293 Commits (b7e1ae4bf9bf9c0300f2298d549b56817427fea9)

Author SHA1 Message Date
ocornut 6cee2fca94 Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
9 years ago
ocornut 94ec3d534e Examples: Header comments. 9 years ago
ocornut 6800939e73 Examples: Header comments. 9 years ago
ocornut 5c52e9ec0d Examples: Clarified comments. Removed font merging example from comments. 9 years ago
ocornut d673db3092 Examples: Added README into the Visual Studio solution to people are less likely to miss it. 9 years ago
ocornut 9735563b65 Additional comments for new users 9 years ago
zryan3 aa6cb32bd4 fixed text referencing GLFW library in SDL examples 9 years ago
ocornut 83e6cfbec0 Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399) 9 years ago
ocornut dc86a8a0bf Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411) 9 years ago
ocornut 38cfdafbaf Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411) 9 years ago
ocornut e2ecc02e02 Examples: Updated README 9 years ago
ocornut 899cb3b4e9 Examples: SDL+OpenGL3: Fixed readme (#356) 9 years ago
ocornut ab7e91b65e Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356) 9 years ago
ocornut 9d0caa2e66 Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356) 9 years ago
ocornut 624adb1b23 Tweak build batch files and readmes 9 years ago
ocornut 9a8cbf128d Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation 9 years ago
ocornut f87deff0f3 Moving stdlib.h include outside of imgui.h (#405) 9 years ago
ocornut 3b2fdf27a8 Examples: Added /Zi (output debug information) in build_win32.bat files 9 years ago
ocornut 1d76890526 Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples. 9 years ago
ocornut e46c7b70eb Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16 9 years ago
ocornut 0a23e2c832 Tabs to spaces 9 years ago
ocornut 980ca286fe Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392) 9 years ago
ocornut e858d229a0 Examples: update all examples with same comment (#389) 9 years ago
Doug Binks e1bc0dd7d5 Font merge demo and documentation minor additions.
Clarifies the lifetime requirements for the ranges parameter for AddFont* functions.
9 years ago
Gargaj e4d916a4b3 NULL out font texture on invalidate
If this isn't done, NewFrame won't re-create the font.
9 years ago
ocornut 2b3fb5c0f7 Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style (#375) 9 years ago
gzito ba9c469ff0 no message 9 years ago
gzito ebf4f1fa02 no message 9 years ago
gzito 79ca203850 Merge branch 'master' of https://github.com/ocornut/imgui 9 years ago
ocornut 5d53f37a5d Examples: Possibly clarified the intent of imgui_impl_* files. 9 years ago
Nicolas Guillemot 509ac33abe fix POSITION format (ImDrawVert::pos is 2D, not 4D)
the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
9 years ago
gzito 50b25b6c75 Added example for the Marmalade platform 9 years ago
ocornut a77e534ded Examples: OpenGL2: Add msys2/mingw64 target (#361) 9 years ago
radius a465b2b3d8 add msys2/mingw64 target 9 years ago
Zach Toogood e130b09d91 Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others. 9 years ago
ocornut 963f6b782d Examples: OpenGL3: saving more of blend state (#347) 9 years ago
ocornut d5502cdd6d Examples: OpenGL3: Saving/restoring the Enable state, better than nothing (#347) 9 years ago
ocornut 25b4b88a7a Examples: Update readme. 9 years ago
ocornut ad4c962224 Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters... 9 years ago
ocornut 853f265025 Examples: Added batch files to build Windows examples with VS 9 years ago
ocornut 167c02d502 Better Git ignore list for quick compilations in same folder 9 years ago
ocornut 1793c1a991 Comments 9 years ago
ocornut 7d6ddbe5c8 Examples: comment on setting the RenderDrawListsFn function. 9 years ago
ocornut 77bcb7152b Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) (#313) 9 years ago
ocornut 0bb46c824e Examples: OpenGL2/3: save/restore some more state correctly.
Might save an hour of staring at blank-screen to 5% of the population,
worth it.
9 years ago
ocornut da807e55ea Examples: Ignore list a little more friendly to Unix systems. 9 years ago
ocornut 5ebd61f89c Ignore list a little more friendly to Unix systems 9 years ago
ocornut e58f99179a Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage (#287) 9 years ago
ocornut 62671ef96e Examples: update readme 9 years ago
ocornut 822eaf1751 Examples: DX9, DX11: mapping missing middle mouse button. 9 years ago