634 Commits (9ea16e344aca09e6df74121927c18c2355bfca56)

Author SHA1 Message Date
omar 9be7d048c8 Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301) 7 years ago
omar 913f3692a2 Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon). 7 years ago
omar 0d063585e8 Merge branch 'jdm3_master' 7 years ago
omar f43068c543 Examples: DirectX10, DirectX11: Simplified main example code. 7 years ago
omar 0b26387a2b Simplified .gitignore list 7 years ago
omar 493ec0bc98 Simplified .gitignore list 7 years ago
omar f7ef10e547 Examples: Titles/comments in headers 7 years ago
omar 91cadc1130 Merge branch 'master' into examples_refactor 7 years ago
omar 9b9d9321cf Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard. 7 years ago
omar 47d1360124 Examples: Using SDL2_DIR instead of SDL_DIR (more standard). 7 years ago
omar f67699456c Examples: Added SDL+Vulkan example, the abstraction worked here :) (ref #1367) 7 years ago
omar 387f724d33 Examples: Vulkan: Formatting and tweaks (to match SDL's main). 7 years ago
omar bcdfd5d61c Merge branch 'master' into examples_refactor 7 years ago
omar 9c20a40b36 Examples: OpenGL: Cast call to glPolygonMode(). (#1628). 7 years ago
omar daddd09cd5 Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495) 7 years ago
omar d534207622 Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495) 7 years ago
omar 11b12488e8 Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name. 7 years ago
omar 7e2e0535dd Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495) 7 years ago
omar e660d92fa5 Examples: GLFW: Added mouse cursors support (#1495) 7 years ago
omar 9fdf72e42b Examples: WIn32: Prefixing every Win32 function calls with :: to denote global namespace in a consistent manner. 7 years ago
omar df9051ded2 Examples: Vulkan: Added support for io.DisplayPos. 7 years ago
omar 230c5ca735 Examples: Vulkan: Fixed GLFW calls. 7 years ago
omar 3bd3693fb7 Examples: DirectX10, DirectX11, OpenGL2, OpenGL3: Added support for io.DisplayPos. 7 years ago
omar 6d0f9244b8 Examples: Allegro5, Marmalade: Moved bindings to parent folder. Renamed Allegro stuff from *A5_ to *Allegro5_ 7 years ago
omar 80a8aea7e3 Examples: Added SDL, Vulkan examples to .sln file. 7 years ago
omar 4f0db01f7c Examples: DirectX9: Reusing imgui_impl_win32, removed that code from imgui_impl_dx9 7 years ago
omar 6cd4e30b58 Examples: DirectX10: Reusing imgui_impl_win32, removed that code from imgui_impl_dx10 7 years ago
omar 19540479d4 Examples: DirectX11: Extracted imgui_impl_dx11.* instead imgui_impl_dx11 and imgui_impl_win32 7 years ago
omar 90dffb5a06 Examples: Vulkan: Extracted into imgui_impl_vulkan.*, reused imgui_impl_glfw* files. 7 years ago
omar ef521d1e0b Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files. 7 years ago
omar 42c32bf00c Examples: OpenGL2, OpenGL3: Added glPixelStorei() calls borrowed from SDL examples. 7 years ago
omar c8a9969511 Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw 7 years ago
omar b0a8734c92 Examples: GLFW+GL3: Split imgui_impl_glfw_gl3 into imgui_impl_glfw and imgui_impl_gl3 (wip) 7 years ago
omar f5f3730b16 Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples. 7 years ago
omar 9e713b115f Examples: Renamed .sln file. 7 years ago
omar 243fd67b1c Examples: Vulkan: Fix for empty draw data (init time) + fixed warning. 7 years ago
omar 10752423ec Examples: Vulkan: Added .vcproj files. 7 years ago
omar 31158e575f Examples: SDL: Fixed minor warning. 7 years ago
omar 00b24f27c2 Examples: SDL: Added .vcproj files. 7 years ago
omar 03a44acf6f Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626) 7 years ago
omar 7c75835200 Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626) 7 years ago
Oliver Faircliff ffb6e89f30 Use SDL system cursors in SDL examples. (#1626)
(Squashed 4 commits)
7 years ago
omar 63332d152a Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
7 years ago
omar 0cefd40888 Examples: Added Changelog to make updates easier. 7 years ago
omar 41ecebff5a Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618) 7 years ago
omar 7cc1bc7635 Added IsAnyMouseDown() helper.
Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function.
