omar
9fdd66330f
Examples: SDL2+GL3: Fix blend func state save/restore ( #1120 )
8 years ago
Gregg Tavares
01286f6636
Fix blend func state save/restore
...
AFAIK there's no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4.
Maybe they're left over from previous versions? They don't even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3)
8 years ago
omar
f030087f8e
Comments to redirect people to OpenGL3 examples ( #1116 )
8 years ago
omar
50b4b29beb
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 ( #1087 , #1088 , #1116 )
8 years ago
saschawillems
4da26d85cd
Clip negative scissor offsets to zero
8 years ago
saschawillems
12deb53b11
Set required depth member for buffer image copy
8 years ago
Peter Particle
337019a68f
typo, #elif instead of #else, fixed
8 years ago
Peter Particle
fd90da38e1
Vulkan backend: g_FrameIndex not used fix -> huge perf gain
...
Added a macro to switch between unlimited frame rate (VK_PRESENT_MODE_IMMEDIATE_KHR) and limited to 60 fps (VK_PRESENT_MODE_FIFO_KHR). Only the latter mode is guaranteed to be available, but the former one most likely is.
8 years ago
Marcell Kiss
e0244c8f62
Fix scissor offset being negative
8 years ago
Marcell Kiss
509df3e279
Fix new Vulkan validation warnings
8 years ago
ocornut
1396659b72
Examples: Speculative fix for OSX Makefile to make Travis happy (re #812 )
8 years ago
ocornut
d74a3349e9
Examples: DirectX9: Explicitely setting viewport to match that other examples are doing ( #937 )
8 years ago
ocornut
127dd7c88c
Examples: Vulkan: Coding style fixes ( #910 )
8 years ago
Håvard Mathisen
a5600b6e59
Vulkan example: Proper surface format search.
8 years ago
Håvard Mathisen
b447a71cf6
Vulkan example: Fix gamma for some implementations.
8 years ago
Håvard Mathisen
08ef9819c8
Vulkan example: Fix validation layer warnings and errors and redeclare gl_PerVertex.
8 years ago
ocornut
7c2b35704d
Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set ( #585 , #909 )
8 years ago
ocornut
55863dd274
Examples: Vulkan: Shallow stylistic changes (following #879 )
8 years ago
ocornut
0449bb98e2
Merge branch 'master' of https://github.com/martty/imgui into martty-master
8 years ago
ocornut
a68ac96bc4
Examples: GL3: Comments about gl3w ( #880 )
8 years ago
ocornut
775ac24d45
Fixed overzealous GCC warnings ( #883 ) + partly undo 8553bab241
8 years ago
omar
89d033aba3
Merge pull request #898 from tinnnysu/master
...
Examples: SDL+OpenGL2: Update cmdline syntax in Windows compilation.
8 years ago
ocornut
81eefb704b
Minor const fixes for overzealous warnings ( #883 )
8 years ago
sushitao
833ed760ae
update cmdline syntax in windows compilation
8 years ago
Marcell Kiss
53126cd713
Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x)
8 years ago
Marcell Kiss
44250caf50
Null the released resources
8 years ago
ocornut
0d3f8807c7
Added a void* user_data parameter to Clipboard function handlers. ( #875 )
8 years ago
ocornut
2919c77bee
Examples: GLFW+OpenGL3: Fixed Shutdown() calling GL functions with NULL parameters if NewFrame was never called ( #800 )
8 years ago
ocornut
b96471143f
Merge branch 'master' of https://github.com/madeso/imgui into madeso-master
8 years ago
ocornut
612b17ef57
Fixing minor english typos ( #827 )
8 years ago
ocornut
02399852fe
Examples: OpenGL2: Uploading font texture as RGBA32 to increase compatibility with users shaders for beginners ( #824 )
8 years ago
Felipe Oliveira Carvalho
6e6f04f513
Fix Mac OS X build and remove cruft from Makefile
8 years ago
ocornut
bc57fd5d1d
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness ( #807 )
8 years ago
ocornut
031d4e689d
Examples: OpenGL3: Revert Makefile change for OSX for now ( #812 )
8 years ago
ocornut
2825eaa0be
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback ( #810 )
8 years ago
Kun Lin
aa0cb13aa4
Correct name for linking opengl3_example
...
