5253 Commits (09bcf9fbc54e751aed79ca908811eef4f2b1d700)
 

Author SHA1 Message Date
omar 09bcf9fbc5 Window rectangles: Made InnerRect not affected by window border sizes. its few users shouldn't be meaningfully affected. 5 years ago
omar b9874a2423 Comments about obsoleted features version. Todo. Clarify tab bar initial offset (useful if we decide to remove the half-windowpadding clip margin). 5 years ago
omar 57d8ab62f4 Nav: Fixed rare crash when e.g. releasing Alt-key while focusing a window with a menu at the same frame as clearing the focus. This was in most noticeable in some back-ends with emits key release events when focusing another viewport. (#2609) 5 years ago
DucaRii 6614bab883 Combo: Fixed rounding not applying with the ImGuiComboFlags_NoArrowButton flag. (#2606, #2607) 5 years ago
omar eb7849b477 Nav: Fixed gamepad/keyboard moving of window affecting contents size incorrectly, sometimes leading to scrollbars appearing during the movement. + minor fix with the mostly dead Ctrl+wheel scaling. 5 years ago
omar cef88f6aae ImDrawListSplitter: Support merging consecutive draw commands straddling two channels. Support zero-init. 5 years ago
omar f1f4b42d91 ImDrawListSplitter: extracted out of ImDrawList. Down the line we may obsolete the ImDrawList functions and encourage users to store the splitter aside, in the meanwhile ImDrawList holds a splitter.
(This will allow columns/table to recurse.)
5 years ago
omar 8abf1313aa ImDrawList: Fix broken channel splitting (another issue when the first channel is empty) (#2591) + fixed warnings with newer VS 5 years ago
Sebastian Krzyszkowiak bff7202ff2 Include <alloca.h> also when __SWITCH__ is defined (#2595)
Fixes compilation with devkitPro for Nintendo Switch
5 years ago
omar 42c98c5eea ImDrawList: Fix broken channel splitting (broken by d1e8b69) (#2591) 5 years ago
omar 546b728199 Internals: Window rectangles: Fixed ContentsRegion lag by moving back after Scrollbar, fixes b50c61c9. Shuffling setup order and added comments. 5 years ago
omar 21ebdcafc9 Internals: Window rectangles: Renaming of all rectangles toward their final form. Should be a no-op. Renamed GetWorkRectMax() to GetContentRegionMaxAbs(). Metrics shows SizeContents. 5 years ago
omar c3d600abed Fixed imgui_impl_opengl3 broken in previous few commits. (#2591, #2593, #2594) 5 years ago
Max Thrun ed79b4d22e Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591, #2592) 5 years ago
omar 7755cbbef2 Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag. 5 years ago
omar b3dd03f582 Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591) 5 years ago
omar d1e8b698d0 ImDrawList: Added ImDrawCmd::VtxOffset value to support large meshes (64k+ vertices) using 16-bits indices. To enable the feature, the renderer back-end needs to set 'io.BackendFlags |= ImGuiBackendFlags_HasVtxOffset' and honor the ImDrawCmd::VtxOffset field. Otherwise the value will always be zero. This has the advantage of preserving smaller index buffers and allowing to execute on hardware that do not support 32-bits indices.
ImDrawList: Added ImDrawCmd::IdxOffset value, equivalent to summing element count for each draw command. This is provided for convenience and consistency with VtxOffset. (#2591)
5 years ago
omar 40b9e5e0b4 ImDrawList: Store initial flags for the frame in ImDrawListSharedData, reducing code duplication in setting up the flags. 5 years ago
omar cb7ba60d3f CollapsingHeader: When a close button is enabled, better clip the label to avoid overlap. (#600) 5 years ago
omar c487bc52a2 Fonts: Added some details about using custom colorful icons. 5 years ago
omar 70d9f79312 Internal: Renamed InnerMainRect to InnerVisibleRect. Printing coordinates in Metrics window. 5 years ago
omar 2742663ad2 Changelog, minor tweaks. (#2585) 5 years ago
actboy168 c0e690318a Examples: imgui_impl_osx: Added mouse cursor support. (#2585, #1873) 5 years ago
omar 2d68e892a8 Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows. Shortened amount of nodes in columns>tree demo. 5 years ago
omar 9c35344175 Comments, todo entries, moved ImGuiSelectableFlagsPrivate in higher ranges to match others. 5 years ago
omar 70a4be07df ColorEdit: Fixed the color picker popup only displaying inputs as HSV instead of showing multiple options. (#2587, broken in 1.69 by #2384). 5 years ago
Mario Botsch affa7e2422 Examples: imgui_impl_opengl3: Fix empty printout on shader load. (#2584)
Fixed minor bug in CheckShader and CheckProgram

The log_length reported by 
glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length)
will at least return 1, since the string delimiter is also counted.

