2941 Commits (090eb437ed973603fb99beb25e4500c04499bbfb)

Author SHA1 Message Date
omar 82b7a39f31 Fixed a few zealous warnings. 7 years ago
omar c712f7275d Fixed unused variable warning. 7 years ago
omar f421e73b40 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
#	imgui.cpp
#	imgui.h
#	imgui_internal.h
7 years ago
omar c2fc978983 Style: Default style is now StyleColorsDark()! Toward a 1.60 release :) (#707) 7 years ago
omar 0734a12d25 IO: ImGuiConfigFlags_NoMouse disable hovering so it is not destructive. Amend 2464e62a1a 7 years ago
omar e88fb10d7c NewFrame: Extract some code into a NewFrameUpdateHoveredWindowAndCaptureFlags() which can be of use with touch-based inputs systems. 7 years ago
omar c1bdab6d5b Comments about io.WantCapture flags + todo entries. 7 years ago
omar ac2027c415 NewFrame: Extract some code into a NewFrameUpdateMouseInputs function. Moved settings saving higher up in the function so it is next to its peers. 7 years ago
omar 2464e62a1a IO: Added ImGuiConfigFlags_NoMouse to force clear/disable mouse inputs in NewFrame(). 7 years ago
omar 18a243bef0 Columns: Fixed calling Columns() again with the same number of columns. (#125) 7 years ago
omar 72899318e6 Viewport, Platform, Examples: Added support for transparent window via PlatformIO Platform_SetWindowAlpha (#1542) + fixes for GLFW 3.3 7 years ago
omar c23b5463c7 Viewport: Moving a window accross viewports tries to preserve the dragging pivot (that is assuming that the window will be evenly scaled by DPI, aka Style is scaled). (#1542) 7 years ago
omar 9d8bc79025 Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. (#1542) 7 years ago
omar 0cad274b87 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.h
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
#	imgui.cpp
7 years ago
omar fc30462f18 Hide new windows for one frame until they calculate their size. Also fixes SetNextWindowPos() given a non-zero pivot. (#1694) 7 years ago
omar 5aa3f99b4c Internal: using more consistent comparaison with HiddenFrames to not imply it could be -1. Tweaked comments. 7 years ago
omar 4649967112 Added extra comments and assertions to avoid user combining ImGuiCond flags. (#1694) 7 years ago
omar cd1e6e384f Tooltip windows uses PopupBorderSize (#1697) + commented out debug stuff. 7 years ago
omar 1e116e6c17 Removed need for -Wnocast-qual on modern Clang/Xcode as a token of good behavior. Unfortunately the old stb_ decompress code is a little const clunky. + warning fix in stb_textedit which is already in master afaik. 7 years ago
omar 84fbc49403 BeginChild: named child don't include the full id inside their name (#1698) 7 years ago
omar 78610a54d2 Fixed Clang zealous cast-call warning (on par with GCC) which decided to warn against explicit C-style casts now. 7 years ago
omar 77e234d9df Comments 7 years ago
omar c461401b21 Comments, FAQ 7 years ago
omar cc96477b1c Comments (#1695) 7 years ago
omar ac8931b2e9 Viewport: Moved OverlayDrawList to be a per-viewport instead of being global + fix overlay clipping glitch during viewport creation frame + support for software mouse cursor stradding over multiple viewport. The overlay draw list move is rather important as draw lists are not shared among viewports anymore and we can do a swap of their data without copying it. (#1542) 7 years ago