According to glfw offcial site, linking `libglfw.3.dylib` etc should
use `-lglfw`.
Changed this made the compilation on my Mac successfully.
8 years ago
Gustav
08a9e78da5
fixed space issues
8 years ago
Håvard Mathisen
99b4f951b9
Fix Vulkan example for use when a depth buffer is active.
8 years ago
Gustav
5def10c3a0
Fixed OpenGL error when calling Shutdown without calling NewFrame
8 years ago
ocornut
5ae71aa04a
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
9 years ago
ocornut
3c384c2f10
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
9 years ago
ocornut
82768e05f3
Ignore list for Visual Studio
9 years ago
Marcell Kiss
4bc6a951fe
tabs to space, remove braces
9 years ago
Marcell Kiss
3234f81cb1
maxImageCount may be 0; add missing sType; change to 1 push constant range
9 years ago
Jamie Seward
0a1d456de1
Fix compile warnings in SDL examples
9 years ago
ocornut
d8dacd729b
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it ( #752 )
9 years ago
Jeongseok Lee
47911d92b2
Fix minor typo in examples/README.txt
9 years ago
ocornut
1349d0aacf
Examples: DirectX9: Removing spaces ( #663 )
9 years ago
Trezanik
790275eae2
Example: DirectX9: Backup and restore all state
9 years ago
ocornut
8a0d3b9628
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL ( #638 )
9 years ago
ocornut
2ef766a1ce
Examples: DirectX10: Apply depth-stencil state like DirectX11 example ( #640 , #636 )
9 years ago
ocornut
656b1e848c
Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write ( #640 , #636 )
9 years ago
ocornut
f4633d09ac
Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
9 years ago
ocornut
834bfe4af5
Examples: DirectX11: Fixed handle leak + minor coding style fix for #640
9 years ago
josiahmanson
5fe2cacd4d
DX11 example depth test
9 years ago
ocornut
c1da3e354e
Examples: SDL: Fixed unused variable warning on non-Windows platforms ( #626 )
9 years ago
ocornut
79ad22e1f2
Fixed various Clang -Weverything warnings ( #626 )
9 years ago
ocornut
f46c91f5ad
Examples: DirectX9: Removed dependency on dxguid.lib + remainder of d3dx9.lib ( #611 )
9 years ago
ocornut
731ff3d3f5
Examples: DirectX9: Removed dependency on dx3x9 (remainder) ( #611 )
9 years ago
ocornut
50df86985d
Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment ( #611 )
9 years ago
ocornut
bfb2dc2290
Examples: OpenGL3: Saving/restoring glActiveTexture() state ( #602 )
9 years ago
ocornut
c2c0b57e5e
Examples: OpenGL2: Extra comments ( #606 )
9 years ago
ocornut
559963e832
Examples: Apple/iOS: lowered xcode project deployment target from 10.7 to 10.11 ( #598 , #575 )
9 years ago
ocornut
1612ca071b
Examples: SDL: Initialize video+timer subsystem only.
9 years ago
ocornut
4466a7b3b0
Examples: DirectX9: save/restore some more device state.
9 years ago
omar
319e288eef
Update README.md
9 years ago
ocornut
71b981d05f
Examples: Apple: Readme tweaks ( #575 #247 )
9 years ago
James Chen
67b604412b
Remove local glfw3 lib for osx. (+1 squashed commit)
...
Squashed commits:
[34cc3b7] Adds osx example. (+6 squashed commits)
Squashed commits:
[20330f2] Uses glfw by brew install.
[0427861] Renames imguiex folder name to imguiex-ios
[f9e27e5] Renames ios_example to apple_example.
