heroboy
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e09e2cbd28
|
set pixel shader and vertex shader to NULL
Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
|
10 years ago |
ocornut
|
d25578efd8
|
Examples: initializing float + missing comment.
|
10 years ago |
ocornut
|
3abfb85613
|
Comments on font loading, fixed commented out paths and added DroidSans in the list
|
10 years ago |
ocornut
|
cb285c4d35
|
Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
|
10 years ago |
ocornut
|
d3e444dfd9
|
Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code.
|
10 years ago |
ocornut
|
e97d02a294
|
Examples: Fixed Clang warnings in DirectX examples
|
10 years ago |
ocornut
|
7c9bd71512
|
Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
|
10 years ago |
ocornut
|
2b0acc128c
|
Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
|
10 years ago |
ocornut
|
8e0f04638d
|
Examples: Fix includes order to avoid conflicts between DXSDK_DIR and Windows SDK
|
10 years ago |
ocornut
|
e2c4ba21bc
|
Examples: Added 64-bit projects for MSVC
|
10 years ago |
ocornut
|
0911526424
|
Added io.KeyAlt + support in examples apps
Currently unused but supported by sample so that more people will have
it set up when menus needs them
|
10 years ago |
ocornut
|
d5b7b8398f
|
Examples: reference implementations honors drawlist user callbacks.
|
10 years ago |
ocornut
|
f9c833b4a5
|
Examples: DirectX9 example cleanup to match DirectX11 structure.
|
10 years ago |
ocornut
|
866fa95aaa
|
Examples: DirectX9 example application handle window resizing.
|
10 years ago |
ocornut
|
b4165c43ff
|
Examples: Refactored directx11_example to be easier to copy & paste into user application.
|
10 years ago |
ocornut
|
a3f3793cb6
|
Examples: Tweaks.
|
10 years ago |
ocornut
|
7397425097
|
Examples: Refactored directx9_example to be eaasier to copy & paste into user application.
|
10 years ago |
ocornut
|
be9fe9489c
|
Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP
Fixes pressing Enter in IME being caught by application right after
validating an IME input.
|
10 years ago |
ocornut
|
e269125c3a
|
Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly.
User need to set io.ImeWindowHandle
|
10 years ago |
ocornut
|
386cfada83
|
Examples: Windows examples don't link with imm32.lib by default.
|
10 years ago |
ocornut
|
40b04a3701
|
Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once
|
10 years ago |
ocornut
|
9c4972ee9d
|
Examples: msvc: output .exe in project directory (not in solution directory).
|
10 years ago |
ocornut
|
0d63e0ce60
|
Examples: DirectX examples applications all have a Console for debugging.
|
10 years ago |
ocornut
|
cb0a4db048
|
Calculate frame-rate for the user, as a purely luxurious feature
..and to reduce sample code size a little.
|
10 years ago |
ocornut
|
d65e051a07
|
Minor formatting tweaks, comments
|
10 years ago |
ocornut
|
381c7428c1
|
Examples: changed default background color.
|
10 years ago |
ocornut
|
b0eac255ca
|
Warning fixes for 64-bit architectures
|
10 years ago |
ocornut
|
edcf2d3bf6
|
Examples: more comments on loading fonts.
|
10 years ago |
ocornut
|
1916a0c78c
|
Renamed FontAtlas to Fonts. Further cleanup/comments.
|
10 years ago |
ocornut
|
2c31599bcc
|
ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30
|
10 years ago |
ocornut
|
cb9a3235be
|
Removed PixelCenterOffset, uncesssary
|
10 years ago |
ocornut
|
ab8d2782c6
|
Merge remote-tracking branch 'upstream/master' into 2015-01-truetype
Conflicts:
imgui.cpp
imgui.h
|
10 years ago |
ocornut
|
62ecdd21a5
|
Examples: Added a color slider for the background color + tweak first example use of button.s
|
10 years ago |
ocornut
|
0f4d74d614
|
ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration.