omar 4f112f898e Viewport: Avoid modifying MousePos in UpdateWindowViewport just for the sake of docking test, sheering MousePos during the frame is problematic + minor renaming. (#1542) 7 years ago
omar b69dc45f6e Internals: Removed ImGuiDataType_Float2. 7 years ago
omar c19b27813d Added InputDouble() function. We use a format string instead of a decimal_precision parameter to also for "%e" and variants. (#1011) May transition the other InputXXX function to use format strings as well. 7 years ago
omar c796960ff9 InputFloat: Scientific input. InputText: Added ImGuiInputTextFlags_CharsScientific to add 'e' 'E' to list of characters that can be input. (later useful for #1011) 7 years ago
omar 21ac470a8a Nav: Fixed a crash with IMGUI_DEBUG_NAV_SCORING enabled + added info to Metrics. 7 years ago
omar e5ba982be0 Nav: Fixed a crash with IMGUI_DEBUG_NAV_SCORING enabled + added info to Metrics. 7 years ago
omar 42ad3c1dd3 Examples: OpenGL2: Added multi-viewport support in the OpenGL2 back-end. (#1542) + Metrics: Fix undisplayed flag. 7 years ago
omar 172570acae Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
#	imgui.h
7 years ago
omar 75c3793db5 IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202) 7 years ago
omar dcf7c3d188 Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542) 7 years ago
omar 170f44e6f0 IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787) 7 years ago
omar c29971cf72 Merge branch 'master' into viewport
# Conflicts:
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp
7 years ago
omar ccc9a22db3 Viewport: Changelog + Internals: Renamed viewport mouse fields for consistency (going to add more). (#1542) 7 years ago
omar d1c45db9e8 Fixed enum typo. 7 years ago
omar c00523dba4 Viewport: Added extra Metrics and debug features. 7 years ago
omar 9d5ec05150 Viewport, Platform: Update the contents of GetPlatformData() in EndFrame() so back-end can access it even if UpdatePlatformWindows hasn't been called. (#1542) 7 years ago
omar 2fecd332fc Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042) 7 years ago
omar 62e94717eb Nav: InputText: Allow editing text input fields with NavActivate (space). Not sure about that, on one hand it feels more consistent but you can't finish the editing with space to double space (activate + input space) could feel inconsistent. (#787) 7 years ago
omar 33ad8b2f0c Nav: Track nav input source more generally (gamepad vs keyboard) (#787) + update todos and demo tweaks 7 years ago
omar 46b61427e1 Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042) 7 years ago
omar 1ab236d9df Viewport, Platform: Internal renaming to use more consistent (OsDesktopPos > PlatformPos). (#1542) 7 years ago
omar 8364d1ca6c Viewport: Removed back-end renderer code that implied we need to clear with WindowBg color. Added NoRendererClear flag. (#1542, #1042) 7 years ago
omar 6e58a95a01 Viewport, Platform, Examples: Changes to resizing flow + restored support for Platform events affecting the ImGui windows (so Decorated windows are functional). (#1542, #1042) ..
SDL: Added platform move/resize/close support.
GLFW: Added platform move/resize support. Moved Close to use callback for consistency.
Win32:
Vulkan: Fixed resize support.
Naming is WIP "PlatforrmRequestXXX" is too ambiguous. Basically we either have a ImGui->Platform flow or a Platform->ImGui flow. Working a bigger refactor now.