[44f8fe3] Updates the glfw header/library path.
[919f279] Renames target from imguiex to imguiex-ios since there is already a imguiex-osx target now.
[24395f5] Adds osx example.
9 years ago
ocornut
c1427de5b6
Examples: Libs: Update glfw binaries to glfw master.
9 years ago
ocornut
0e7b9b8284
Examples: Vulkan: Coding style tweaks.
9 years ago
ocornut
9c513d4443
Merge branch 'master' of https://github.com/Loftilus/imgui into Loftilus-master
9 years ago
ocornut
552246feed
Examples: DirectX10,DirectX11 : Minor renaming
9 years ago
ocornut
518f32ccfe
Examples: DirectX10: Save/restore state + minor cleanups ( #570 )
9 years ago
ocornut
90493f8add
Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570 )
9 years ago
ocornut
2942240072
Examples: DX11: Cleanup state backup/restore code ( #570 )
9 years ago
Nicolas Guillemot
d4d51a7802
capture and restore all state
9 years ago
ocornut
a6399f120f
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) ( #473 )
...
NB: Value not used.
9 years ago
ocornut
ae0c33c983
Examples: Links
9 years ago
ocornut
7661b1e778
Trim trailing spaces
9 years ago
ocornut
fdc4299c6c
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
9 years ago
ocornut
e6c2c1fcfd
Examples: SDL: Minor fixes to follow syntax of other examples ( #495 )
9 years ago
Nick Gravelyn
8a61c0afea
Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
9 years ago
Nick Gravelyn
a9b0abe493
Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window.
9 years ago
ocornut
04396ed7a9
FAQ and comments about the use of ImTextureID ( #562 , #561 , #521 , #510 , #497 , #475 ...)
9 years ago
Håvard Mathisen
1394616d9c
Vulkan Example: Some code layout changes.
9 years ago
Håvard Mathisen
4ea4fa3e73
Vulkan Example: Fix synchronization.
9 years ago
Håvard Mathisen
0ceddc29ff
Vulkan Example: Fix windows build.
9 years ago
Håvard Mathisen
4cbd316f01
Vulkan example.
9 years ago
ocornut
1dcb9c877d
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state ( #486 , #547 )
9 years ago
ocornut
2813a44dcc
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer ( #486 )
9 years ago
ocornut
9e86d0e225
Examples: SDL/OpenGL: Tabs to spaces
9 years ago
ocornut
87a6110994
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order ( #527 )
9 years ago
ocornut
07e379a950
Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures ( #521 )
9 years ago
ocornut
b8f86ec4bd
Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
9 years ago
ocornut
a81a5e5235
Commented Clang warning that's not compatible with all versions. Comments.
9 years ago
ocornut
9e8795f4e2
Examples: Added extra comments
9 years ago
ocornut
31fe006c85
Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
9 years ago
ocornut
6277ffe00f
Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
9 years ago
ocornut
49fb7364b5
Examples: SDL2+OpenGL3: Fix context creation options ( #468 , #463 )
9 years ago
ocornut
3aa4a108ed
Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX ( #463 )
9 years ago
ocornut
217a6c875a
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens ( #441 )
...
Fix for 980ca286fe
9 years ago
ocornut
bf83ac8b55
Examples: Fixed msvc batch files from warning.
9 years ago
ocornut
9596e6f794
Examples: DirectX10: Minor tweaks, updated to latest example changes ( #424 )
9 years ago
ocornut
dadd03fc11
Examples: DirectX10: Fix warning, disable debug device, add ignore list ( #424 )
9 years ago
Julian Bosch
32c1a3e46c
Removed d3d11 references
9 years ago
Julian Bosch
1f3a0e78cc
Ported d3d11 renderer to d3d10
9 years ago
omar
fe2972e8b2
Merge pull request #420 from RaptorFactor/master
...
Examples: DX11: Compile shaders with lower features levels.
9 years ago
Joshua Boyce
6adf644448
Allow DX11 renderer to be used with devices with lower feature levels.
