316 Commits (a9b0abe493d4209660e68d0a1850b413c18fd941)

Author SHA1 Message Date
Nick Gravelyn a9b0abe493 Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window. 9 years ago
ocornut 04396ed7a9 FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...) 9 years ago
ocornut 1dcb9c877d Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547) 9 years ago
ocornut 2813a44dcc Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486) 9 years ago
ocornut 9e86d0e225 Examples: SDL/OpenGL: Tabs to spaces 9 years ago
ocornut 87a6110994 Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527) 9 years ago
ocornut 07e379a950 Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521) 9 years ago
ocornut b8f86ec4bd Examples: OpenGL2/3 Makefile; Added -lGL to Linux build 9 years ago
ocornut a81a5e5235 Commented Clang warning that's not compatible with all versions. Comments. 9 years ago
ocornut 9e8795f4e2 Examples: Added extra comments 9 years ago
ocornut 31fe006c85 Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set) 9 years ago
ocornut 6277ffe00f Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set) 9 years ago
ocornut 49fb7364b5 Examples: SDL2+OpenGL3: Fix context creation options (#468, #463) 9 years ago
ocornut 3aa4a108ed Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX (#463) 9 years ago
ocornut 217a6c875a Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
Fix for 980ca286fe
9 years ago
ocornut bf83ac8b55 Examples: Fixed msvc batch files from warning. 9 years ago
ocornut 9596e6f794 Examples: DirectX10: Minor tweaks, updated to latest example changes (#424) 9 years ago
ocornut dadd03fc11 Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424) 9 years ago
Julian Bosch 32c1a3e46c Removed d3d11 references 9 years ago
Julian Bosch 1f3a0e78cc Ported d3d11 renderer to d3d10 9 years ago
omar fe2972e8b2 Merge pull request #420 from RaptorFactor/master
Examples: DX11: Compile shaders with lower features levels.
9 years ago
Joshua Boyce 6adf644448 Allow DX11 renderer to be used with devices with lower feature levels. 9 years ago
ocornut 1b7aee7b9d Examples: DX11: Remove debug flag (#415) 9 years ago
ocornut 6cee2fca94 Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
9 years ago
ocornut 94ec3d534e Examples: Header comments. 9 years ago
ocornut 6800939e73 Examples: Header comments. 9 years ago
ocornut 5c52e9ec0d Examples: Clarified comments. Removed font merging example from comments. 9 years ago
ocornut d673db3092 Examples: Added README into the Visual Studio solution to people are less likely to miss it. 9 years ago
ocornut 9735563b65 Additional comments for new users 9 years ago
zryan3 aa6cb32bd4 fixed text referencing GLFW library in SDL examples 9 years ago
ocornut 83e6cfbec0 Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399) 9 years ago
ocornut dc86a8a0bf Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411) 9 years ago
ocornut 38cfdafbaf Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411) 9 years ago
ocornut e2ecc02e02 Examples: Updated README 9 years ago
ocornut 899cb3b4e9 Examples: SDL+OpenGL3: Fixed readme (#356) 9 years ago
ocornut ab7e91b65e Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356) 9 years ago
ocornut 9d0caa2e66 Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356) 9 years ago
ocornut 624adb1b23 Tweak build batch files and readmes 9 years ago
ocornut 9a8cbf128d Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation 9 years ago
ocornut f87deff0f3 Moving stdlib.h include outside of imgui.h (#405) 9 years ago
ocornut 3b2fdf27a8 Examples: Added /Zi (output debug information) in build_win32.bat files 9 years ago
ocornut 1d76890526 Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples. 9 years ago
ocornut e46c7b70eb Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16 9 years ago
ocornut 0a23e2c832 Tabs to spaces 9 years ago
ocornut 980ca286fe Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392) 9 years ago
ocornut e858d229a0 Examples: update all examples with same comment (#389) 9 years ago
Doug Binks e1bc0dd7d5 Font merge demo and documentation minor additions.
Clarifies the lifetime requirements for the ranges parameter for AddFont* functions.
9 years ago
Gargaj e4d916a4b3 NULL out font texture on invalidate
If this isn't done, NewFrame won't re-create the font.
9 years ago
ocornut 2b3fb5c0f7 Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style (#375) 9 years ago
gzito ba9c469ff0 no message 9 years ago