The old version would always print and empty string to stderr. This is annoying in the emscripten port, since it prints a red error message to the Javascript console. The new version fixes this behavior.
5 years ago
omar 958d75c00a Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the collapsing/docking button to the other side of the title bar. 5 years ago
omar 6c3697f6f1 Internal: CloseButton takes an upper-left corner + a size to be consistent with similar widgets. 5 years ago
omar ec3ec24157 Internals: Extracted some of the tab bar shrinking code into a ShrinkWidths() function so columns/table can use it. 5 years ago
omar 3fda90d6a7 Fixed InputScalar, InputScalarN, SliderScalarN, DragScalarN with non-visible label from inserting style.ItemInnerSpacing.x worth of trailing spacing. 5 years ago
omar 7bc03f7155 Internals: Added InnerWorkRect equal to old InnerClipRect, added InnerWorkRectClipped actually clipped. 5 years ago
omar b85e97137d Version tag is 1.71 WIP oops 5 years ago
omar a2eec8f5b5 Fix OuterRectClipped not being clipped correctly, which resulted in child window outside visible bound to not be marked with SkipItems. Broken in b50c61c961.
+ Comments on InnerClipRect being misleading. Demo: Tweak to sizing of child window in the Layout->Scrolling section.
5 years ago
omar 34b881eb12 ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not fully cleared. Fixed edge case overflow when adding character 0xFFFF. (#2568) 5 years ago
omar 882d2c3aea Fixed crash when appending with BeginMainMenuBar() more than once and no other window are showing. (#2567) + comments 5 years ago
omar 392ab08580 BeginPopupContextItem(): Skip processing when SkipItems is set as LastItemId is unreliable and we assert when it is zero. + Minor comments on columns. 5 years ago
omar f242cd4d8a Fixed GCC mem-access warnings (#2565)
+ using "if defined" more consistently for Clang.
5 years ago
omar 31e3e861ef Update changelog, comments, made empty/no-text clipboard return NULL as with other implementation. Minor style tweaks. (#2546)
Fixed IMGUI_DISABLE_WIN32_FUNCTIONS not disabling IME code.
5 years ago
Andrew Willmott 02de498a41 Add native mac copy/paste support to match win32 (#2546) 5 years ago
omar e6109a9145 Fixed ColorEdit breakage introduced by d3a387c (#2557, #1875, #2034) 5 years ago
Lionel Landwerlin 679cf7434e Fix undefined behavior (#2561) 5 years ago
omar fc3c3de551 Fixed uses of IsItemDeactivated(), IsItemDeactivatedAfterEdit() on multi-components widgets and after EndGroup(). (#2550, #1875) 5 years ago
omar d3a387cc18 Fixed InputFloatX, SliderFloatX, DragFloatX functions erroneously reporting IsItemEdited() multiple times when the text input doesn't match the formatted output value (e.g. input "1" shows "1.000"). It wasn't much of a problem because we typically use the return value instead of IsItemEdited() here. (#1875, #2034) 5 years ago
omar 99a845053a Internal: Renamed fields + minor tweaks (probably shallow break stack-layout pr, sorry!) 5 years ago
omar 64dbd932d2 Internal: Removed GetNextItemWidth(), relying on ItemAdd or NextItemData.ClearFlags() to clear the width data. Amend 5078fa20 and undo some of its effects of imgui_widgets.cpp 5 years ago
omar 632469d2e5 Renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Refactored SetNextItemXXX stuff to match SetNextWindowXXX code closely. 5 years ago
omar 36e714a459 Internal: Storing flags for NextWindowData so that we can clear everything with a single write and remove dummy condition fields. 5 years ago
omar 0b485f12d7 Internal: Minor tidying/reordering of sections within ImGuiContext / window DC. 5 years ago
omar 7355c84701 Tweak EndGroup() to facilitate fixing #2550 later (currently should have no side-effect0. Demo: Add extra widget to status query test. 5 years ago