ocornut
2825eaa0be
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback ( #810 )
8 years ago
Kun Lin
aa0cb13aa4
Correct name for linking opengl3_example
...
According to glfw offcial site, linking `libglfw.3.dylib` etc should
use `-lglfw`.
Changed this made the compilation on my Mac successfully.
8 years ago
Gustav
08a9e78da5
fixed space issues
8 years ago
Håvard Mathisen
99b4f951b9
Fix Vulkan example for use when a depth buffer is active.
8 years ago
Gustav
5def10c3a0
Fixed OpenGL error when calling Shutdown without calling NewFrame
8 years ago
ocornut
5ae71aa04a
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
9 years ago
ocornut
3c384c2f10
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
9 years ago
ocornut
82768e05f3
Ignore list for Visual Studio
9 years ago
Marcell Kiss
4bc6a951fe
tabs to space, remove braces
9 years ago
Marcell Kiss
3234f81cb1
maxImageCount may be 0; add missing sType; change to 1 push constant range
9 years ago
Jamie Seward
0a1d456de1
Fix compile warnings in SDL examples
9 years ago
ocornut
d8dacd729b
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it ( #752 )
9 years ago
Jeongseok Lee
47911d92b2
Fix minor typo in examples/README.txt
9 years ago
ocornut
1349d0aacf
Examples: DirectX9: Removing spaces ( #663 )
9 years ago
Trezanik
790275eae2
Example: DirectX9: Backup and restore all state
9 years ago
ocornut
8a0d3b9628
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL ( #638 )
9 years ago
ocornut
2ef766a1ce
Examples: DirectX10: Apply depth-stencil state like DirectX11 example ( #640 , #636 )
9 years ago
ocornut
656b1e848c
Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write ( #640 , #636 )
9 years ago
ocornut
f4633d09ac
Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
9 years ago
ocornut
834bfe4af5
Examples: DirectX11: Fixed handle leak + minor coding style fix for #640
9 years ago
josiahmanson
5fe2cacd4d
DX11 example depth test
9 years ago
ocornut
c1da3e354e
Examples: SDL: Fixed unused variable warning on non-Windows platforms ( #626 )
9 years ago
ocornut
79ad22e1f2
Fixed various Clang -Weverything warnings ( #626 )
9 years ago
ocornut
f46c91f5ad
Examples: DirectX9: Removed dependency on dxguid.lib + remainder of d3dx9.lib ( #611 )
9 years ago
ocornut
731ff3d3f5
Examples: DirectX9: Removed dependency on dx3x9 (remainder) ( #611 )
9 years ago
ocornut
50df86985d
Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment ( #611 )
9 years ago
ocornut
bfb2dc2290
Examples: OpenGL3: Saving/restoring glActiveTexture() state ( #602 )
9 years ago
ocornut
c2c0b57e5e
Examples: OpenGL2: Extra comments ( #606 )
9 years ago
ocornut
559963e832
Examples: Apple/iOS: lowered xcode project deployment target from 10.7 to 10.11 ( #598 , #575 )
9 years ago
ocornut
1612ca071b
Examples: SDL: Initialize video+timer subsystem only.
9 years ago
ocornut
4466a7b3b0
Examples: DirectX9: save/restore some more device state.
9 years ago
omar
319e288eef
Update README.md
9 years ago
ocornut
71b981d05f
Examples: Apple: Readme tweaks ( #575 #247 )
9 years ago
James Chen
67b604412b
Remove local glfw3 lib for osx. (+1 squashed commit)
...
Squashed commits:
[34cc3b7] Adds osx example. (+6 squashed commits)
Squashed commits:
[20330f2] Uses glfw by brew install.
[0427861] Renames imguiex folder name to imguiex-ios
[f9e27e5] Renames ios_example to apple_example.
[44f8fe3] Updates the glfw header/library path.
[919f279] Renames target from imguiex to imguiex-ios since there is already a imguiex-osx target now.
[24395f5] Adds osx example.
9 years ago
ocornut
c1427de5b6
Examples: Libs: Update glfw binaries to glfw master.
9 years ago
ocornut
0e7b9b8284
Examples: Vulkan: Coding style tweaks.
9 years ago
ocornut
9c513d4443
Merge branch 'master' of https://github.com/Loftilus/imgui into Loftilus-master
9 years ago
ocornut
552246feed
Examples: DirectX10,DirectX11 : Minor renaming
9 years ago
ocornut
518f32ccfe
Examples: DirectX10: Save/restore state + minor cleanups ( #570 )
9 years ago
ocornut
90493f8add
Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570 )
9 years ago
ocornut
2942240072
Examples: DX11: Cleanup state backup/restore code ( #570 )
9 years ago
Nicolas Guillemot
d4d51a7802
capture and restore all state
9 years ago
ocornut
a6399f120f
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) ( #473 )
...
NB: Value not used.
9 years ago
ocornut
ae0c33c983
Examples: Links
9 years ago
ocornut
7661b1e778
Trim trailing spaces
9 years ago
ocornut
fdc4299c6c
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
9 years ago
ocornut
e6c2c1fcfd
Examples: SDL: Minor fixes to follow syntax of other examples ( #495 )
9 years ago
Nick Gravelyn
8a61c0afea
Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
9 years ago
Nick Gravelyn
a9b0abe493
Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window.