7 years ago
omar 207ad45983 Metrics: Displaying all draw lists of a window (if it uses layer 0 and has already been appended to earlier in the frame). 7 years ago
omar 921bb92eec Viewport: Fixed software mouse cursor from appearing in all multiple lists simultaneously. (#1542) 7 years ago
omar c50198debe Viewport: Obsoleted io.DisplayPos (which was a Viewport branch thing), added ImDrawData::DisplayPos, DisplaySize (#1542) wip 7 years ago
omar 6371474031 Viewport: Removed unnecessary function hoop. 7 years ago
omar f6fc28dfd2 Merge branch 'master' into viewport (inc Vulkan resize fix merge #1042) 7 years ago
omar e7670c0bcc Style: CloseButton() now display a proper cross. Using Button colors for background. Removed ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered as the closing cross uses regular button colors now. (#707) 7 years ago
omar b9ac127b0b Internals: Columns renaming fields 7 years ago
omar 5e63711084 Viewport, DPI: Some early work on per-viewport DPI support. At the moment the easiest way is to replace fonts during the ChangedViewport callback, but down the line we should aim at handling some of it at ImFont level. (#1542, #1676) 7 years ago
omar a2fbcc9ad4 Examples: DPI: Portable DPI related helpers in the _Win32 examples. Using one in examples's main.cpp, the GetDpiScale functions are not wired anywhere for now. (#1542, #1676) 7 years ago
omar 10030ff3ec Viewport: Fix dropping back viewport not being moved to the front of the window list. (Now that viewport are more tighly coupled to a single root window) (#1542) 7 years ago
omar 648735a4cf Viewport, DPI: Don't activate current window until a viewport has been selected. At this point we'll have the proper size/scale for the current DPI + fix viewport callback when appending to an existing window more than once a frame. (#1542, #1676) 7 years ago
omar a4629b0b36 Viewport, DPI: Select viewport before locking style sizes and before handling double-click-on-title-bar to collapse. (#1542, #1676) 7 years ago
omar 64cbbed152 Merge branch 'master' into viewport 7 years ago
omar 43f375b2f2 Viewport,Platform: Added GetWindowDpiScale() platform interface, changes of scale are reflected by positioning and resizing windows in their given viewport. (#1542) 7 years ago
omar 351b3fa7b0 Updated Changelog following merge of #1619 + fixed entry added to wrong version Changelog in 1ef1acbd8d 7 years ago
omar 4d46383100 Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now). (#1542) 7 years ago
omar a3d5f92214 Merge branch 'master' into font_offset 7 years ago
omar 642c6748ac Comments, Changelog 7 years ago
omar 9ea16e344a Viewport: Disable extra viewports from hosting other windows. (#1542) 7 years ago
omar d8719cf59b Fixed warnings. 7 years ago
omar 9dcc07422e Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542) 7 years ago
omar 21ff03978a Viewport: Modal display their darkneing/whitening layer over all viewports. (#1542) 7 years ago
omar 25fd9d6132 Viewport: Various sanity fixes. Popup always inherit viewport from their parent for now. (#1542) 7 years ago
omar 3637193556 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_glfw.h
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
#	imgui.cpp
7 years ago
omar cea7492bab Render: Removed the code that disable render if style.Alpha is 0.0f, it is both incorrect (as style Alpha can be modified mid-frame), not really necessary (just tested that full Alpha = 0 will lead to empty draw lists!) and misleading (bulk of the work was already done). 7 years ago
omar 8e3274e137 Viewport: Tracking current viewport we are appending to + added callback in PlatformInterface for DPI purpose (WIP). (#1542) 7 years ago
omar 51afaf7117 Fixed type cast warning. 7 years ago
omar 0ec356eb6e Comments, FAQ update. 7 years ago
omar 5ed45d0aec Columns: Fixed destructive small resize. (#1656). The OffsetNorm clamp introduced by #913 was ok as it didn't write back into the storage, which #1499 started doing making it destructive. Right now I don't think the clamp is needed at all. It had uses (eg: hide the issue fixed by bf7481eba0). 7 years ago