|
10 years ago |
ocornut
|
241e8086fa
|
Mde it optional to new() io.Font - however it stills needs to be loaded.
|
10 years ago |
ocornut
|
a09f426b89
|
TAB to spaces
|
10 years ago |
ocornut
|
20bb6270bc
|
Examples: all supports TextureID in renderer, added LoadFontTexture() function.
|
10 years ago |
ocornut
|
f77490cb2d
|
Cleanup extra_fonts/ folder
|
10 years ago |
ocornut
|
b3a208901a
|
Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean.
|
10 years ago |
omar
|
e9e0e36f98
|
New and better Set[Next]Window(Pos|Size|Collapsed) API.
Removed rarely useful SetNewWindowDefaultPos() in favor of new API.
|
10 years ago |
omar
|
b02eed3e49
|
Examples: adding title to the top of each examples. Cleaning up file headers.
|
10 years ago |
omar
|
6c9edb6db0
|
Examples: removed LICENSE file from MSVC project.
|
10 years ago |
ocornut
|
b4fd216bd2
|
DirectX9/DirectX11 example: fixed window initially showing an hourglass cursor.
|
10 years ago |
ocornut
|
0730ec7577
|
Example apps: accumulate mouse wheel to accodomate for slow framerate.
|
10 years ago |
ocornut
|
0e6f288a2f
|
DirectX11 example: further tweaks/massaging (-15 lines). Syncing example.
|
10 years ago |
ocornut
|
0f29cd7a14
|
Removed Microsoft IME handler in examples, too confusing. Moved to imgui.cpp instruction block.
|
10 years ago |
ocornut
|
a5a84a9b69
|
Tab->Spaces :(
|
10 years ago |
ocornut
|
9e16317382
|
Added DirectX11 example application (code is too long!)
|
10 years ago |
ocornut
|
b5acb16378
|
Examples: created single .sln solution for all example projects.
|
10 years ago |
ocornut
|
214c967df8
|
Example code: warning fix + comments.
|
10 years ago |
ocornut
|
2aee4419e3
|
Fixed compatibility with std::vector if user decide to #define ImVector
|
10 years ago |
ocornut
|
ec625b7c49
|
OpenGL/DirextX examples: comments and tweaks.
|
10 years ago |
ocornut
|
4b94454fb4
|
OpenGL/DirectX examples: support for international text input in UTF-8 + implement ImeSetInputScreenPosFn on Windows.
|
10 years ago |
ocornut
|
88c33ecc29
|
Fixes to allow clean 1-pixel thick lines in more use cases. PixelCenterOffset not the same as previously!
|
11 years ago |
ocornut
|
80dd1e1065
|
Added comments
|
11 years ago |
ocornut
|
42d4b4be6a
|
Converted all Tabs to Spaces (git diff -w shows an empty diff)
|
11 years ago |
ocornut
|
46eee0cee4
|
Tidying up example applications so it looks easier to just grab code
|
11 years ago |
ocornut
|
7a3e6aa38d
|
Default Clipboard functions on Windows+ renamed ARRAYSIZE to IM_ARRAYSIZE
|
11 years ago |
ocornut
|
ddc7f8b0b0
|
Simplified ImDrawList system (samples are 20 lines shorter) + merged title bar draw bar.
|
11 years ago |
ocornut
|
98a000055e
|
Tidying up example applications
|
11 years ago |
ocornut
|
4020ef7b58
|
Tidying up example applications
|
11 years ago |
ocornut
|
86d2c9d232
|
Commented samples and shuffled bits of the initialisation based on user's feedback.
|
11 years ago |
ocornut
|
8ab2942716
|
Added PixelCenterOffset for OpenGL/DirectX compatibility.
|
11 years ago |
ocornut
|
26f54c7364
|
Added OpenGL and DirectX9 example applications
|
11 years ago |