ocornut
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8a0d3b9628
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Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
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9 years ago |
ocornut
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f4633d09ac
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Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
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9 years ago |
ocornut
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7661b1e778
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Trim trailing spaces
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9 years ago |
ocornut
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1b7aee7b9d
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Examples: DX11: Remove debug flag (#415)
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9 years ago |
ocornut
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94ec3d534e
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Examples: Header comments.
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9 years ago |
ocornut
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5c52e9ec0d
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Examples: Clarified comments. Removed font merging example from comments.
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9 years ago |
ocornut
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83e6cfbec0
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Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399)
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9 years ago |
ocornut
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e858d229a0
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Examples: update all examples with same comment (#389)
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9 years ago |
ocornut
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4842ac3bc6
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Fonts: added Cousine-Regular.ttf
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10 years ago |
ocornut
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0224d29a35
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Examples: comments.
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10 years ago |
ocornut
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fcec337061
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Examples: Simplified font examples comments.
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10 years ago |
ocornut
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d25578efd8
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Examples: initializing float + missing comment.
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10 years ago |
ocornut
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3abfb85613
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Comments on font loading, fixed commented out paths and added DroidSans in the list
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10 years ago |
ocornut
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cb285c4d35
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Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
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10 years ago |
ocornut
|
7c9bd71512
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Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
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10 years ago |
ocornut
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2b0acc128c
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Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
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10 years ago |
ocornut
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0911526424
|
Added io.KeyAlt + support in examples apps
Currently unused but supported by sample so that more people will have
it set up when menus needs them
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10 years ago |
ocornut
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66a5837ba8
|
Examples: DirectX11 example application handles window resizing.
|
10 years ago |
ocornut
|
b4165c43ff
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Examples: Refactored directx11_example to be easier to copy & paste into user application.
|
10 years ago |
ocornut
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be9fe9489c
|
Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP
Fixes pressing Enter in IME being caught by application right after
validating an IME input.
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10 years ago |
ocornut
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e269125c3a
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Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly.
User need to set io.ImeWindowHandle
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10 years ago |
ocornut
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40b04a3701
|
Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once
|
10 years ago |
ocornut
|
0d63e0ce60
|
Examples: DirectX examples applications all have a Console for debugging.
|
10 years ago |
ocornut
|
cb0a4db048
|
Calculate frame-rate for the user, as a purely luxurious feature
..and to reduce sample code size a little.
|
10 years ago |
ocornut
|
d65e051a07
|
Minor formatting tweaks, comments
|
10 years ago |
ocornut
|
35c0842bcf
|
Examples: DirectX11: fixed handling of unicode character inputs.
|
10 years ago |
ocornut
|
5834297928
|
Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size)
+ Delete unused code
|
10 years ago |
ocornut
|
381c7428c1
|
Examples: changed default background color.
|
10 years ago |
ocornut
|
edcf2d3bf6
|
Examples: more comments on loading fonts.
|
10 years ago |
ocornut
|
1916a0c78c
|
Renamed FontAtlas to Fonts. Further cleanup/comments.
|
10 years ago |
ocornut
|
2c31599bcc
|
ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30
|
10 years ago |
ocornut
|
cb9a3235be
|
Removed PixelCenterOffset, uncesssary
|
10 years ago |
ocornut
|
43c8b5e0d2
|
Examples: DirectX11: use linear sampler to be in sync with other examples.
|
10 years ago |
ocornut
|
ab8d2782c6
|
Merge remote-tracking branch 'upstream/master' into 2015-01-truetype
Conflicts:
imgui.cpp
imgui.h
|
10 years ago |
ocornut
|
62ecdd21a5
|
Examples: Added a color slider for the background color + tweak first example use of button.s
|
10 years ago |
ocornut
|
0f4d74d614
|
ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration.
|
10 years ago |
ocornut
|
241e8086fa
|
Mde it optional to new() io.Font - however it stills needs to be loaded.
|
10 years ago |
ocornut
|
a09f426b89
|
TAB to spaces
|
10 years ago |
ocornut
|
20bb6270bc
|
Examples: all supports TextureID in renderer, added LoadFontTexture() function.
|
10 years ago |
ocornut
|
b3a208901a
|
Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean.
|
10 years ago |
ocornut
|
dd8a7655f5
|
Fixed DirectX11 example.
|
10 years ago |
ocornut
|
1c657564ac
|
Examples: Added STB_IMAGE_STATIC in examples to avoid conflicting implementation. Relate to #109
|
10 years ago |
omar
|
e9e0e36f98
|
New and better Set[Next]Window(Pos|Size|Collapsed) API.
Removed rarely useful SetNewWindowDefaultPos() in favor of new API.
|
10 years ago |
omar
|
2e5b81627f
|
Examples: DirectX11: moved shader to be close to its usage location,
|
10 years ago |
omar
|
b02eed3e49
|
Examples: adding title to the top of each examples. Cleaning up file headers.
|
10 years ago |
ocornut
|
bd762b559c
|
DirectX11 example: fixed projection matrix offset.
|
10 years ago |
ocornut
|
b4fd216bd2
|
DirectX9/DirectX11 example: fixed window initially showing an hourglass cursor.
|
10 years ago |
ocornut
|
0730ec7577
|
Example apps: accumulate mouse wheel to accodomate for slow framerate.
|
10 years ago |
ocornut
|
0e6f288a2f
|
DirectX11 example: further tweaks/massaging (-15 lines). Syncing example.
|
10 years ago |
ocornut
|
7f804d3d64
|
Tab->Spaces :( visual studio can't even be trusted for that, oh thanks.
|
10 years ago |