29f104319eBackends: Vulkan: Added support for ImTextureID as VkDescriptorSet, add ImGui_ImplVulkan_AddTexture(). (#914)
Marcell Kiss
2022-01-20 15:32:49 +0100
19471da3fdPopups: Fix a crash when a new window is created after a modal on the same frame. (#4920)
Rokas Kupstys
2022-01-20 13:52:19 +0200
7ad42ff431IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. (#4858)
ocornut
2022-01-19 18:45:57 +0100
26d04c948fTables: Fixed positioning of Sort icon on right-most column with some settings (not resizable + no borders). (#4918).
ocornut
2022-01-19 18:03:36 +0100
97b1ffcb3bIO: Reorder enums, compact a little in header. Removed const from internal GetKeyData().
ocornut
2022-01-19 15:40:17 +0100
91ae56af45Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. (#4917, #3184)
ocornut
2022-01-19 15:10:42 +0100
673f5e588dIO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example (#4858)
ocornut
2022-01-18 17:41:35 +0100
e278277d53IO: added AddMouseViewportEvent() + used in backends.
ocornut
2022-01-18 17:24:59 +0100
1338eb31f7Viewports: Relaxed specs for backend supporting ImGuiBackendFlags_HasMouseHoveredViewport. Backends: SDL: Added support for simplified HasMouseHoveredViewport. (#1542, #4665)
ocornut
2022-01-18 16:59:19 +0100
007a427e0aViewports: Fixed active InputText() from preventing viewports to merge. (#4212)
ocornut
2022-01-18 16:04:25 +0100
8567a4cca3Merge branch 'master' into docking
ocornut
2022-01-17 18:16:55 +0100
90a6961638IO: apply same flooring as UpdateMouseInputs() in dupe event processing. (#4858) + provision for test engine.
ocornut
2022-01-17 18:10:51 +0100
b8e56dce83IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit)
thedmd
2022-01-17 17:22:37 +0100
b6582a471aBackends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759)
ocornut
2022-01-17 16:22:32 +0100
92c4ff1c2fRename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. (#4858)
ocornut
2022-01-17 15:41:04 +0100
0755767440Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. (#4858) + fix#2622 again broken by 746c9f7
ocornut
2022-01-17 14:57:55 +0100
eb823655afRemoved support for pre-C++11 compilers. We'll stop supporting VS2010. (#4537)
ocornut
2022-01-17 11:53:03 +0100
e51a0a80caIO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). (#4905, #4858)
ocornut
2022-01-13 18:42:18 +0100
9551635684IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). (#4905, #4858)
ocornut
2022-01-13 18:42:18 +0100
0647ba3badMerge branch 'master' into docking
ocornut
2022-01-13 18:36:23 +0100
200a8f1ea2Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
ocornut
2022-01-12 17:08:37 +0100
98ce013242Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
ocornut
2022-01-12 16:44:24 +0100
bf4de2a46bBackends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers.
ocornut
2022-01-12 16:29:20 +0100
7f8a89c25cBackends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
ocornut
2022-01-12 16:11:10 +0100
457d4b7b72Backends: OSX: Adedd basic IME support for macOS. (#3108, #2598)
Liu Liu
2022-01-12 14:30:04 +0100
290c51735eFixed warning in ImFloorSigned(). (#4889)
ocornut
2022-01-12 14:18:34 +0100
1797135db5Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858)
thedmd
2022-01-06 19:57:34 +0100
ee436aa803Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858)
thedmd
2021-12-12 12:04:13 +0100
da1864d79eBackends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858)
thedmd
2021-12-12 12:02:20 +0100
1bfe4a75beBackends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858)
thedmd
2021-12-12 11:58:50 +0100
fe646ea591Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456)
thedmd
2021-12-12 11:57:37 +0100
ecd212c01dBackends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858)
thedmd
2021-12-12 12:00:31 +0100
746c9f76e4Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858)
thedmd
2018-05-02 20:42:37 +0200
afb1180d7dMerge branch 'master' into docking
ocornut
2022-01-03 21:46:57 +0100
b0a6cd6305Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, (#4857)
ocornut
2022-01-03 21:16:51 +0100
2402958aecCommented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72
ocornut
2022-01-03 16:37:33 +0100
92d7869fc7Happy new year!
ocornut
2022-01-03 16:27:51 +0100
612b787b0dMenus: fixed top-level menu from not consistently using style.PopupRounding. (#4788)
ocornut
2021-12-21 15:05:10 +0100
4bad852a78Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819)
Sean Ridenour
2021-12-20 21:27:48 -0700
0636f9adacInputText: fixed Shift+Delete from not cutting into clipboard. (#4818, #1541)
ocornut
2021-12-20 19:45:58 +0100
cd36acc88bMerge branch 'master' into docking
ocornut
2021-12-15 12:10:03 +0100
389982eb5aBackends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381)
ocornut
2021-08-26 17:10:58 +0200
48f263336bMenus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. (#3496, #4797)
ocornut
2021-12-13 19:46:01 +0100
a528398c77Internals: support for varying _ChildWindow flag for menu windows. (#3496, #4797)
ocornut
2021-12-14 16:17:31 +0100
11638fdf7dMenus: reuse more menu windows when stacked over popups.
ocornut
2021-12-13 19:35:16 +0100
0e8c199e87CI: Use regex to fix vcxproj platform and toolset versions. (#3249) Remove Discord integration.
Rokas Kupstys
2021-12-13 13:57:33 +0200
f71ee5203eFix infinite loop in ImFontGlyphRangesBuilder::AddRanges if the user passes upper range = UINT16_MAX without IMGUI_USE_WCHAR32. (#4802)
SlavicPotato
2021-12-11 15:03:30 +0100
b720f1f03cBackends: OSX: Add Game Controller support. (#4759)
Stuart Carnie
2021-12-11 08:10:21 +1100
8a9fe26866Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. (#3496, #4797)
xndcn
2021-12-10 18:47:54 +0100
747f7fdbbaDocking: prevent docking any window created above a popup/modal. (#4317)
ocornut
2021-12-09 16:46:41 +0100