omar
e0c0e53edf
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
5 years ago
omar
a2f3dcfc97
Added comment about SDL and SDL_INIT_GAMECONTROLLER. ( #2809 )
5 years ago
omar
c262276988
Version 1.74 WIP
5 years ago
Konstantin Podsvirov
f0f5301612
Backends: OpenGL3: Commented out extra tokens at end of #else directive ( #2804 )
5 years ago
omar
6994bf10bc
Merge branch 'master' into docking + fix for RenderMouseCursor()
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_draw.cpp
# imgui_internal.h
5 years ago
omar
d5efe16157
Version 1.73
5 years ago
omar
97691643b7
Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3
( #2798 )
5 years ago
osheriff
44cd8e39da
Automatically include the available gl loader header
5 years ago
omar
3233d85d2f
Merge branch 'master' into docking
5 years ago
omar
f7468d05fe
Fixed mouse event forwarding in macos example ( #2710 , #1961 )
5 years ago
omar
cf98290873
Backends: DirectX9: Workaround for windows not refreshing when main viewport has no draw call. ( #2560 )
5 years ago
omar
575df6f192
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_draw.cpp
# imgui_internal.h
5 years ago
NeroBurner
e7e88ed413
Examples: SDL/GLFW + OpenGL3: Fixes for Makefile ( #2774 )
...
- append CXXFLAGS instead of overwriting them
- add glad.c build rule
5 years ago
omar
cc288e073c
Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted.
5 years ago
omar
a4af3cc814
Viewport, GLFW: Fix for #2756 under Windows.
5 years ago
Rokas Kupstys
a89a3cd2f1
Viewports, GLFW: Fix window having incorrect size after uncollapse. Issue manifests on Linux when window is in it's own viewport. ( #2756 , #2117 )
5 years ago
Rokas Kupstys
09780b8b3d
Viewport: Fix setting window size on macos (glfw). ( #2767 , #2117 )
...
MacOS positions windows by their bottom-left corner why the rest of the world (including imgui) position windows by the top-left corner. This created an issue where collapsing imgui window would cause window header to remain at the bottom the full window rect. Likewise resizing window by using sizing handle caused window to grow upwards when we tried to expand window downwards.
This workaround moves window to the opposite direction by the delta of size change creating an illusion that windows are positioned by their top-left corner.
5 years ago
omar
e1fca8d982
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
5 years ago
omar
a856c670c1
TabBar: fixed single-tab not shrinking their width down.
...
+ minor typo fixes (#2738 )
5 years ago
omar
aedcd2fb1a
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_dx11.cpp
# imgui.cpp
5 years ago
Matthias Moulin
2e756d5b47
Explicit narrowing cast from size_t to UINT ( #2726 )
...
Clang: `non-constant-expression cannot be narrowed from type 'size_t' (aka 'unsigned long long') to 'UINT' (aka 'unsigned int') in initializer list [-Wc++11-narrowing]`
5 years ago
Vilya Harvey
62143dff64
Backends: Vulkan: Added support for specifying multisample count. ( #2705 , #2706 )
6 years ago
omar
6cf4743f17
Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count, would generally make the debug layer complain (Added in 1.72).
6 years ago
omar
f624455d7b
Version 1.73 WIP
6 years ago
omar
b8d8355f10
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
6 years ago
omar
6a0d0dab5a
Version 1.72b (patch for nav)
6 years ago
omar
9183e7c426
Version 1.73 WIP
6 years ago
Chris Savoie
949a9fa2cb
Vulkan: Fix crash when viewports are disabled and memory leak on shutdown. ( #2698 )
6 years ago
omar
a1164399b0
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
6 years ago
omar
ecb9b1e2eb
Version 1.72
6 years ago
omar
0e6a096afd
Docking: Renamed io.ConfigDockingTabBarOnSingleWindows to io.ConfigDockingAlwaysTabBar. ( #2109 )
...
Added ImGuiWindowClass::DockingAlwaysTabBar to set on individual windows.
6 years ago
omar
9cda3035fd
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# imgui.cpp
6 years ago
omar
cbd5a21fb0
Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer.
...
Backends: DX11: Clear Hull Shader, Domain Shader, Compute Shader before rendering. Not backing/restoring them.
6 years ago
omar
29d9394a41
OSX: Disabled default native Mac clipboard copy/paste implementation in core library (added in 1.71), because it needs application to be linked with '-framework ApplicationServices'. It can be explicitly enabled back by using '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h. Re-added equivalent using NSPasteboard api in the imgui_impl_osx.mm experimental back-end. ( #2546 )
6 years ago
omar
f0348ddffc
Amend 0f86116
, renamed to ImGuiKey_KeyPadEnter Changelog.. ( #2677 , #2005 )
6 years ago
Aaron Cooper
0f86116a69
Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
6 years ago
omar
adbbd17cb6
Addendum to #2635 . Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. ( #1542 )
6 years ago
Vincent Hamm
3e8eebfbec
Viewport: Added PlatformHandleRaw. Update SDL+DX11 example. ( #1542 , #2635 )
6 years ago
omar
2cbc0f1287
Restore SLN which in Docking branch includes more projects.