9 years ago
ocornut
1b7aee7b9d
Examples: DX11: Remove debug flag ( #415 )
9 years ago
ocornut
6cee2fca94
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
...
+ Standardized comments.
9 years ago
ocornut
94ec3d534e
Examples: Header comments.
9 years ago
ocornut
6800939e73
Examples: Header comments.
9 years ago
ocornut
5c52e9ec0d
Examples: Clarified comments. Removed font merging example from comments.
9 years ago
ocornut
d673db3092
Examples: Added README into the Visual Studio solution to people are less likely to miss it.
9 years ago
ocornut
9735563b65
Additional comments for new users
9 years ago
zryan3
aa6cb32bd4
fixed text referencing GLFW library in SDL examples
9 years ago
ocornut
83e6cfbec0
Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp ( #399 )
9 years ago
ocornut
dc86a8a0bf
Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler ( #411 )
9 years ago
ocornut
38cfdafbaf
Examples: SDL/OpenGL3: Added -ldl to Linux command-line ( #411 )
9 years ago
ocornut
e2ecc02e02
Examples: Updated README
9 years ago
ocornut
899cb3b4e9
Examples: SDL+OpenGL3: Fixed readme ( #356 )
9 years ago
ocornut
ab7e91b65e
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example ( #356 )
9 years ago
ocornut
9d0caa2e66
Examples: SDL+OpenGL3: Using glew like existing example + renaming ( #356 )
9 years ago
ocornut
624adb1b23
Tweak build batch files and readmes
9 years ago
ocornut
9a8cbf128d
Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation
9 years ago
ocornut
f87deff0f3
Moving stdlib.h include outside of imgui.h ( #405 )
9 years ago
ocornut
3b2fdf27a8
Examples: Added /Zi (output debug information) in build_win32.bat files
9 years ago
ocornut
1d76890526
Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
9 years ago
ocornut
e46c7b70eb
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
9 years ago
ocornut
0a23e2c832
Tabs to spaces
9 years ago
ocornut
980ca286fe
Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. ( fix #392 )
9 years ago
ocornut
e858d229a0
Examples: update all examples with same comment ( #389 )
9 years ago
Doug Binks
e1bc0dd7d5
Font merge demo and documentation minor additions.
...
Clarifies the lifetime requirements for the ranges parameter for AddFont* functions.
9 years ago
Gargaj
e4d916a4b3
NULL out font texture on invalidate
...
If this isn't done, NewFrame won't re-create the font.
9 years ago
ocornut
2b3fb5c0f7
Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style ( #375 )
9 years ago
gzito
ba9c469ff0
no message
9 years ago
gzito
ebf4f1fa02
no message
9 years ago
gzito
79ca203850
Merge branch 'master' of https://github.com/ocornut/imgui
9 years ago
ocornut
5d53f37a5d
Examples: Possibly clarified the intent of imgui_impl_* files.
9 years ago
Nicolas Guillemot
509ac33abe
fix POSITION format (ImDrawVert::pos is 2D, not 4D)
...
the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
9 years ago
gzito
50b25b6c75
Added example for the Marmalade platform
9 years ago
ocornut
a77e534ded
Examples: OpenGL2: Add msys2/mingw64 target ( #361 )
9 years ago
radius
a465b2b3d8
add msys2/mingw64 target
9 years ago
Zach Toogood
e130b09d91
Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others.
9 years ago
ocornut
963f6b782d
Examples: OpenGL3: saving more of blend state ( #347 )
9 years ago
ocornut
d5502cdd6d
Examples: OpenGL3: Saving/restoring the Enable state, better than nothing ( #347 )
9 years ago
ocornut
25b4b88a7a
Examples: Update readme.
9 years ago
ocornut
ad4c962224
Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters...
9 years ago
ocornut
853f265025
Examples: Added batch files to build Windows examples with VS
9 years ago
ocornut
167c02d502
Better Git ignore list for quick compilations in same folder
9 years ago