ocornut
c3aa36d9ab
Navigation: Renamed ImGuiKey_NavWindowing to ImGuiKey_NavMenu ( #323 )
9 years ago
ocornut
175f42420c
Navigation: Can nav-out but not nav-in a window with ImGuiWindowFlags_NoNav flag ( #323 )
9 years ago
ocornut
67feb5ac6c
Navigation: comments + moving init block of code above in NavUpdate(), should have no side-effect (committed to simplify next commit) ( #323 )
9 years ago
ocornut
49ec65b1b5
Navigation: can't manually focus out of a modal window with controller ( #323 )
9 years ago
ocornut
5cac4926c8
Fixed display of TitleBgActive color on window before a Modal window + modal window availability for navigation ( #323 )
9 years ago
ocornut
ba43310df1
Navigation: Renaming, shortened some unnecessary long fields names ( #323 )
9 years ago
ocornut
4bbdaa4e3c
Navigation: Moving NavInitWindow() around and making it static ( #323 )
9 years ago
ocornut
e9d8b48a4c
Navigation: Allow to navigate out of text input with direction or NavCancel ( #323 )
9 years ago
ocornut
2f94563564
Navigation: Collapsed window uses ImGuiCol_TitleBgActive when navigation is active ( #323 )
9 years ago
ocornut
afadc7cf59
Navigation: Scoring: Improved directional navigation. Not totally cancelling out dx. Better support for zero-spaced items. ( #323 )
9 years ago
ocornut
e74d96642f
Navigation: mouse/popup position gets clamped within visible display ( #323 )
9 years ago
ocornut
0cc20fca83
Navigation: Scoring uses rectangle as clipped by parent. Fix selectable extending past parent column among other things ( #323 )
9 years ago
ocornut
2f1fb41579
Navigation: Fixed automatic fallback scrolling from glitching near scroll limits because of miscalculation of SizeContents ( #323 )
9 years ago
ocornut
ad48309047
Navigation: Fixed using NavWindowed when a menu is open. ( #323 )
9 years ago
ocornut
2cab404a81
Fixed tooltip positioning issues when using navigation ( #323 )
9 years ago
ocornut
c2cb2a6928
Gamepad/Keyboard navigation support, initial commit, WIP ( #323 )
9 years ago
ocornut
4a11cc35b9
Updated code for repeat delay / repeat handling. GetKeyPressedAmount() now returns a count to support fast repeat rate (where DeltaTime > RepeatRate).
...
Renamed from recently added IsKeyPressed() variant to GetKeyPressedAmount(). (no API breakage, added in branch, bbd3b75609
) (#323 )
9 years ago
ocornut
88c1966629
Added IsAnyWindowFocused(). Renamed IsMouseHoveringAnyWindow() -> IsAnyWindowHovered(), IsPosHoveringAnyWindow() -> IsAnyWindowHoveredAtPos(), IsMouseHoveringWindow() -> IsWindowHoveredRect() for consistency. Kept inline rediection function.
9 years ago
ocornut
23a81027e8
Comment on invalid comment regarding preserving keyboard focus of a closed window, due to commit 19d02becef
. This is probably still what we want. (followup #727 )
9 years ago
ocornut
eb405ab375
DragBehavior: Moving code around, in what should be a no-op, to simplify upcoming Nav diff ( #323 , #180 )
9 years ago
ocornut
c816e6c742
Fixed SetScrollX() handling of center ratio (which actually wasn't exposed publicly). ( #323 , #246 )
9 years ago
ocornut
e10ecfe28a
BeginChild(): tweak to make the code easier to understand
9 years ago
ocornut
24f79b91bd
Style: minor tweak to default color theme to make currently focused window more prominent ( #323 , #707 )
9 years ago
ocornut
068984691e
Tab-key focusing inhibited when CTRL is held ( #323 )
9 years ago
ocornut
267e54cf06
NewFrame(): update activeid data and keyboard before mouse. Should have no side-effects! (So that later we can update Nav between Keyboard and Mouse) ( #323 )
9 years ago
ocornut
272745bd93
ImGuiIO: initializing fields in the same order as the declaration.
