BringWindowToFocusFront() is a different function.
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6 years ago |
omar
|
0c4dee083c
|
Internals: Added ImPool helper data structure (used by testing system, and already in docking branch)
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6 years ago |
omar
|
d27ffefbd4
|
Version 1.67 WIP
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6 years ago |
omar
|
d9c54826bb
|
Viewport: Stop relying on viewport->CreatedPlatformWindow to create Platform_DestroyWindow and Renderer_DestroyWindow. Explicitly require Platform_GetWindowFocus() to require supporting empty data.
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6 years ago |
omar
|
d87b80c6c1
|
Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
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6 years ago |
omar
|
da3c4330c1
|
Version 1.66
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6 years ago |
omar
|
c00a3bd98f
|
Examples: SDL2+Vulkan: Fixed application shutdown which could deadlock on Linux + Xorg. (#2181)
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6 years ago |
omar
|
a5cf227503
|
Added link to experimental imgui_scoped.h PR/thread (#2197, #2096)
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6 years ago |
omar
|
be66f94639
|
Examples: OpenGL3: More explicit testing for == GL_UPPER_LEFT in case glGetIntegerv(GL_CLIP_ORIGIN is not honored properly. (#2186, #2195) Fix f52f0a5277
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6 years ago |
omar
|
cc4b1f9e47
|
Nav: Fixed explicit directional input not re-highlighting current nav item if there is a single item in the window and highlight has been previously disabled by the mouse. (#787)
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6 years ago |
omar
|
b9ae9bb1e3
|
Internals: Using GetOverlayDrawList(ImGuiWindow*) to match syntax of viewport/master branches. Fixed compiling with IMGUI_DEBUG_NAV_RECTS
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6 years ago |
omar
|
50c43d1c8e
|
Removed unnecessary ImGui:: prefixes.
|
6 years ago |
omar
|
6b4443755d
|
Internals: Added FindWindowByID() helper. (#2190)
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6 years ago |
omar
|
dcbf976a8e
|
Merge branch 'master' into viewport + comments
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
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6 years ago |
omar
|
aa668c410a
|
Nav: Fixed an assert in certain circumstance (mostly when using popups) when mouse positions stop being valid. (#2168) + adding a else block to make NavCalcPreferredRefPos() more explicit.
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6 years ago |
omar
|
f2d577c33f
|
Viewport: BeginMainMenuBar(): explicitly set viewport to avoid creating new one when ImGuiConfigFlags_ViewportsNoMerge is set + misc shallow changes.
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6 years ago |
omar
|
f52f0a5277
|
Examples: OpenGL3: Added support for GL 4.5's glClipControl(GL_UPPER_LEFT). (#2186)
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6 years ago |
omar
|
19b4fcdacb
|
Made IsWindowFocused() work outside of NewFrame()-EndFrame() and added comments about how ImGuiFocusedFlags_AnyWindow should NOT be used in place of io.WantCaptureMouse. (#2185)
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6 years ago |
omar
|
5b1394c5ac
|
Update README.md
|
6 years ago |
omar
|
6c1ae6cc71
|
Internals: DragBehavior: Added support for ImGuiDragFlags_Vertical to implement a vertical drag widget (no frontend function provided).
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6 years ago |
omar
|
6d7677534f
|
Internals: SliderBehavior: Using axis indexing.
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6 years ago |
omar
|
a3d6554e8e
|
Merge branch 'master' into viewport + specific changes for GLFW callbacks
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_glfw.cpp
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6 years ago |
omar
|
772354377b
|
Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759)
|
6 years ago |
omar
|
9d155c73bc
|
Examples: Misc comments mainly related to GLFW callbacks. (#1759)
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6 years ago |
omar
|
a419d46205
|
Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178)
|
6 years ago |
omar
|
131bf5ee4a
|
Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
|
6 years ago |
omar
|
797f2044cd
|
Viewport: Fixed SDL+OpenGL2 example to work with multi-viewports. (#2175)
|
6 years ago |
omar
|
5ea08394f5
|
Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
|
6 years ago |
omar
|
9ee86f22b7
|
Examples: Win32: Handle UTf-8 in platform window title setting. (#2164)
|
6 years ago |
omar
|
52ca91ca57
|
Merge branch 'master' into viewport
|
6 years ago |
omar
|
f388216ff0
|
Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091)
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6 years ago |
omar
|
c808eb92c6
|
Config: Added IMGUI_DISABLE_WIN32_FUNCTIONS to disable linking with _any_ Win32 function, as a general forward compatible measure.
|
6 years ago |