6 years ago
omar
e2c1f0a7cd
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
6 years ago
omar
516c3dee80
Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. ( #2632 )
6 years ago
Vincent Hamm
cc4d76cc23
Implement SDL/dx11 sample
6 years ago
Vincent Hamm
342751c89e
Fiedx OpenGL ES 3.0 include for iOS and tvOS ( #2631 )
6 years ago
omar
b27fd87177
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
6 years ago
omar
5286ecb8a7
Version 1.72 WIP
6 years ago
omar
d3d998a885
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/README.txt
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
6 years ago
omar
2da1c66d15
Version 1.71 + comments
6 years ago
omar
4597632662
Readme, comments, dear imgui prefixes
6 years ago
omar
63310acd58
Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar.
6 years ago
omar
431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
6 years ago
omar
480d57e6a2
Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. ( #38 , #103 , #1172 , #1231 , #2489 )"
...
This reverts commit 597c024904
.
6 years ago
omar
597c024904
Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. ( #38 , #103 , #1172 , #1231 , #2489 )
6 years ago
omar
cc48f1e5dd
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_metal.h
# examples/imgui_impl_metal.mm
6 years ago
omar
c3d600abed
Fixed imgui_impl_opengl3 broken in previous few commits. ( #2591 , #2593 , #2594 )
6 years ago
Max Thrun
ed79b4d22e
Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 , #2592 )
6 years ago
omar
8dc04a4c9f
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.h
# imgui_demo.cpp
6 years ago
omar
7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. ( #2591 ) + Fix OpenGL3 code missing flag.
6 years ago
omar
c72040a715
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx11.h
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_dx9.h
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# examples/imgui_impl_osx.h
# examples/imgui_impl_osx.mm
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
6 years ago
omar
b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 )
6 years ago
omar
2742663ad2
Changelog, minor tweaks. ( #2585 )
6 years ago
actboy168
c0e690318a
Examples: imgui_impl_osx: Added mouse cursor support. ( #2585 , #1873 )
6 years ago
Mario Botsch
affa7e2422
Examples: imgui_impl_opengl3: Fix empty printout on shader load. ( #2584 )
...
Fixed minor bug in CheckShader and CheckProgram
The log_length reported by
glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length)
will at least return 1, since the string delimiter is also counted.
The old version would always print and empty string to stderr. This is annoying in the emscripten port, since it prints a red error message to the Javascript console. The new version fixes this behavior.
6 years ago
omar
04022114d9
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
6 years ago
omar
31e3e861ef
Update changelog, comments, made empty/no-text clipboard return NULL as with other implementation. Minor style tweaks. ( #2546 )
...
Fixed IMGUI_DISABLE_WIN32_FUNCTIONS not disabling IME code.
6 years ago
Andrew Willmott
02de498a41
Add native mac copy/paste support to match win32 ( #2546 )
6 years ago
omar
4158cba1ff
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
6 years ago
Alzathar
02d6d2d487
Platform Binding for GLFW updated with the release of GLFW 3.3 ( #2547 )
...
* With the release of GLFW 3.3, it is now possible to detect correctly monitors working area (see GLFW_HAS_MONITOR_WORK_AREA). GLFW 3.3 also introduced the window hint GLFW_FOCUS_ON_SHOW. This fixed the case where a new created window (viewport) takes the focus even if not visible.
* Disable a GLFW 3.2 windows hack when GLFW 3.3 is detected (related to window focused when shown).
6 years ago
omar
ef13d95466
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
...
Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(), the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode support. (#2538 , #2541 )
6 years ago
omar
835a8b2c9b
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
6 years ago
omar
42fc563fed
Version 1.71 WIP + fixed minor typo
6 years ago
omar
d1d5075b66
Version 1.70
6 years ago
omar
e6c982509d
Examples: DirectX9: Fixes for multi-viewports. Avoid using a depth/stencil target for secondary viewport. ( #2520 , #2502 )
6 years ago
omar
9ddb8493d5
Examples: DirectX9: Fixes for multi-viewports, destroying all swap chains. ( #2520 , #2502 )
6 years ago
omar
76e61958fd
Merge branch 'master' into docking
...
# Conflicts:
# examples/README.txt
# examples/imgui_impl_dx9.cpp
# imgui.cpp
# imgui.h
6 years ago
omar
d88121ff5b
Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524
6 years ago
omar
6c196cf432
Examples Readme and Changelog tweaks, added #2527 , re-ordered examples/README alphabetically.
6 years ago
Max Thrun
5ecc9d5865
Examples: Metal: Add GLFW+Metal example
6 years ago
ibachar
4f22a45cb5
Removed git merge leftovers
6 years ago
omar
825b61e4ba
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_vulkan.cpp
# imgui.cpp
6 years ago
omar
ae405b83a4
Examples: Added missing per-renderer local changelogs. ( #2037 , #1639 , #2452 )
6 years ago
Max Thrun
7c6ba3a1da
ImDrawCallback_ResetRenderState: Added Metal.
6 years ago
omar
5c1cd5c8c7
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. ( #2037 , #1639 , #2452 )
6 years ago
omar
a649d904d7
Examples: Emscripten: Fixed not enabling Docking and Nav by default. ( #2494 )
6 years ago
omar
dfb82d5c22
Merge branch 'master' into docking
...