omar bf7481eba0 Columns: Extent stop at the right-most clipped pixel. The right-most column might appear a little wider but it's usable space matches the others. (#125). +9 Internal: Store InnerClipRect. 7 years ago
omar 968a8d2a3f Columns: Clamping MaxX above MinX. This shouldn't have much of a benefit / affect, but the internal values are more sane this way. (#125) 7 years ago
omar ee770af72c Columns: Adding per-window display in Metrics. Tidying up, removing old code/comments. (#125, #1499, #1656) 7 years ago
omar c4a158656e Merge branch 'master' into viewport
# Conflicts:
#	examples/allegro5_example/main.cpp
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx12_example/main.cpp
#	examples/directx9_example/main.cpp
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/imgui_impl_glfw.h
#	examples/imgui_impl_vulkan.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl2_example/main.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp
#	imgui.cpp
#	imgui.h
7 years ago
omar e026c8d3b7 Viewport: Give a chance to platform and renderer to actually destroy their data. Otherwise the regular ImplXXX_Shutdown + following by DestroyContext() order fails to fullifl this. (#1542) 7 years ago
omar 69e700f869 Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added 7 years ago
omar 8a4093f38b Added ArrowButton(). Exposed ImGuiDir. 7 years ago
omar 1549c5cf5e BeginCombo(): Added ImGuiComboFlags_NoArrowButton and ImGuiComboFlags_NoPreview flags + hover color matches drag and sliders. 7 years ago
omar ad7ff7504e Merge branch 'patch-1' of https://github.com/stfx/imgui into stfx-patch-1 7 years ago
omar 839cdd37a3 Combo: Arrow button isn't displayed over frame color, so color is consistent with other button + the button doesn't have inner rounding. 7 years ago
omar 11f13ab24f Internal: renamed RenderTriangle() to RenderArrow(). 7 years ago
omar e9fa17e1bf Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542) 7 years ago
omar b807347e94 Viewport: When enabled we assert against using RenderDrawListFn to make user more aware of rendering order. (#1542) 7 years ago
omar 00b9e70ba2 Viewport: Always be lenient with invalid mouse position during dragging, since they are provided by back-end and technically acceptable inputs + comments. (#1542) 7 years ago
omar 6797ee4b68 Nav: Added links to PNG/PSD files for PS4 and Switch. Fixed suggested Joy-con mapping as per typical Nintendo-style mapping. (#787) 7 years ago
omar c994796e26 Internal: Moved IM_NEWLINE helper to imgui_internal.h 7 years ago
omar d98a5d54aa Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787) 7 years ago
omar 2c9f45bbe7 Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787) 7 years ago
omar 735267d27c Viewport: Initial viewport branch+ platform api commit (squashed from previous commits, still very WIP) (#1542) 7 years ago
omar b5ced477f4 Metrics: Added option to show begin order, useful for debugging. 7 years ago
omar 67319a71e5 Internal: Minor renaming. 7 years ago
omar 184a6f1198 Internals: Moving window: test mouse validity while translating window + using SetWindowPos(). 7 years ago
omar b32bb4e6e3 Removed DisplayVisibleMin/DisplayVisibleMax facility (as part of # 1542). Misc comments. 7 years ago
omar 0e62b7d68a Clearing next window data at the end of Begin() more reliably. Misc comments. 7 years ago
omar a761779b12 Internals: Settings: Added ReadCloseFn to allow handlers to sanitize data on a per-entry basis. 7 years ago
omar 3f335b0d42 Merge branch 'master' into examples_refactor
# Conflicts:
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
7 years ago
omar c7835dd189 ImRect: Removed misleading IsFinite() function used by some Nav code. 7 years ago
omar 5427eca960 Compacted some old Breaking Changes notes (Pre July 2015 stuff) 7 years ago
omar bd267ad739 Changelog: Added all change infos since 1.53 up to the current version. 7 years ago
omar 27667fc035 TreeNode: Renamed Beta ImGuiTreeNodeFlags_NavCloseFromChild to ImGuiTreeNodeFlags_NavLeftJumpsBackHere. (#1079) 7 years ago
omar e6bc840f6f Merge branch 'master' into examples_refactor 7 years ago
omar 8040cf1425 Merge branch 'master' of https://github.com/podgorskiy/imgui into podgorskiy-master 7 years ago
Podgorskiy 94466745bb A tiny optimization to ImLineClosestPoint. Removed unnecessary sqrtf call.
