ocornut
b8f86ec4bd
Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
9 years ago
ocornut
a81a5e5235
Commented Clang warning that's not compatible with all versions. Comments.
9 years ago
ocornut
9e8795f4e2
Examples: Added extra comments
9 years ago
ocornut
31fe006c85
Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
9 years ago
ocornut
6277ffe00f
Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
9 years ago
ocornut
49fb7364b5
Examples: SDL2+OpenGL3: Fix context creation options ( #468 , #463 )
9 years ago
ocornut
3aa4a108ed
Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX ( #463 )
9 years ago
ocornut
217a6c875a
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens ( #441 )
...
Fix for 980ca286fe
9 years ago
ocornut
bf83ac8b55
Examples: Fixed msvc batch files from warning.
9 years ago
ocornut
9596e6f794
Examples: DirectX10: Minor tweaks, updated to latest example changes ( #424 )
9 years ago
ocornut
dadd03fc11
Examples: DirectX10: Fix warning, disable debug device, add ignore list ( #424 )
9 years ago
Julian Bosch
32c1a3e46c
Removed d3d11 references
9 years ago
Julian Bosch
1f3a0e78cc
Ported d3d11 renderer to d3d10
9 years ago
omar
fe2972e8b2
Merge pull request #420 from RaptorFactor/master
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Examples: DX11: Compile shaders with lower features levels.
9 years ago
Joshua Boyce
6adf644448
Allow DX11 renderer to be used with devices with lower feature levels.
9 years ago
ocornut
1b7aee7b9d
Examples: DX11: Remove debug flag ( #415 )
9 years ago
ocornut
6cee2fca94
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
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+ Standardized comments.
9 years ago
ocornut
94ec3d534e
Examples: Header comments.
9 years ago
ocornut
6800939e73
Examples: Header comments.
9 years ago
ocornut
5c52e9ec0d
Examples: Clarified comments. Removed font merging example from comments.
9 years ago
ocornut
d673db3092
Examples: Added README into the Visual Studio solution to people are less likely to miss it.
9 years ago
ocornut
9735563b65
Additional comments for new users
9 years ago
zryan3
aa6cb32bd4
fixed text referencing GLFW library in SDL examples
9 years ago
ocornut
83e6cfbec0
Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp ( #399 )
9 years ago
ocornut
dc86a8a0bf
Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler ( #411 )
9 years ago
ocornut
38cfdafbaf
Examples: SDL/OpenGL3: Added -ldl to Linux command-line ( #411 )
9 years ago
ocornut
e2ecc02e02
Examples: Updated README
9 years ago
ocornut
899cb3b4e9
Examples: SDL+OpenGL3: Fixed readme ( #356 )
9 years ago
ocornut
ab7e91b65e
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example ( #356 )
9 years ago
ocornut
9d0caa2e66
Examples: SDL+OpenGL3: Using glew like existing example + renaming ( #356 )
9 years ago
ocornut
624adb1b23
Tweak build batch files and readmes
9 years ago
ocornut
9a8cbf128d
Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation
9 years ago
ocornut
f87deff0f3
Moving stdlib.h include outside of imgui.h ( #405 )
9 years ago
ocornut
3b2fdf27a8
Examples: Added /Zi (output debug information) in build_win32.bat files
9 years ago
ocornut
1d76890526
Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
9 years ago
ocornut
e46c7b70eb
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
9 years ago
ocornut
0a23e2c832
Tabs to spaces
9 years ago
ocornut
980ca286fe
Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. ( fix #392 )
9 years ago
ocornut
e858d229a0
Examples: update all examples with same comment ( #389 )
9 years ago
Doug Binks
e1bc0dd7d5
Font merge demo and documentation minor additions.
...
Clarifies the lifetime requirements for the ranges parameter for AddFont* functions.
9 years ago
Gargaj
e4d916a4b3
NULL out font texture on invalidate
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If this isn't done, NewFrame won't re-create the font.
9 years ago
ocornut
2b3fb5c0f7
Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style ( #375 )
9 years ago
gzito
ba9c469ff0
no message
9 years ago
gzito
ebf4f1fa02
no message
9 years ago
gzito
79ca203850
Merge branch 'master' of https://github.com/ocornut/imgui
9 years ago
ocornut
5d53f37a5d
Examples: Possibly clarified the intent of imgui_impl_* files.
9 years ago
Nicolas Guillemot
509ac33abe
fix POSITION format (ImDrawVert::pos is 2D, not 4D)
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the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
9 years ago
gzito
50b25b6c75
Added example for the Marmalade platform
9 years ago
ocornut
a77e534ded
Examples: OpenGL2: Add msys2/mingw64 target ( #361 )
9 years ago
radius
a465b2b3d8
add msys2/mingw64 target
9 years ago