7 years ago
omar 2493f609ef Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that) 7 years ago
omar f0364aa359 Merge branch 'context'
# Conflicts:
#	examples/allegro5_example/main.cpp
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx9_example/main.cpp
#	examples/marmalade_example/main.cpp
#	examples/opengl2_example/main.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp
7 years ago
omar ae30efc0fd Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787) 7 years ago
omar 3171f90a1a Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787) 7 years ago
omar 057807f4a7 Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787) 7 years ago
omar 7e32fc7109 Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787) 7 years ago
omar cea8017e0b Merge branch 'master' into context 7 years ago
omar 4b49f03a40 Examples: SDL+GL3: Added Navigation keyboard mapping. (#787) 7 years ago
omar 7e1496e994 Merge branch 'master' into navigation 7 years ago
omar fcf1c9d151 Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996) 7 years ago
omar 60fb7d31fd Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness. 7 years ago
omar 73d493c780 Examples: Organized header files to make available features more visible. 7 years ago
omar 533fe8cb55 Merge branch 'master' into navigation
# Conflicts:
#	imgui.cpp
7 years ago
Gerry Hernandez 4786321754 Fix iOS code; fixes entire XCode build for Apple example 7 years ago
omar 27980d9688 Merge branch 'master' into context 7 years ago
omar 47e81a6194 Merge branch 'master' into navigation 7 years ago
omar cd3dd886de Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569) 7 years ago
omar 23c11e9764 Merge branch 'master' into navigation
# Conflicts:
#	imgui.cpp
7 years ago
omar 6c38aa2dc7 Examples: Apple: Tweak code and sync with other examples better (untested). 7 years ago
omar cca9c3e3da Examples: Using Dark theme by default. (#707). Tweaked demo code. 7 years ago
omar 955d86199f Examples: Tweaks formatting. 7 years ago
omar 2933e6765c Merge branch 'master' into navigation 7 years ago
omar 6a25a8720a Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there. 7 years ago
omar 91d77be36e Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++) 7 years ago
Omar Cornut 3cdd2096ec Examples: Use Clang in old Makefile. 7 years ago
omar ddff378daf Examples: Synced Makefile comments. Added build/ folder into git ignore list/ 7 years ago
Omar Cornut 858d75ab59 Examples: Apple: Fixed filenames in OSX xcode project. 7 years ago
omar 66d5712a8a Examples: Vulkan: FIxed warnings in 32-bit modes (vulkan uses VkDeviceSize which is always 64-bit long) 7 years ago
omar 3ded262776 Merge branch 'master' into navigation 7 years ago
omar 827f4b17d3 Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787) 7 years ago
omar 3967ff58b2 Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787) 7 years ago
Jérôme Pasquier 94ed44b5cb Fix allegro5_example build instructions 7 years ago
Jérôme Pasquier c226e02ca0 Fix sdl_opengl2_example filename in README.md's build instructions 7 years ago
omar 2c7324da56 TODO list, added uSynergy README 7 years ago
omar f3776055d6 Merge branch 'master' into context 7 years ago
omar 8c57d8cc1e Natvis: Fix ImRect expanded height display being broken and dumb. (#1569) 7 years ago
omar 6f27d6b5b8 Natvis: Made ImGuiWindow display shorter. 7 years ago
omar c2e92ab61b Added imgui.natvis helper for visual studio users. Added to examples projects. 7 years ago
omar 277f6e7842 Examples: Comments 7 years ago
omar dd89c9ea59 Examples: Made the Win32 proc handlers not assert if there is no active context yet, to be more flexible with creation order. (#1565) 7 years ago
omar d3e826c247 Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558) 7 years ago
omar 7e7c017b75 Examples: Simplified mouse wheel handling. (#1463) 7 years ago
omar 7dea158175 Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463) 7 years ago
omar 0b1fecb792 Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463) 7 years ago
omar 6f6b6194b2 Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
# Conflicts:
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
7 years ago
omar f3e510a9bf Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559)
Digging into sdl window/mouse stuff will also be useful for multi-viewport work.
7 years ago
omar 00351ee2ab Examples: SDL: Minor renaming. 7 years ago
omar ba99900023 Examples: GLFW+GL2: Renamed imgui_impl_glfw.* to imgui_impl_glfw_gl2.* for consistency and to emphasis on GL2-ness. 7 years ago
omar 79dca9d5e6 Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness. 7 years ago
omar 15fd5b6c4c Examples: SDL: Minor renaming. 7 years ago
omar ce17e0f274 Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559) 7 years ago
omar 60d5dc7902 Examples: SDL: Fixed mapping of Insert key (#1555, fix bug introduced in #1541) 7 years ago
omar ce95b84825 Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541) 7 years ago
omar 39cb56c39e Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 (#1466) 7 years ago