3474 Commits (63d47e8328db78784c99685ee3b9f1e57e6a1aff)
 

Author SHA1 Message Date
omar 63d47e8328 Drag and Drop: Increased payload type string to 12 characters instead of 8.(#143) 7 years ago
omar 932d3f0198 NewFrame(): Added an assert to detect incorrect filling of the io.KeyMap[] array earlier. (#1555) + comments. 7 years ago
omar 60d5dc7902 Examples: SDL: Fixed mapping of Insert key (#1555, fix bug introduced in #1541) 7 years ago
omar d1f726cd9d Comments about Begin/End pair and handling of return value. 7 years ago
omar cc15512bfc InputText: Minor tweak. 7 years ago
omar 7ccbb765e2 InputText: Cursor X position not lost when clicking outside on an item that's submitted after the InputText(). It was only noticeable when restoring focus programmatically. (#1418, #1554) 7 years ago
omar 28a76af185 Internal: DrawData: Tidying, renaming. 7 years ago
omar 1182174d81 Internals: DrawData: We don't need an intermediate layer for popups. 7 years ago
omar 0c06b43e6b Metrics: Tweaks to hover-window-drawlist to see window bounding box. 7 years ago
omar 038453258e Internals: DrawData: Refactored chunks into a ImDrawDataBuilder we can reuse. 7 years ago
omar 061d8df033 MIssing IMGUI_API for a type with non-inline methods. 7 years ago
omar 06eef2ce6f Internals: DrawData: renamed fields only (committing separately so that next commit is less nosiy). 7 years ago
omar 514d30d8cd MovingWindow: Track click offset based on MovingWindow and not its RootWindow. Followup to 3849bb4470. Comments + adding a local to ease patch #1345. 7 years ago
omar 8b432cf590
Merge pull request #1551 from Crunkle/master
Fix incorrect header name on Linux MinGW systems.
7 years ago
Crunkle daa38f2ad0 Fix cross compilers 7 years ago
omar 1493de4f81 Internals: Merge of harmless stuff from Navigation stuff. Added GetHoveredID() internal helper. 7 years ago
omar 16285603f2 Internals: Initializing fields in same order as declaration order + fixed uninitialized DragDropAcceptIdCurrRectSurface (was harmless) 7 years ago
omar cc173d7619 Begin: FIx previous commit - no need to call on collapsed window. Handle manual resize (grip, border, gamepad) before setting up window DrawList main clipping rectangle. Sane (and required for viewport code). (#822, #1542) 7 years ago
omar 5e9ae92ae9 Begin: Handle manual resize (grip, border, gamepad) before setting up window DrawList main clipping rectangle. Sane (and required for viewport code). (#822, #1542) 7 years ago
omar 6a1011cf53 MovingWindow: Proper fix for 651538e attempt, without altering MovingWindow which has side-effects. Clicking on a window with the ImGuiWIndowFlags_NoMove flags takes an ActiveId so we can't hover something else. (ref #1381, #1337) 7 years ago
omar b74f24c3e5 Revert "Clicking on a window with the ImGuiWIndowFlags_NoMove flags takes an ActiveId so we can't hover something else. (ref #1381, #1337)"
This reverts commit 651538e13b.
7 years ago
omar 7d2a068dea Begin: Shuffling bits of code around. 7 years ago
omar 651538e13b Clicking on a window with the ImGuiWIndowFlags_NoMove flags takes an ActiveId so we can't hover something else. (ref #1381, #1337) 7 years ago
omar a8bbb0b7dd Demo: Using IM_COL32() instead of ImColor() in ImDrawList centric contexts. 7 years ago
omar 12aa3cb09e Demo: Tweaks format. 7 years ago
omar 398a4e1865 Made obsolete IsAnyWindowHovered()/IsAnyWindowFocused() static inline. static only tends to trigger warnings. (#1382) 7 years ago
omar a63fbbca8b Added ImGuiHoveredFlags_AnyWindow, ImGuiFocusedFlags_AnyWindow. Obsoleted IsAnyWindowHovered()/IsAnyWindowFocused() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow)/IsWindowFocused(ImGuiFocusedFlags_AnyWindow). Added to demo. (#1382) 7 years ago
omar 1eee10778b Internals: Begin: Refactor some code into an UpdateManualResize() function. 7 years ago
omar 483f9b0d07 Internals: Begin: Moved DrawList setup code below, the viewport system will need to push the outer clipping rectangle as late as possible. 7 years ago
omar 6c583315e6 Begin: Moving some code around for the benefits of the wip viewport branch. 7 years ago
omar f610e25682 Internals: Using ImFloor().when appropriate. 7 years ago
omar 0cabd81071 Internals: Rect: Added ClipWillFull helper + comments on variations. 7 years ago
omar 92d75c44bc Internals: ImVec2 versions of ImMin, ImMax inline float version for a faster full-on-debug-no-inline experience. 7 years ago
omar 933ee6cd5d InputText: Added alternative clipboard shortcuts: Shift+Delete (cut), Ctrl+Insert (copy), Shift+Insert (paste). (#1541) 7 years ago
omar fd4d63a0c5 InputText: Moved code for checking clipboard shortcut so we can expand on it. (#1541) 7 years ago
omar ce95b84825 Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541) 7 years ago
omar 39cb56c39e Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 (#1466) 7 years ago
omar 7484c63449 Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (#1466, #1504) 7 years ago
omar 168200f915 Popups: Comments, reorganize bits of the header section, renamed parameters. 7 years ago
omar a8e5542d78 BeginPopup: Exposed extra_flags publicly. (#1533) 7 years ago
omar 3fc7cf190d OpenPopup(): Always reopen existing popup. Removed OpenPopupEx() bool reopen_existing which is always true. This also makes the public API on par with OpenPopupEx(). (#1497, #1533) 7 years ago
omar deab2ab015 Popups: Gently handle the user mistakenly calling OpenPopup() every frame. (when reopen_existing is true). (#1497) 7 years ago
omar 69ff65f054 Internals: Popup: Renaming fields. 7 years ago
omar 3678307cd9 Popup, Menus: Tweaks and comments. 7 years ago
omar 369189b675 Internals: Popup: Explicitely setting up ImGuiPopupRef reduces confusion. 7 years ago
omar e09852fc49 Popups: Revert aca23fd3f0 (Oct 20, 2017). Because 1) I can't seem to find a default. 2) The if is definitively faulty and would have been all true. 3) It looks like possibly the following commit 6ab737a4bb could have made this unnecessary. Not absolutly certain. (~#439) 7 years ago
omar 63e4677b81 Popup: BeginPopupContextItem(), BeginPopupContextWindow(), BeginPopupContextVoid(), OpenPopupOnItemClick() all react on mouse release instead of mouse click. Note that they don't use the full ButtonBehavior() or tracking aabb on both click and release. Applications I've tried seems to behave inconsistently there but on-release-without-tracking is both fairly common and doesn't require extra code for the id tracking. (~#439) 7 years ago
omar c337cdcfd3 Internal: ButtonBehavior: Tweak to update g.ActiveIdClickOffset more consistently 7 years ago
omar d730a763f6 Internal: Reworked FocusFrontMostActiveWindow() so it fits the Nav branch usage as well. 7 years ago
omar a34490239c Internals: Popup: Separating MousePosOnOpen and PopupPosOnOpen. They are equal in the master branch but different in the navigation branch. 7 years ago