155 Commits (67c6d6026a14b70ed619da79b19b3d2565fc0c05)

Author SHA1 Message Date
ocornut 3028ccc25b Merge remote-tracking branch 'origin' into 2016-07-navigation 8 years ago
ocornut 104b381023 Using _wfopen() under Windows+MSVC because fopen() doesn't support UTF-8 encoding. Wrapped as ImFileOpen(). (#917) 8 years ago
ocornut 1a0e414d3a Fixed uninitialized variables (wouldn't have a real effect because they'd be cleared in Begin()). 8 years ago
ocornut 98e1d500d4 Support for #define-ing GImGui and IMGUI_SET_CURRENT_CONTEXT_FUNC to enable custom thread-based hackery (#586) 8 years ago
ocornut bdb34d1c11 Merge branch 'master' into 2016-07-navigation 8 years ago
ocornut 1810b3ff38 Added ImGuiCorner enum to clarify some internal code 8 years ago
ocornut abaada4224 Removed the inconsistent shadow under RenderCollapseTriangle() (~#707) 8 years ago
ocornut fea0fcb7c3 Merge remote-tracking branch 'origin' into 2016-07-navigation 8 years ago
ocornut f2699de242 Fix using IsItemActive() after EndGroup() or any widget using groups (#840, #479) 8 years ago
ocornut ed279c0095 Merge remote-tracking branch 'origin' into 2016-07-navigation 8 years ago
ocornut 56cdbe434d Style: Added ButtonTextAlign, ImGuiStyleVar_ButtonTextAlign (#842) 8 years ago
ocornut 0f303d363a Refactor text alignment options to use ImVec2, removed ImGuiAlign (#842, #222) 8 years ago
ocornut de9f8944ea Internal RenderTextClipped() merged optional/rate clip_min* clip_max* into clip_rect* 8 years ago
ocornut c5b8c6303a Refactor PushStyleVar/PopStyleVar so it is constant time + can receive integers (yet unused) (#842) 8 years ago
ocornut b397fb507e Fixed EndGroup() not restoring offset properly. breaking SameLine() offset (caused by 954c890c67) (#829) 8 years ago
ocornut ac7826c8a5 ImRect: Added Translate() helper, removed redundant and misleading Reduce() 8 years ago
ocornut ea2425ad9a Nav: Fixed entering child with PadActivate not setting ActiveIdSource to Nav (#323) 8 years ago
ocornut 695ca7bb45 Nav: Tidying up. Comments. (#323) 8 years ago
ocornut cf16ba6572 Nav: Exposed RenderNavHighlight() in imgui_internal.h to increase discoverability and reordered arguments to be more consistent (#323) 8 years ago
ocornut 8828889d5e Refactored rare transient bool stacks into a set of flags, added unexposed ImGuiItemFlags_SelectableDontClosePopup (#323) 8 years ago
ocornut cbf24c13ca Merge remote-tracking branch 'origin' into 2016-07-navigation 8 years ago
ocornut a7f6ea592f Moved GetColorU32 out of imgui_internal.h to avoid inlining mess (#759) 8 years ago
ocornut dcff032429 Nav: Moving all nav inputs to io.NavInputs[] float array, new enum labelled for gamepad. (#323) 8 years ago
ocornut e9c881e4de Nav: fixed using NavMenu/windowing select when no window is already focused + cleanup code (#323) 8 years ago
ocornut 08a28c16ae Nav: Merge FocusedWindow and NavWindow that were basically duplicate at this point (#323) 8 years ago
ocornut 2545d75c3b Tidying up, removed two unnecessary window flags from being exposed in imgui.h 8 years ago
ocornut b3cba62b80 Nav: Added experiment ImGuiWindowFlags_NavFlattened flag to cross over between parent and non-scrolling child windows (#323) 8 years ago
ocornut f72e2fd1b1 Merge remote-tracking branch 'origin' into 2016-07-navigation 8 years ago
ocornut 954c890c67 SameLine() with explicit X position is relative to left of group/columns (ref #746, #125, #630) 8 years ago
ocornut e2dd48ae65 Nav: Split _NoNav window flag into _NoNavInputs and _NoNavFocus (#323) 8 years ago
ocornut 04157da291 Nav: first committed pass for manual moving and manual scrolling (after a bunch of attempts) (#323) 8 years ago
ocornut 4309b8c1ed Clarifying that MovedWindow* apply to mouse moving only 8 years ago
ocornut efc8858328 ImRect: fixed Clip() function being the other way around (INTERNAL API BREAKING CHANGE- wasn't exposed, hoping nobody uses that) + actually fixes the function behavior. 8 years ago
ocornut d6ce800a20 Nav: ActiveIdAllowNavMove -> ActiveIdAllowNavDirFlags for more flexibility (nav up/down typically allowed on a single-line text input) (#323) 8 years ago
ocornut d9d6b0e629 Nav: Renamed private ImGuiNavDir_ enum to use left/right/up/down to be consistent with key enums (#323) 8 years ago
ocornut b2aaab873d Nav: collapse button is interactve, allow collapsing, tidying up, resize speed takes account of framebuffer scale (#323) 8 years ago
ocornut 20a0fde012 Tidying up default clipboard handler for non Windows-OS 8 years ago
ocornut aeabda5a5f Navigation: Tap NavMenu to access menu and close buttons, hold to focus/resize (#323)
Introducing a concept of NavLayer to filter navigable items
8 years ago
ocornut 175f42420c Navigation: Can nav-out but not nav-in a window with ImGuiWindowFlags_NoNav flag (#323) 8 years ago
ocornut a424d6f805 Navigation: Fixed missing initialization (had no side-effect, would be set in Begin) (#323) 8 years ago
ocornut 5cac4926c8 Fixed display of TitleBgActive color on window before a Modal window + modal window availability for navigation (#323) 8 years ago
ocornut ba43310df1 Navigation: Renaming, shortened some unnecessary long fields names (#323) 8 years ago
ocornut 4bbdaa4e3c Navigation: Moving NavInitWindow() around and making it static (#323) 8 years ago
ocornut c2cb2a6928 Gamepad/Keyboard navigation support, initial commit, WIP (#323) 8 years ago
ocornut 0300e73b3f Comments 8 years ago
ocornut 2df229d002 Fixed incorrect comment for ParentWindow (#615, #604) 8 years ago
ocornut 91e1c56da6 Minor bits. 8 years ago
ocornut d9e2e688e9 InputTextMultiline(): partial fix for when input and internal buffers differs in a way where scrollbar existence differs. (#725)
Partial fix, won't stop ids from functioning because of a zombie id.
8 years ago
ocornut de61fcc619 Minor bits 8 years ago
ocornut c4db79f34b Member variable name renamed "ID" "Id" for casing consistency 8 years ago