# Conflicts:
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_sdl.h
# imgui.cpp
6 years ago
omar
1ca6e5b59f
Examples: Glut: Added note about missing cursor support. ( #2375 , #2465 )
6 years ago
omar
6789ea3482
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. ( #2509 , #2484 ).
6 years ago
David Amador
994a92d79d
Added support to use controllers via SDL_GameController. ( #2509 )
...
Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag
6 years ago
omar
f159eb35fb
Examples: SDL: Removed unused code. ( #2484 )
6 years ago
omar
03b64defa5
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
6 years ago
Andre Weissflog
74a3878be4
emscripten: replace shell_minimal.html with 'soft fullscreen' version
6 years ago
omar
1f25cdd6b4
Clarified asserts comments + todo entries. ( #2500 )
6 years ago
omar
655ebe4eaf
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
6 years ago
omar
8130fd9816
Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). ( #2496 )
6 years ago
omar
1fe6533192
Examples: Emscripten: Tweaks for size. ( #2494 )
6 years ago
omar
b89202824e
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_sdl.cpp
6 years ago
omar
35cbf9c052
Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
6 years ago
omar
eeea7da3d0
Examples: Emscripten: Fixed error in shell template. ( #2494 )
6 years ago
omar
c1848b185c
Examples: Emscripten: Switched to WebGL1/ES2, Added Changelog, Updated links, Added ignore list, Fixed warning with older versions. Removed reliance on C++11 (would warn on some compiler). Improved html template, removed undesirable options, reduced log size. Tweaked main.cpp. ( #2494 )
6 years ago
omar
882d480b5e
Examples: Removed unused variable (will be used in docking branch tho, undo when merging!)
6 years ago
Nicolas "Pixel" Noble
a936d0669c
Adding standalone Emscripten example.
6 years ago
omar
328e4fa7e7
Merge branch 'master' into docking
...
# Conflicts:
# imgui_demo.cpp
6 years ago
omar
b8fe0df7df
Examples: Null: Added Makefile.
6 years ago
omar
cf029b3e1c
Merge branch 'master' into docking
6 years ago
omar
42423d5ea4
Examples: Makefile: Tweaks so they are more consistent with each others. Added -g./opt/local includes for MacPorts on Mac OS X. ( #297 )
6 years ago
omar
1295205cd4
Examples: Vulkan: Fixed warnings. ( #2480 )
6 years ago
omar
7056032483
Merge branch 'vulkan_fix_docking' into docking
6 years ago
omar
50ceb25003
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_vulkan.cpp
6 years ago
omar
c43dab2414
Vulkan: Fix not incrementing semaphore index. ( #2472 , #2071 )
6 years ago
omar
9c364b16ff
Merge branch 'vulkan_fix_master' into vulkan_fix_docking
6 years ago
omar
e099a7dc74
Vulkan: Bits. Using IM_ALLOC/IM_FREE instead of new[] / delete[].
6 years ago
omar
d61caf5714
Vulkan, Viewports: ImGui_ImplVulkan_RenderDrawData and renderer back-end automatically manage ImGui_ImplVulkanH_WindowRenderBuffers for each viewports so user doesn't have to do it. ( #2461 , #2348 , #2378 , #2097 )
6 years ago
omar
e70f866ed2
Merge branch 'vulkan_fix_master' into vulkan_fix_docking (WARNING: as is the validation layer will error on same vertex/index buffer being used for all frames)
...
# Conflicts:
# examples/imgui_impl_vulkan.cpp
# examples/imgui_impl_vulkan.h
6 years ago
omar
6bc47dfe48
Vulkan: Removed superfluous vkInstance parameters being passed along.
6 years ago
omar
452047c7ca
Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally.
6 years ago
omar
ec76722d2d
Vulkan: Added ImageCount to InitInfo structure (!= MinImageCount) will be needed for viewports. Renamed FramesQueueSize -> ImageCount. ( #2472 , #2071 )
6 years ago
MindSpunk
a45840746e
Vulkan, Viewports: Fix for resizing viewport windows crashing. ( #2472 )
6 years ago
MindSpunk
9acb158990
Vulkan, Viewports: Fix for resizing viewport windows crashing. ( #2472 )
6 years ago
omar
1ba79baab5
Vulkan, Viewports: Fixed ImGui_ImplVulkan_SetWindowSize() not recreating command-buffers, fence etc. ( #2472 , #2461 , #2071 )
6 years ago
omar
01de69de36
Vulkan: Note for unsupported feature with multi-viewports. ( #2071 )
6 years ago
omar
8ec24036d7
Vulkan: Viewports: Removed redundant field.
6 years ago
omar
29269d2aa8
Merge branch 'vulkan_fix_master' into vulkan_fix_docking
...
# Conflicts:
# examples/imgui_impl_vulkan.cpp
6 years ago
omar
0034e65c26
Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp.
