160 Commits (8d639ec60d91bba6bc13db34a138c2a0094e351e)

Author SHA1 Message Date
omar 8d639ec60d InputText: callback InsertChars() support resize callbacks correctly (followup to 24ff259) + fixed demo to use those functions. (#2006, #1443, #1008). 6 years ago
omar ea1906004b InputText: Fixed a few pathological crash cases on single-line InputText widget with multiple millions characters worth of contents. Because the current text drawing function reserve for a worst-case amount of vertices and how we handle horizontal clipping, we currently just avoid displaying those single-line widgets when they are over a threshold of 2 millions characters, until a better solution is found. 6 years ago
omar 5122c76441 InputText: Fixed not tracking the cursor horizontally When modifying the text buffer through a callback. 6 years ago
omar 68448c5faa ImDrawList: Large text passed to AddText() are being scanned for their end in order to avoid pre-reserving too many vertices. 6 years ago
omar 975b5a7310 ImDrawList: Fixed clipping of leading lines above the clipping rectangle from counting in the worst case vertices reservation. (fix code added in #200!) 6 years ago
omar 9f393c38e9 InputText: Renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete). 6 years ago
omar 24ff259816 InputText: Added support for buffer size/capacity changes via the ImGuiInputTextFlags_CallbackResize flag. (#2006, #1443, #1008). 6 years ago
omar 0fd6e9bc0d InputText: Fixed minor off-by-one issue when submitting a buffer size smaller than the initial zero-terminated buffer contents. 6 years ago
omar e6c78f9470 InputText: (Breaking change) removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly) (#211) 6 years ago
omar 5942c08143 Added IMGUI_VERSION_NUM for easy compile-time testing. (#2025) 6 years ago
omar 341ebd961b Fixed assertion when transitioning from an active ID to another within a group, affecting ColorPicker (broken in 1.62). Made ActiveIdIsAlive track the actual ID to avoid incorrect polling in BeginGroup/EndGroup when the ID changes within the group. (#2023, #820, #956, #1875). 6 years ago
omar 8972ebae73 Metrics: Added io.MetricsActiveAllocations, moving away from the cross-context global counters than we previously used. (#1565, #1599, #586) 7 years ago
omar 4e33aeed82 Selectable: Added ImGuiSelectableFlags_Disabled flag in the public API. (#211) 7 years ago
omar 0065fe16a2 Nav: Made CTRL+TAB skip menus + skip the current navigation window if is has the ImGuiWindow_NoNavFocus set. (#787)
While it was previously possible, you won't be able to CTRL-TAB out and immediately back in a window with the ImGuiWindow_NoNavFocus flag.
7 years ago
omar bc6ac8b2ae Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful for lazy/idle render mechanisms as new windows are typically not visible for one frame.
Metrics: Added io.MetricsRenderWindow to reflect the number of visible windows.
7 years ago
omar 00e29832d4 Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996) 7 years ago
omar d69b2a1c1d Changelog for #1989 7 years ago
omar cc64bd9e3c Comments 7 years ago
omar 87e2fea09d Renamed io.OptResizeWindowsFromEdges to ConfigResizeWindowsFromEdges, io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. (#1427, #1495, #822, #473, #650)
Demo: Exposed flags in Demo.