9 years ago
ocornut
848e62bfe0
InputText: don't process keys during the activation frame (this is mostly a workaround to that activation with enter doesn't validate immediately, which is turns triggers an assert in InputScalarAsWidgetReplacement - can't see an issue with changing it this way so trying out) + using local flag clear_active_id to only clear the active id at the end of the frame, which is one of the step that my stash for #701 requires. ( #323 )
9 years ago
ocornut
57841f417d
SliderBehavior, RoundScalar: split into separate functions for usage in upcoming nav commits. Testing power==1.0f without fabsf(). Maybe just use == 1.0f as well? ( #323 )
9 years ago
ocornut
6f7da2f9f2
Popup: Fixed popup initial frame reading MousePos again instead of the value already stored within the CurrentPopupStack in the previous frame. Doesn't make a big difference here, but will do as gamepad/keyboard navigation will set its own popup position. ( #323 )
9 years ago
ocornut
91e1c56da6
Minor bits.
9 years ago
ocornut
bbd3b75609
Added IsKeyPressed() with explicit repeat delay and repeat rate (for usage by nav) ( #323 )
9 years ago
ocornut
9f92cc255b
SetActiveId() sets ActiveIdIsJustActivated only when id changes. ( #323 )
9 years ago
ocornut
ffdd7d7f17
Begin: Moved code that calls FocusWindow() on a newly appearing window lower in the function so that Nav branch can use CursorStartPos on the first window frame. ( #323 )
...
Pushing in master because it _should_ be a no-op but I'd rather test for any issue in Begin() as soon as possible.
9 years ago
ocornut
19d02becef
Closing the focused window restore focus to the first active root window in descending z-order (part of #727 )
9 years ago
ocornut
e215905765
Fixed scrolling offset when using SetScrollY(), SetScrollFromPosY(), SetScrollHere() with menu bar.
...
Tests:
a) add SetScrollY(+20) after Begin("ImGui Demo") test with/without title/menu.
b) add ImGuiWindowFlags_MenuBar in BeginChild() in scrolling tracking demo.
9 years ago
ocornut
44a13a7f25
Windows: No default IME handler when compiling using GCC. ( #738 )
9 years ago
ocornut
04b36bc397
TODO list
9 years ago
ocornut
81036ee46f
InputTextMultiline(): fix so that IsItemActive() can be used afterwards (otherwise the info was lost by using child/group)
9 years ago
ocornut
88721118fd
InputTextEx: comments (related to #725 )
9 years ago
ocornut
d9e2e688e9
InputTextMultiline(): partial fix for when input and internal buffers differs in a way where scrollbar existence differs. ( #725 )
...
Partial fix, won't stop ids from functioning because of a zombie id.
9 years ago
ocornut
5525c2356a
Using GetCurrentWindowRead() instead of GetCurrentWindow()
9 years ago
ocornut
fe7274b6c7
SetCursorScreenPos() fixed not adjusting CursorMaxPos as well
9 years ago
ocornut
b9b3dec7da
ImGuiListClipper: Fix to behave within column ( #661 , #662 , #716 )
9 years ago
ocornut
74bbfcfaa6
ImGuiListClipper: fixed automatic-height calc path dumbly having user display element 0 twice ( #661 , #716 )
...
First bug out of two. Was easily visible using e.g. 50% alpha text.
9 years ago
ocornut
297bb3fc92
NextColumn() tidying up with a sane early out
9 years ago
ocornut
ba7acdac47
Added assert to track stb_textedit.h issue ( #715 )
9 years ago
ocornut
c36fd541ad
InputTextMultiline(): Fixed Ctrl+DownArrow moving scrolling out of bounds
9 years ago
ocornut
e06852abaf
Fixed Windows default clipboard leaving its buffer unfreed on application's exit. ( #714 )
9 years ago
ocornut
de61fcc619
Minor bits
9 years ago
ocornut
355dae5d99
Comments amend 3c8e490778
(committed before saving last comment edit) ( #703 )
9 years ago