6 years ago
omar
4f54a527ab
Vulkan: Renaming, we want InitInfo to source MinImageCount which is the "source" value (so viewport creation can use this). Made ImGui_ImplVulkan_DestroyFrameRenderBuffers public. ( #2071 )
6 years ago
omar
86f5945f49
Vulkan: Storing user info into a single g_VulkanInitInfo structure to simplify code.
6 years ago
omar
66f4be2e13
Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. ( #2461 , #2348 , #2378 , #2097 , #2071 , #1677 )
6 years ago
omar
6bf981c85c
Vulkan: More renaming. Comments.
6 years ago
omar
f586764cdd
Examples: Vulkan: Merged helpers into ImGui_ImplVulkanH_CreateWindowData. Removed ImGui_ImplVulkan_InvalidateFrameDeviceObjects from API. Comments. ( #2071 )
6 years ago
omar
54b8a65d9e
Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. ( #2071 )
6 years ago
omar
317859a3da
Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). ( #2071 )
6 years ago
omar
c7eef99a33
Examples: Vulkan: Fixed tabs->space, removed extraneous braces and empty lines. ( #2071 )
6 years ago
MindSpunk
b88a3b2711
Examples: Vulkan: Added calls to supports runtime changing back buffer count. ( #2071 )
6 years ago
omar
43a85dd02e
Merge branch 'master' into docking
6 years ago
omar
1c3311e4d6
Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
6 years ago
omar
fc52364652
Tabs to Spaces, comments.
6 years ago
omar
cdb109f617
Renamed freeglut vcxproj files + Comments, Changelog ( #2465 )
6 years ago
Andrew Willmott
ece322ff12
freeglut -> glut rename
6 years ago
Andrew Willmott
3fad375f5f
ifdef freeglut extensions properly
6 years ago
Andrew Willmott
81f70e5b7c
Fixups for OSX
6 years ago
Andrew Willmott
a402f5b9a9
Add makefile for freeglut
6 years ago
omar
5c4cc370bb
Examples: Vulkan: Added shader sources/references in the .cpp source.
6 years ago
omar
49fb8e6c45
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl3.cpp
6 years ago
omar
da035ced97
InputText, Examples/SDL: Emulate \t input if back-end doesn't provide it. ( #1336 , #2467 )
...
+ Fix some output filename in SDL build batch files.
6 years ago
omar
e3cd6b1cbb
Examples: Vulkan: Using IM_ARRAYSIZE() where possible.
6 years ago
omar
3a737e665a
Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int). + demo typo
6 years ago
omar
e21bbee311
Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). FreeType: Fixed suggested code to not require an initial build call.. ( #2454 )
6 years ago
omar
163779da51
Examples: DirectX12: Various tidying up.
6 years ago
omar
512d39d031
Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop.
6 years ago
omar
a33d45d7cd
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
6 years ago
omar
20188b19d6
Comments ( #2441 ) + Freeglut fixes ( #2430 )
6 years ago
omar
9350158d61
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
6 years ago
omar
221bf93a55
Comments, todo list, remove trailing spaces.
6 years ago
omar
ff03ae503b
Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early, and help users understand what they are missing. ( #2421 )
6 years ago
omar
cf2c52282d
Version 1.70 WIP
6 years ago
omar
b1af4d36ce
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
6 years ago
omar
55c02099c5
Version 1.69, comments, typos
6 years ago
omar
a26085ed53
Internals: Fixed Navigation from reaching ImGuiItemFlags_Disabled items ( #211 ) + Examples comments
6 years ago
omar
9afb849e16
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
6 years ago
omar
cfa8f672f6
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) ( #2416 )
6 years ago
omar
f7db4fad31
Merge branch 'master' into docking
...
# Conflicts:
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
6 years ago
omar
6767b0a1b0
Examples: Win32+DirectX: moved helper functions below main.
6 years ago
omar
3eedb542a6
Viewports: Renamed ConfigViewportsNoParent to ConfigViewportsNoDefaultParent. Fix outdated comments in examples.
6 years ago
Bruce Mitchener
b5d57a6615
Fix typos. ( #2413 )
6 years ago
Gilad Reich
0a6c5bc234
Examples: DirectX9: Added support for multi-viewport ( #2394 )
6 years ago
omar
e91d275b10
Merge branch 'master' into docking
...
# Conflicts:
# imgui_demo.cpp
6 years ago
omar
510342f024
Examples: DirectX9: Minor changes to match the other DirectX examples more closely. ( #2394 )
6 years ago
omar
49eb5f0280
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_opengl3.cpp
6 years ago
omar
beb3062dc5
Examples: OpenGL: Fix to be able to run on ES 2.0 / WebGL 1.0. [@rmitton, @gabrielcuvillier]
6 years ago
omar
9d1a392d7d
Examples: OpenGL: Comments about versions and loaders. ( #2393 , #2351 )
6 years ago
Richard Mitton
7a536f1bd2
Examples + Viewport: GLFW: context wasn't set when using multiple windows. ( #2392 )
6 years ago
omar
ff0c6c2bde
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
6 years ago
omar
75641926e1
Merge branch 'allegro-touch' of https://github.com/dos1/imgui into dos1-allegro-touch
...