9 years ago
ocornut
04396ed7a9
FAQ and comments about the use of ImTextureID ( #562 , #561 , #521 , #510 , #497 , #475 ...)
9 years ago
Håvard Mathisen
1394616d9c
Vulkan Example: Some code layout changes.
9 years ago
Håvard Mathisen
4ea4fa3e73
Vulkan Example: Fix synchronization.
9 years ago
Håvard Mathisen
0ceddc29ff
Vulkan Example: Fix windows build.
9 years ago
Håvard Mathisen
4cbd316f01
Vulkan example.
9 years ago
ocornut
1dcb9c877d
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state ( #486 , #547 )
9 years ago
ocornut
2813a44dcc
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer ( #486 )
9 years ago
ocornut
9e86d0e225
Examples: SDL/OpenGL: Tabs to spaces
9 years ago
ocornut
87a6110994
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order ( #527 )
9 years ago
ocornut
07e379a950
Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures ( #521 )
9 years ago
ocornut
b8f86ec4bd
Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
9 years ago
ocornut
a81a5e5235
Commented Clang warning that's not compatible with all versions. Comments.
9 years ago
ocornut
9e8795f4e2
Examples: Added extra comments
9 years ago
ocornut
31fe006c85
Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
9 years ago
ocornut
6277ffe00f
Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
9 years ago
ocornut
49fb7364b5
Examples: SDL2+OpenGL3: Fix context creation options ( #468 , #463 )
9 years ago
ocornut
3aa4a108ed
Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX ( #463 )
9 years ago
ocornut
217a6c875a
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens ( #441 )
...
Fix for 980ca286fe
9 years ago
ocornut
bf83ac8b55
Examples: Fixed msvc batch files from warning.
9 years ago
ocornut
9596e6f794
Examples: DirectX10: Minor tweaks, updated to latest example changes ( #424 )
9 years ago
ocornut
dadd03fc11
Examples: DirectX10: Fix warning, disable debug device, add ignore list ( #424 )
9 years ago
Julian Bosch
32c1a3e46c
Removed d3d11 references
9 years ago
Julian Bosch
1f3a0e78cc
Ported d3d11 renderer to d3d10
9 years ago
omar
fe2972e8b2
Merge pull request #420 from RaptorFactor/master
...
Examples: DX11: Compile shaders with lower features levels.
9 years ago
Joshua Boyce
6adf644448
Allow DX11 renderer to be used with devices with lower feature levels.
9 years ago
ocornut
1b7aee7b9d
Examples: DX11: Remove debug flag ( #415 )
9 years ago
ocornut
6cee2fca94
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
...
+ Standardized comments.
9 years ago
ocornut
94ec3d534e
Examples: Header comments.
9 years ago
ocornut
6800939e73
Examples: Header comments.
9 years ago
ocornut
5c52e9ec0d
Examples: Clarified comments. Removed font merging example from comments.
9 years ago
ocornut
d673db3092
Examples: Added README into the Visual Studio solution to people are less likely to miss it.
9 years ago
ocornut
9735563b65
Additional comments for new users
9 years ago
zryan3
aa6cb32bd4
fixed text referencing GLFW library in SDL examples
9 years ago
ocornut
83e6cfbec0
Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp ( #399 )
9 years ago
ocornut
dc86a8a0bf
Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler ( #411 )
9 years ago
ocornut
38cfdafbaf
Examples: SDL/OpenGL3: Added -ldl to Linux command-line ( #411 )
9 years ago
ocornut
e2ecc02e02
Examples: Updated README
9 years ago
ocornut
899cb3b4e9
Examples: SDL+OpenGL3: Fixed readme ( #356 )
9 years ago
ocornut
ab7e91b65e
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example ( #356 )
9 years ago
ocornut
9d0caa2e66
Examples: SDL+OpenGL3: Using glew like existing example + renaming ( #356 )
9 years ago
ocornut
624adb1b23
Tweak build batch files and readmes
9 years ago
ocornut
9a8cbf128d
Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation
9 years ago
ocornut
f87deff0f3
Moving stdlib.h include outside of imgui.h ( #405 )
9 years ago
ocornut
3b2fdf27a8
Examples: Added /Zi (output debug information) in build_win32.bat files
9 years ago
ocornut
1d76890526
Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
9 years ago
ocornut
e46c7b70eb
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
9 years ago
ocornut
0a23e2c832
Tabs to spaces
9 years ago
ocornut
980ca286fe
Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. ( fix #392 )
9 years ago
ocornut
e858d229a0
Examples: update all examples with same comment ( #389 )
9 years ago
Doug Binks
e1bc0dd7d5
Font merge demo and documentation minor additions.
...
Clarifies the lifetime requirements for the ranges parameter for AddFont* functions.
9 years ago
Gargaj
e4d916a4b3
NULL out font texture on invalidate
...
If this isn't done, NewFrame won't re-create the font.
9 years ago