3139 Commits (1722a31155ffddbfe254d3690c162a6675083f78)

Author SHA1 Message Date
omar 1722a31155 Viewport: ImGuiWindowFlags_NoFocusOnAppearing affects viewport accordingly. (#1542) 6 years ago
omar e5f2295398 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
6 years ago
omar caaa746424 Nav: NavWindowingList doesn't save to .ini file. TODO entries. 6 years ago
omar fda9dc8e18 Internals: Extracted RenderMouseCursor() out of EndFrame(). Moved to imgui_draw.cpp along with RenderArrowPointingAt(). Comments. (#2013) 6 years ago
omar 421dc19798 Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015) 6 years ago
omar d5793102db imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873) 6 years ago
omar 0065fe16a2 Nav: Made CTRL+TAB skip menus + skip the current navigation window if is has the ImGuiWindow_NoNavFocus set. (#787)
While it was previously possible, you won't be able to CTRL-TAB out and immediately back in a window with the ImGuiWindow_NoNavFocus flag.
6 years ago
omar 9d8a0374d3 Use literals in place of LLONG_MIN, LLONG_MAX ULLONG_MAX if they are not available. Amend 498c0dcb4c. We prefer using the defines if available in limits.h because they somehow tend to work without warnings when enabling strict C++03 compilation. The 3 literals are fallbacks.. (#1926). 6 years ago
omar 0905202f44 Internals: Minor renaming for consistency. 6 years ago
omar bc6ac8b2ae Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful for lazy/idle render mechanisms as new windows are typically not visible for one frame.
Metrics: Added io.MetricsRenderWindow to reflect the number of visible windows.
6 years ago
omar 498c0dcb4c Using limits.h LLONG_MIN etc. to increase old-compiler compatibility (as ll and ull prefixes were not standard). Not tested much on old compilers, relying on Clang/GCC warnings. 6 years ago
omar 8ef0ca9765 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_sdl.cpp
#	imgui.cpp
6 years ago
omar 87e2fea09d Renamed io.OptResizeWindowsFromEdges to ConfigResizeWindowsFromEdges, io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. (#1427, #1495, #822, #473, #650)
Demo: Exposed flags in Demo.
6 years ago
omar 65b46f62ef Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive) (drag and drop demo could soft-lock the UI until pressing Escape!) 6 years ago
omar 7e1678ff00 Drag and Drop: Elapse payload as soon as delivery is made. (#153) 6 years ago
omar c031ea088a Viewport: Fixed an assert on loss of valid mouse position while dragging a tooltip (would happen often when using debugger breakpoint). Not totally sure about best solution, may not be important. 6 years ago
omar faf2c34149 Drag and Drop: Added ImGuiDragDropFlags_SourceAutoExpirePayload flag to force payload to expire if the source stops being submitted. (#1725, #143). 6 years ago
omar 79ae6d3bf6 Drag and Drop: Clear payload buffers more consistently in ClearDragAndDrop() + BeginDragDropTargetCustom() can't succeed with hidden contents. (#143) 6 years ago
omar 9824bf1ba1 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
6 years ago
omar e13e5982ff Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "..." + moved FrameScopeActive = false at the bottom of EndFrame() for safety. (#1725) 6 years ago
omar f88bf9cea3 InvisibleButton: Added an assert to catch common type of passing zero-sized dimensions. (#1983) 6 years ago
omar a7ac9e8346 Made assertion more clear when trying to call Begin() outside of the NewFrame()..EndFrame() scope. (#1987) 6 years ago
omar 4d5dcdb57a Internals: Changed signature of ShadeVerts functions to remove pointers. (#1286, #1700, #1986) 6 years ago
omar f05aede098 Revert "Assert that fmt != NULL before calling vsnprintf (#1969)"
This reverts commit 84183f5bb6.
6 years ago
omar 80db2383d8 Speculative va_copy() fix for old versions of GCC/Clang. (cannot repro) (#1085) 6 years ago
omar 2a67aeaa3d Visual Studio: calling into _vsnprintf. (#1085) 6 years ago
omar 15a93d6fe3 Internals: Fixed HoveredIdTimer so it is safe to call SetHoveredId() multiple times without altering the timer. 6 years ago
omar f9e8b5c652 CollapseButton: Added hovering highlight + minor consistency tweaks. 6 years ago
omar 6211f40f3d Internals: Drag and Drop: default drop preview use a narrower clipping rectangle (no effect here, but other branches uses a narrow clipping rectangle that was too small so this is a fix for it) + Comments 6 years ago
omar 0095b7a0ea Merge branch 'master' into viewport
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
6 years ago
omar 28c1a9857e Internals: Changed SplitterBehavior() signature to be consistent with other similar signatures. (#319). 6 years ago
omar 63df9d6311 Internals: Extracted part of Begin into UpdateWindowParentAndRootLinks(). Useful to call to keep state updated immediately (namely useful for docking) + small tidying up of imgui_internal.h 6 years ago
OswaldHurlem 84183f5bb6 Assert that fmt != NULL before calling vsnprintf (#1969)
In the case of Visual Studio 15.6 + Windows SDK 10.0, vsnprintf() with NULL format string appears to corrupt the stack...
6 years ago
omar 6b4f6cd2c5 Merge branch 'master' into viewport
# Conflicts:
#	imgui.cpp
6 years ago
omar dd0d5debef Internals: Child windows that are clipped or part of a collapsed parent are not marked as collapsed anymore, but just a separate hidden marker set. We distinguish hiding for size measurement vs hiding for other reasons. Cleaned a little the end of Begin. 6 years ago
omar 0b045d8de5 Nav: Tweaked CTRL+TAB to hide visual noise on fast switch + fading out screen dimming and highlight to make the experience less harsh 6 years ago
omar 1b646a4440 Nav: Tweaked CTRL+TAB to hide visual noise on fast switch + fading out screen dimming and highlight to make the experience less harsh 6 years ago
omar 7adac4ab3e FAQ update 6 years ago
omar 0c88fad6c2 Internals: SplitterBehavior() added hover_visibility_delay parameter which is helpful to reduce visual noise. (#319) 6 years ago
omar f22024cb19 Internals: Exposed NavScoreItemGetQuadrant() as ImGetDirQuadrantFromDelta() in imgui_internal.h 6 years ago
omar 352695bc57 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_sdl.cpp
#	imgui.cpp
6 years ago
omar 357534e588 Made it possible to move a window by dragging from the Collapse button (past the drag threshold). Extracted some code out to a CollapseButton() function. 6 years ago
omar 3a522b2400 Internals: Renamed one of the arrow functions so their name don't collide. 6 years ago
omar 528b50a89f Fixed horizontal mouse wheel not forwarding the request to the parent window if ImGuiWindowFlags_NoScrollWithMouse is set. (#1463, #1380, #1502) 6 years ago
omar 4b8ce24e46 Internals: Extracted part of NewFrame() into a UpdateMouseWheel() function. 6 years ago
omar 4ebd442a24 Added asserts to catch illegal modifications of the font atlas between NewFrame() and EndFrame()/Render(). (#1958) 6 years ago
omar e07f5d4c78 Changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time. 6 years ago
omar 74077491ce Viewport: Fixed a situation when the implicit Debug window can hold on a zombie viewport which platform window is not properly destroyed. (#1542) 6 years ago
omar 048add5ef2 ImGuiTextFilter, TextRange: removed cruft from TextRange since it's not a publicly and generic helper at the moment + marked internal stuff + changed a reference to a pointer. (#1879) 6 years ago
omar 23b67e6ff5 Merge branch 'master' into viewport
# Conflicts:
#	imgui.cpp
6 years ago