# Conflicts:
# examples/imgui_impl_allegro5.cpp
6 years ago
omar
87ded34f9f
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui_widgets.cpp
6 years ago
omar
2068dd509c
Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if the OpenGL headers/loader happens to define the value. ( #2366 , #2186 )
6 years ago
omar
d0c98bf880
Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
6 years ago
omar
ff0f9aa856
Comments for Linux/Mac ( #2117 )
6 years ago
omar
5bf9029bf9
Merge branch 'master' into docking
6 years ago
omar
d972533d09
Examples: Vulkan: Rewrote scissor processing to match other examples more closely. Removed extraneous +1 of scissor extent height.
6 years ago
omar
dd14adc731
Examples: Vulkan: Support draw_data->FramebufferScale correctly matching a79785c
for on Metal/GL2/GL3. ( #2306 , #1676 )
6 years ago
omar
f977871854
ImFont: Minor adjustment to the structure.
...
Examples: Removed unused variable.
6 years ago
omar
09c9bf2edb
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
6 years ago
omar
93d1179805
Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency.
...
Added more link to nothing's oversample document. Spacing bits.
6 years ago
omar
b46076458c
Examples: Win32: Removed unused code left-over from merge e9c625a1dc
6 years ago
omar
8691b56136
Merge branch 'master' into docking
6 years ago
omar
cc80d8e118
Examples: Metal: Compilation fix.
6 years ago
omar
169e3981fd
Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.
6 years ago
omar
7f6a025c93
Viewport: SDL: Inherit SDL_WINDOW_ALLOW_HIGHDPI flag from main viewport. ( #2306 )
6 years ago
omar
2cada3c143
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_widgets.cpp
6 years ago
omar
d16dbc5b87
Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. ( #2306 , #1676 ) [@rasky]
6 years ago
omar
a79785c0b9
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
...
This is to allow render functions being written without pulling any data from ImGuiIO, allowing incoming multi-viewport feature to behave on Retina display and with multiple displays. If you are not using a custom binding, please update your render function code ahead of time, and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306 , #1676 )
Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch, this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. (#2306 ) Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale.
Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles.
6 years ago
Omar Cornut
ef7940699e
Examples: Metal: Removed unnecessary loop. Fixed OSX Clang warning in imstb_truetype. ( #1929 , #1873 )
6 years ago
omar
4a3a895be9
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
6 years ago
omar
f366828dd2
Minor tweaks to reduce false positive of PVS Studio static analyzer.
6 years ago
omar
f6fbb99a9c
Examples: SDL: Fix for Emscripten/Android/iOS on Docking branch.
6 years ago
omar
7227454dca
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui.h
6 years ago
omar
03b0266b59
Examples: Made imgui_impl_win32 drag gdi32.lib for GetDeviceCaps(). ( #2327 )
6 years ago
omar
5fc6899dc2
Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). ( #2329 ) [@BrutPitt]
6 years ago
omar
e1143377c2
Viewport: Added ImGuiViewportFlags_NoFocusOnClick + support in imgui_impl_win32. Made windows with no decoration always set the _NoFocus flags. ( #1542 , #2117 )
...
Fix e.g. clicking on protruding combo box stealing highlight from parent window with decoration.
6 years ago
omar
13a5f5ba8b
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
6 years ago
omar
ab9cd44c89
Examples: DirectX9: Fix Clang warning.
6 years ago
omar
0947fa3de0
Merge branch 'viewport' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
6 years ago
omar
cb9a6b8a8b
Merge branch 'master' into viewport
...
# Conflicts:
# examples/README.txt
# imgui.cpp
6 years ago
omar
54ba8a643e
Removed trailing spaces from text files. ( #2038 , #2299 )
6 years ago
omar
f94af2f5c5
Merge branch 'viewport' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_draw.cpp
6 years ago
omar
8079344cee
Merge branch 'master' into viewport
...
# Conflicts:
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_vulkan.h
# imgui.cpp
6 years ago
omar
259f3c78a2
Examples: OpenGL2: Added (yet another) comment/instruction against using opengl2 with modern OpenGL. ( #2297 )
6 years ago
omar
2c38b32db1
Removed trailing spaces ( #2038 , #2299 )
6 years ago
omar
82e31d34f0
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_win32.cpp
6 years ago
omar
295ada0364
Examples: Win32: Using wc.lpszClassName instead of duplicating the literal. + tweak README format.
6 years ago
omar
b8020032f9
Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. ( #2264 )
6 years ago
omar
acdb4823dd
Examples: Win32: Fix for older Windows SDK.
6 years ago
omar
b5144e477f
Merge branch 'viewport' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
6 years ago
omar
e9c625a1dc
Merge branch 'master' into viewport
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_win32.cpp
# imgui_demo.cpp
6 years ago
omar
872477548b
Examples: Win32: Using IsChild() to be compatible with windows created within a parent. ( #1951 , #2087 , #2156 , #2232 )
6 years ago
Gilad Reich
14c40242db
Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. ( #2288 , #2290 )
6 years ago
omar
882f1bc135
Examples: DirectX12: Targeting 10.0.14393.0 instead of 10.0.16299.0 (available on AppVeyor, and higher version doesn't seem necessary).