7 years ago
omar 65b46f62ef Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive) (drag and drop demo could soft-lock the UI until pressing Escape!) 7 years ago
omar faf2c34149 Drag and Drop: Added ImGuiDragDropFlags_SourceAutoExpirePayload flag to force payload to expire if the source stops being submitted. (#1725, #143). 7 years ago
omar e13e5982ff Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "..." + moved FrameScopeActive = false at the bottom of EndFrame() for safety. (#1725) 7 years ago
omar a7ac9e8346 Made assertion more clear when trying to call Begin() outside of the NewFrame()..EndFrame() scope. (#1987) 7 years ago
omar 544db70852 Examples: OpenGL3: Tweaks, added changelog. (#1941) 7 years ago
omar f9e8b5c652 CollapseButton: Added hovering highlight + minor consistency tweaks. 7 years ago
omar 528b50a89f Fixed horizontal mouse wheel not forwarding the request to the parent window if ImGuiWindowFlags_NoScrollWithMouse is set. (#1463, #1380, #1502) 7 years ago
omar e07f5d4c78 Changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time. 7 years ago
omar 93321d3280 Nav: Fixed CTRL+TAB windowing list from always showing the implicit Debug window. (#787) 7 years ago
omar 0c207b7bc9 Demo: Clarified the use of IsItemHovered()/IsItemActive() right after being in the "Active, Focused, Hovered & Focused Tests" section. This will be of more importance with the introduction of tabs. 7 years ago
omar 73e13a0762 Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. 7 years ago
omar abe7b190dc Examples: DX10, DX11: Fixed unreleased resources in Init and Shutdown functions. (#1944) 7 years ago
omar 9007dff5eb IsItemHovered(): Added ImGuiHoveredFlags_AllowWhenDisabled flag to query hovered status on disabled items. (#1940, #211)
+ shallow changelog tweaks
7 years ago
omar fff014dfed Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (#1938, #1900, #1513, #1466, etc.) 7 years ago
omar de13261f1b OpenGL3: Added error output when shaders fail to compile / link. (#1938) 7 years ago
omar c7016c25e8 Nav: Added a CTRL+TAB window list and changed the highlight system accordingly. (#787) 7 years ago
omar 17efd7b3b0 Demo: Added basic Drag and Drop demo. (#143, #1931) 7 years ago
omar bd6097ac6f Drag and Drop: Calling BeginTooltip() between a BeginDragSource()/EndDragSource() or BeginDropTarget()/EndDropTarget() uses adjusted tooltip settings matching the one created when calling BeginDragSource() without the ImGuiDragDropFlags_SourceNoPreviewTooltip flag. (#143) + additional safety checks. 7 years ago
omar a33f0d1f7f Drag and Drop: Fixed ImGuiDragDropFlags_SourceNoDisableHover to affect hovering state prior to calling IsItemHovered() + fixed description. (#143) 7 years ago
omar b0cdfe0ece Generalized d11d211e so regular popups (without the AlwaysAutoResize flag) also have a smaller minimum size, but reduced it to an arbitrary 4.0f instead of 1.0f to ease debugging of faulty situations. (#1909) 7 years ago
omar c790723cfa Drag and Drop: Fixed an incorrect assert when dropping a source that is submitted after the target (bug introduced with 1.62 changes related to the addition of IsItemDeactivated()). (#1875, #143) 7 years ago
Omar Cornut 839e4d34bd Merge branch 'warrenm_osx' 7 years ago
Omar Cornut c3f9220c15 Apple: Fixed example_osx_opengl2, renamed to example_apple_opengl2 + misc comments 7 years ago
omar 42bf149ac6 Removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor `io.OptResizeWindowsFromEdges=true` to enable the feature globally. (#1495) The feature is not currently enabled by default because it is not satisfying enough. 7 years ago
omar 0d7e779b37 Merge branch 'master' into osx
# Conflicts:
#	examples/.gitignore
#	examples/README.txt
7 years ago
omar 645ab6633c Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276) 7 years ago
omar 6e67afc500 Tweaked software mouse cursor offset to match the offset of the corresponding Windows 10 cursors. (followup to #1914) 7 years ago
omar 62b3d7c51e Fixed software Hand cursor from not actually working. Fixed demo from crashing. Fixed typo and extraneous trailing space. Added Changelogs. (#1913, #1914) 7 years ago
omar b16603745c Allow menu windows from ignoring the style.WindowMinSize values so short menus are not padded. (#1909) 7 years ago
omar 14ceaaf460 ArrowButton: Fixed to honor PushButtonRepeat() setting (and internals' ImGuiItemFlags_ButtonRepeat). Setup current line text baseline so that ArrowButton() + SameLine() + Text() are aligned properly. 7 years ago
omar d68633398b Examples: Vulkan: nverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings. 7 years ago