ab_lenSqr -> ab_len_sqr
Moved line where ab_len_sqr is computed after the first return
7 years ago
omar b28995b667 Nav: Internals: Exposed NavMoveRequestCancel in imgui_internal.h (#1640) 7 years ago
omar 91cadc1130 Merge branch 'master' into examples_refactor 7 years ago
omar 2c3c5125b3 Drag and Drop: BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is really usable in typical conditions at the moment. (#143, #1637) 7 years ago
omar bcdfd5d61c Merge branch 'master' into examples_refactor 7 years ago
omar 7cbcccd96b Update Breaking Change section with moved misc/fonts/ (#1631) 7 years ago
omar 7ee2bc8f5e FAQ about backslashes in string literal since the one in main.cpp isn't being noticed enough. (#1397) 7 years ago
omar b33f0e215f Initialization happens during CreateContext(), which makes it easier for platform layers to interact with the context during their initialization. 7 years ago
omar 45cbebad64 Added dummy io.DisplayPos field. 7 years ago
omar 1399c9c8a9 Merged a bunch of small inconsequential things from my work branch, to reduce the diff noise. 7 years ago
omar bdb27366e7 Nav: Tweak windowing highlighting for full viewport windows. 7 years ago
omar 63332d152a Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
7 years ago
omar 20c14f9589 Fixed GCC zealous warnings (#1623) 7 years ago
omar 1cbfe0700c Plot: plot a flat line if scale_min==scale_max (#1621) 7 years ago
omar 30c469f7c5 ImFont: DisplayOffset.y defaults to 0 instead of +1. 7 years ago
omar eb1d481915 Comments (#1230, #1611) 7 years ago
omar d8d1da27fd Merge branch 'master' of https://github.com/RandyGaul/imgui into RandyGaul-master 7 years ago
Randy Gaul 2c4a761982 __cdecl markup for non-standard calling conventions via MSVC 7 years ago
omar 64e0666803 Internals: Moved some of NewFrame() into UpdateMovingWindow(). 7 years ago
omar 7cc1bc7635 Added IsAnyMouseDown() helper.
Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function.
7 years ago
omar 3b163ac35b Internals: Clarified internal storage for RootWindow with specific semantic (the Docking branch will need to introduce finer differenciation there.) 7 years ago
omar d17d21da1b Warning fix. (#1565) 7 years ago
omar 7c16d52f72 Updated version to 1.60 WIP to emphasis on the addition of required calls CreateContext/DestroyContext + merged the massive Navigation branch (#1565, #787) 7 years ago
omar f0364aa359 Merge branch 'context'
# Conflicts:
#	examples/allegro5_example/main.cpp
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx9_example/main.cpp
#	examples/marmalade_example/main.cpp
#	examples/opengl2_example/main.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp
7 years ago
omar 4e5b7612ae Nav: Documentation tweaks. (#787) 7 years ago
omar 3171f90a1a Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787) 7 years ago
omar 7e32fc7109 Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787) 7 years ago
omar ed4bbc4fd4 Nav: Comments, guides. 7 years ago
omar cea8017e0b Merge branch 'master' into context 7 years ago
omar db071184a0 Merge branch 'master' into navigation
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
7 years ago
omar b50dce54ea Drag and Drop: TreeNode as drop target displays rectangle over full frame. Added optional internal storage for item display rect. Will expose later. (#1597, #143) 7 years ago
omar c6ba7c8231 Internals: TreeNode: Renaming local to be more consistent with other widgets. 7 years ago
omar e6926d9f7c Internals: Refactored bool LastItemRectHovered into flags. (#1597) 7 years ago
omar ce2b8d3255 Nav: Comments, removed extraneous parameter. 7 years ago
omar 0c0d811859 Nav: SetItemDefaultFocus() doesn't make the navigation cursorr highlight visible. Renamed NavInitResultExplicit to NavInitRequestFromMove. (#787) 7 years ago
omar fb9fecea5e Nav: Sliders and Drags are toggle activated instead of requiring user to cross Cross/Space. (#787) 7 years ago
omar 4932303e62 Nav: DragBehavior: Tweaks (to take the noise out of the next commit). 7 years ago
omar e5e3cc617e Nav: Maintaining a NavActivatePressedId field that widget can conveniently use along with NavActivateDownId. 7 years ago
omar fb7cf4a475 Nav: Removed old unnecessary ifdefs. 7 years ago
omar f35734c925 Nav: Debugging code. (#787) 7 years ago
omar 92ee6b1185 Nav: Sets io.WantCaptureKeyboard when navigation is active. This is a little agressive but probably the best default and also a good way to get feedback. Added ImGuiNavFlags_NoCaptureKeyboard to disable this behavior. Comments. (#787) 7 years ago