6 years ago
omar
8a45c56c2c
Merge branch 'viewport' into docking
6 years ago
omar
9391a97fbf
Merge branch 'master' into viewport
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
6 years ago
omar
f435aa193b
Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
6 years ago
omar
133f112af0
Examples: Win32: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created in a different thread. ( #1951 , #2087 , #2156 , #2232 ) [many people]
6 years ago
omar
6b32570644
Merge branch 'viewport' into docking
...
# Conflicts:
# imgui_internal.h
# imgui_widgets.cpp
6 years ago
omar
5af930f97a
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
6 years ago
DomRe
4483320f0a
Examples: Allegro 5: Properly destroy all globals on shutdown. ( #2262 )
6 years ago
Alzathar
25ac85f15d
Examples: Downgrading projects to xcode 9.2 (maybe 8.0) ( #2134 )
...
* example_apple_opengl2: The deployment target was set to 10.12 from XCode 9.2.
* imgui_impl_metal: header not found by XCode 9.2.
* example_apple_metal: The deployment target was set to 10.12 from XCode 9.2.
6 years ago
omar
ce1626a51e
Merge branch 'viewport' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
6 years ago
omar
0cabe4dedf
Viewport: Added ImGuiWindowClass / SetNextWindowClass() (concept imported from Docking ImGuiDockFamily), which currently allows to overwrite viewport flags on a per-window basis. Exposed FindViewportByID(). Win32: Support for ParentViewportId. ( #1542 )
6 years ago
omar
cfcad42b89
Viewport: Win32: Workaround to the fact that ::WindowFromPoint() seems to return Windows using ImGuiViewportFlags_NoInputs / HTTRANSPARENT when dragging nearby the platform title bar. This is to allow using platform decoration. I don't understand this well atm. ( #1542 )
6 years ago
omar
4a6f95acc8
Viewport: Added Platform_UpdateWindow hook for general purpose: Rework Win32 code to reflect viewport flags changes into Win32 while the window is active.
6 years ago
omar
951c9dd68b
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_sdl.cpp
6 years ago
omar
d9a4cbc429
Examples: Comments about GLFW/SDL versions
6 years ago
omar
a9a60a24c1
Tweaked asserts
6 years ago
omar
a71d3c8cb3
Viewport: Misc comments following user feedbacks..
6 years ago
omar
238321c159
Fix merge in Docking branch, remove ConfigDockingWithShift flag from DX11 example + misnamed function.
6 years ago
omar
e181b0c3fc
Merge branch 'viewport' into docking
6 years ago
omar
2889a14f86
Build fix for master.
6 years ago
omar
9d0bc3f9ab
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_sdl.cpp
6 years ago
omar
b1cd52b674
Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). ( #421 )
6 years ago
omar
afe9c5c5f7
Examples: SDL: Fixed compilation for SDL 2..0.3 and less (running on our test servers) and clarified a bit of the messy situation. Followup to 8dd83c5
. ( #1542 , #2117 )
6 years ago
omar
81a2546cea
Merge branch 'viewport' into docking
...
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_win32_directx9/main.cpp
6 years ago
omar
ee5560a958
Merge branch 'master' into viewport + added style tweak block when viewports are enabled
...
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
6 years ago
omar
d5b22fb635
Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
6 years ago
omar
62cfdceac1
Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements. ( #1542 )
6 years ago
omar
8dd83c5fe8
Examples: SDL: SDL_GetMouseState() seems problematic, movements feels laggy in the non-viewport code path. ( #1542 , #2117 )
6 years ago
omar
088ef6623a
Merge branch 'viewport' into docking
6 years ago
omar
5d20da1b36
Viewport, DPI: Now using DpiScale from the ImGuiPlatformMonitor array instead of calling Platform_GetWindowDpiScale() before the platform window creation. Might even tentatively see if things work out without Platform_GetWindowDpiScale. ( #1676 )
6 years ago
omar
e6439e1a16
Merge branch 'viewport' into docking + moved io.ConfigFlags ImGuiConfigFlags_DockingNoSplit to io.ConfigDockingNoSplit
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_demo.cpp
6 years ago
omar
f768727284
Merge branch 'viewport' into docking
...
# Conflicts:
# imgui.cpp
6 years ago
omar
f3a0b17bb8
Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. ( #1542 , #2117 ) + various comments.
6 years ago
omar
5105c6c0d0
Merge branch 'viewport' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
6 years ago
omar
3a678d48b1
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
6 years ago
omar
8d58055a54
Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
6 years ago
omar
ac10889bde
Merge branch 'viewport' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
6 years ago
omar
89a530b442
Somehow VS keeps modifying this GUID so I am going to playing along with it.
6 years ago
omar
65e579e558
Merge branch 'master' into viewport
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_vulkan.cpp
# examples/imgui_impl_win32.cpp
# imgui.h
# imgui_demo.cpp
6 years ago
omar
801645d350
Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22).
6 years ago
omar
48f6fdb349
Fixed typo.
6 years ago
omar
7658035e5a
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
6 years ago
omar
f78b5a0cdb
Merge branch 'viewport' into docking
6 years ago
omar
afeefadb4e
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_win32.cpp
# imgui.h
6 years ago
omar
a423f032ee
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
6 years ago
Sebastian Krzyszkowiak
b2e7a3806a
Examples: Allegro5: Add touchscreen support
6 years ago
omar
3c114b280a
Merge branch 'viewport' into docking
...
# Conflicts:
# imgui_internal.h
6 years ago
omar
01f940dc9a
Viewport: imgui_impl_sdl2: Added support for PlatformIO Platform_SetWindowAlpha.
6 years ago
omar
19c4fa8dd5
Examples: DX12: Fixed compilation of imgui_impl_dx12.cpp in viewport branch. Multi-viewport is still not functional.
6 years ago
omar
b8d9c5c130
Merge branch 'viewport' into docking
...
# Conflicts:
# imgui.cpp
6 years ago
omar
12a1e7d04e
Viewport: Comment to suggest making WindowBg opaque when viewports are enabled.
6 years ago
omar
ddc3f8f069
Merge branch 'viewport' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_internal.h
6 years ago
omar
5261e5a6ba
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_sdl.cpp
6 years ago
omar
35d648341b
Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. ( #2187 )
6 years ago
omar
d8ab2c1ac9
Viewport: Added support for minimized window which caused problem when ImGuiBackendFlags_HasMouseHoveredViewport was not supported. ( #1542 ) + todo
6 years ago
omar
862781b195
Viewport: Avoid unnecessary reapplying platform pos/size every frame. ( #2205 ) + Fix GLFW ImGui_ImplGlfw_CreateWindow() from not applying position immediately. Clear LastNameHash properly (bug already fixed in Docking branch)
6 years ago
omar
2515413080
Merge branch 'viewport' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui_widgets.cpp
6 years ago
omar
d87b80c6c1
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
6 years ago
omar
c00a3bd98f
Examples: SDL2+Vulkan: Fixed application shutdown which could deadlock on Linux + Xorg. ( #2181 )
6 years ago
omar
be66f94639
Examples: OpenGL3: More explicit testing for == GL_UPPER_LEFT in case glGetIntegerv(GL_CLIP_ORIGIN is not honored properly. ( #2186 , #2195 ) Fix f52f0a5277
6 years ago
omar
4a43f347bb
Merge branch 'viewport' into docking
...
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_marmalade/main.cpp
6 years ago
omar
dcbf976a8e
Merge branch 'master' into viewport + comments
...
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
6 years ago
omar
f52f0a5277
Examples: OpenGL3: Added support for GL 4.5's glClipControl(GL_UPPER_LEFT). ( #2186 )
6 years ago
omar
a3d6554e8e
Merge branch 'master' into viewport + specific changes for GLFW callbacks
...
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_glfw.cpp
6 years ago
omar
772354377b
Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. ( #1759 )
6 years ago
omar
9d155c73bc
Examples: Misc comments mainly related to GLFW callbacks. ( #1759 )
6 years ago
omar
a419d46205
Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). ( #2178 )
6 years ago
omar
565af90958
Merge branch 'viewport' into docking
6 years ago
omar
131bf5ee4a
Examples: SDL: Tweaked Windows instructions and batch files. ( #2175 )
6 years ago
omar
797f2044cd
Viewport: Fixed SDL+OpenGL2 example to work with multi-viewports. ( #2175 )
6 years ago
omar
5ea08394f5
Examples: SDL: Tweaked Windows instructions and batch files. ( #2175 )
6 years ago
omar
9ee86f22b7
Examples: Win32: Handle UTf-8 in platform window title setting. ( #2164 )
6 years ago
omar
52ca91ca57
Merge branch 'master' into viewport
6 years ago
omar
f388216ff0
Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. ( #2010 , #2043 , #2091 )
6 years ago
Michał Janiszewski
2e6e1bec58
Examples: Add missing include guards ( #2166 )
6 years ago
Cort
ed0f7004d0
Examples: Vulkan: Avoid unreferenced parameter warning. ( #2162 )
6 years ago
Hui
e6db078eda
gladLoadGL() return 0 to indicate failure ( #2157 )
6 years ago
omar
168af9b377
Merge branch 'viewport' into docking
...
# Conflicts:
# imgui_demo.cpp
6 years ago
omar
50f6e12d31
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
6 years ago
omar
ac9aaf4b6e
Comments in demo and opengl code + Internals: Added HoveredIdNotActiveTimer tracking hovering time unless the item is active, which is a commonly useful pattern.
6 years ago
omar
5f8c9ae0ef
Merge branch 'viewport' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
6 years ago
omar
056af2b1af
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
# imgui.h
6 years ago
Brandon
5f79a28a07
Examples: SDL: Fixed usage of SDL_GetDisplayDPI ( #2137 , #1676 )
6 years ago
omar
745f01022e
Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) ( #2133 , #1929 )
6 years ago
Warren Moore
b4488d4f48
Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) ( #2133 )
6 years ago
omar
e73217d6f7
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
6 years ago
omar
c398153b40
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
# imgui_internal.h
6 years ago
hesiod
500a60debc
Examples: OpenGL3: Cast compile/link status to GLboolean ( #2112 , #2125 )
...
Some OpenGL loaders/bindings do not allow comparisons between GLints and GLbooleans.
6 years ago
omar
02afbaeef0
Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. ( #2112 ) [@hesiod]
6 years ago
omar
a3b0e0acfa
Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. ( #2088 )
6 years ago
Michael Vetter
084c26aa41
Fix spacing in imgui_imp_sdl example ( #2111 )
6 years ago
omar
2cff3f6a65
Docking: Renamed io.ConfigDockingWithKeyMode to io.ConfigDockingWithShift.
6 years ago
omar
c6193d0605
Merge branch 'viewport' into docking
6 years ago
omar
6cc380fc41
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
6 years ago
omar
788febf044
Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097 )
6 years ago
omar
fda57f48d5
Merge branch 'viewport' into docking
...
# Conflicts:
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
6 years ago
omar
7abc368927
Viewport: GLFW: Build fix for pre GLFW 3.2 ( #1542 )
6 years ago
omar
7c3b9172ad
Examples: Referring to missing gamepad support in back-end that are missing it.
6 years ago
omar
b57baa5ba0
Viewport: Enabled viewports by default in more example apps.
6 years ago
omar
e32256b4b4
Merge branch 'viewport' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui_demo.cpp
# imgui_internal.h
6 years ago
omar
b85f345369
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_vulkan.cpp
6 years ago
omar
1afd29d382
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
6 years ago
omar
9cc63ba279
Internals: Replace unsigned short with ImWchar when dealing with character storage (missing cases) + in imgui_impl_ file keep using neutral type everywhere, added missing explicit cast in three bindings. ( #2078 )
6 years ago
omar
df65d4a14f
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
6 years ago
omar
b872aa5c8e
Docking: io.ConfigResizeWindowsFromEdges default to true in Docking branch. Moved code in BeginTabItem().
6 years ago
MindSpunk
7eadcf7d7d
example_glfw_vulkan was missing a reference to imgui_widgets.cpp ( #2071 , #2036 )
6 years ago
omar
a82be53407
Merge branch 'docking2' into viewport_docking
...
# Conflicts:
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
6 years ago
omar
49533bc86e
Examples: Enabled Docking + Nav by default in the branch. ( #351 )
6 years ago
omar
bdb30d7145
Merge branch 'master' into viewport
6 years ago
Jiří Šebele
f8b7e4d94f
Examples: imgui_impl_opengl3 Fix GLAD error condition ( #2059 , #2002 )
...
`gladLoadGL` returns 0 on fail, not the other way around.
6 years ago
omar
fd201a90f1
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
6 years ago
omar
5d40d295b3
Comments, readme updates
6 years ago
Omar Cornut
be6ea86f8d
OSX: Added imgui_widgets.cpp to xcode project files.
6 years ago
omar
e312363007
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly ( #2036 )
6 years ago
omar
01586d33f3
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly ( #2036 )
6 years ago
omar
36b2f64051
Merge branch 'master' into viewport
...
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
6 years ago
omar
1b61b6b208
Examples: Vulkan: Minor tweaks.
6 years ago
omar
b127027cbd
Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. ( #2001 , #2002 ). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
6 years ago
Jérémie Dumas
e476b7e727
WIP on configurable OpenGL loader. ( #2001 , #2002 )
6 years ago
omar
705ff49400
Examples: Vulkan: Viewport: Tweak to improve framerate on multiple-viewport situations, tho it is still halving the unthrottled framerate on nvidia for some reason.. Followup to 4dea032
( #1542 )
6 years ago
omar
f81caac459
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
# imgui.h
6 years ago
omar
4dea0327e7
Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.
6 years ago
omar
0ada716184
Examples: Viewport: Disabling swap intervals / vsync on secondary context to match what the DX11 bindings is doing. ( #1542 )
6 years ago
omar
a4191857c1
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_vulkan.h
# imgui.cpp
6 years ago
omar
7268c65d73
Examples: imgui_impl_vulkan: Comments (re)
6 years ago
omar
3fdfac3377
Examples: imgui_impl_vulkan: Comments
6 years ago
omar
5d630c930d
Viewport: DestroyPlatformWindows() checks for the bool CreatedPlatformWindow flag correctly. Note that we set CreatedPlatformWindow=true for the main viewport to allow the back-end to store data in the public Viewport structure (for consistency). ( #1542 )
7 years ago
omar
e5f2295398
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
7 years ago
omar
421dc19798
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. ( #2015 )
7 years ago
Ryan Crandall
9c0805010f
imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID ( #2015 , #301 )
7 years ago
omar
d5793102db
imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. ( #2002 , #1873 )
7 years ago
Ryan Crandall
34203d5008
imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined ( #2014 )
7 years ago
luk1337
e3eb4111cc
Examples: Fix 'How to build' instructions for SDL2 examples ( #2012 )
7 years ago
omar
35124cdd07
imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. ( #2002 , #1873 )
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Not modifying the main.cpp yet because we need to test GL ES 3 context creation on iOS (only imgui_impl_opengl3.cpp was tested).
7 years ago
omar
00e29832d4
Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. ( #1996 )
7 years ago
omar
8ef0ca9765
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# imgui.cpp
7 years ago