493 Commits (d3e826c247378c2b1f26e3d9a62980f3a9e96e11)

Author SHA1 Message Date
omar d3e826c247 Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558) 7 years ago
omar 7e7c017b75 Examples: Simplified mouse wheel handling. (#1463) 7 years ago
omar 7dea158175 Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463) 7 years ago
omar 0b1fecb792 Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463) 7 years ago
omar 6f6b6194b2 Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
# Conflicts:
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
7 years ago
omar f3e510a9bf Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559)
Digging into sdl window/mouse stuff will also be useful for multi-viewport work.
7 years ago
omar 00351ee2ab Examples: SDL: Minor renaming. 7 years ago
omar ba99900023 Examples: GLFW+GL2: Renamed imgui_impl_glfw.* to imgui_impl_glfw_gl2.* for consistency and to emphasis on GL2-ness. 7 years ago
omar 79dca9d5e6 Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness. 7 years ago
omar 15fd5b6c4c Examples: SDL: Minor renaming. 7 years ago
omar ce17e0f274 Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559) 7 years ago
omar 60d5dc7902 Examples: SDL: Fixed mapping of Insert key (#1555, fix bug introduced in #1541) 7 years ago
omar ce95b84825 Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541) 7 years ago
omar 39cb56c39e Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 (#1466) 7 years ago
omar 7484c63449 Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (#1466, #1504) 7 years ago
omar 3d24a9eb40 Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. (#1538) 7 years ago
omar 65dd55cb2b
Merge pull request #1538 from ndandoulakis/ndandoulakis-CS_DBLCLKS-patch
Examples: DirectX9,10,10: Support for CS_DBLCLKS by treating double-click down messages are regular down. (#1538, #754)
7 years ago
omar 407955d9fb Examples: Using IM_OFFSETOF macro. + Comments 7 years ago
Nick Dandoulakis bfc25bc8a3
CS_DBLCLKS support for DirectX 11 7 years ago
Nick Dandoulakis 583e97b297
CS_DBLCLKS support for DirectX 10 7 years ago
Nick Dandoulakis 20ae6439ea
CS_DBLCLKS support for Directx9 7 years ago
omar 4c90529c62 Examples: Visual Studio projects: Disabled extraneous function-level check in Release build. 7 years ago
omar 9f8632b131 Examples: Comments about invalid mouse pos. 7 years ago
omar 78f48bb795 Examples: DirectX10,DirectX11: Moved call to OMSetRenderTargets() in main loop so example code can integrate more nicely with other code. 7 years ago
omar 3a4a2bb27c Examples: Vulkan: Tweak 7 years ago
omar ce13426a1a Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark(). 7 years ago
omar 1b86e7343f Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete). 7 years ago
omar b263bc5689 Examples: DirectX: Using IM_ARRAYSIZE() 7 years ago
omar cf9b893841 Examples: Added null_example/ which is helpful for quick testing on multiple compilers/settings without relyong on graphics library. 7 years ago
omar c8b5b569da Examples: DirectX9: Call EndFrame(), fix for assert added in 9a44d447cd 7 years ago
omar e000ee0116 Examples: DirectX9: Handle loss of D3D9 device (D3DERR_DEVICELOST). (#1464) 7 years ago
Emmanuel Benoît 77a310736d Horizontal mouse wheel support
This patch adds support for the horizontal mouse wheel in ImGui. It
affects windows that can be scrolled, as long as the Ctrl key is not
being pressed.

The scrolling speed has been set empirically so that it matches the
scrolling speed on the Firefox browser when the horizontal wheel is
used.

Internally, it adds a MouseHorizWheel to ImGuiIO, which is then used in
NewFrame to scroll the current window.

The SDL/GL2, SDL/GL3, GLFW/GL2 and GLFW/GL3 examples has been modified
to use it.
7 years ago
omar ef5dd30625 Sisyphus says: tweaked comments about not using old-style OpenGL examples (#1459, #1394 etc.) 7 years ago
omar 6bd3b45b34 Sisyphus says: tweaked comments about not using old-style OpenGL examples (#1459, #1394 etc.) 7 years ago
Codecat 979fe30a6f Fix wrong comment in dx implementation headers 7 years ago
omar fba704bf5d Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more) 7 years ago
omar 36f00811b9 Examples: Comments to guide people unfamiliar with the librairies used. 7 years ago
omar cb38caeda4 Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397, #1366, #1341, #1222, #1193, #1115, #951, etc.) 7 years ago
omar c5027d4fa1 Examples: Extra clarification for the 100th person who insist on using the OpenGL2 code in spite of existing documentation leaning against it. (#1394) 7 years ago
omar d2c65aa3e8 Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. (#1375)
ps: DirectX 12 example (#302) may want to adopt that as well.
7 years ago
omar 50f5be9266 Examples: GLFW+GL2/GL3: Minor tweaks, comments. 7 years ago
omar d6a9956781 Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read. 7 years ago
omar c14a66970b Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct. 7 years ago
omar a96f095deb Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior (#1375)
ps: DirectX 12 example (#302) may want to adopt that as well.
7 years ago
omar 3e0765ee22 Examples: DirectX9: Using SetCapture/ReleaseCapture to get correct behavior (#1375) 7 years ago
omar e03198bb0f Fixed compilation for #1375 + coding style fixes. 7 years ago
Gargaj 839067fda9 Capture/release window in DX9 implementation
This helps a lot when the user drags a slider but carries the cursor offscreen before releasing the button - without the capturing, the slider will "stick" to the mouse cursor even after the button has been released. (This should generally be added to all Windows implementations - I won't mind doing it if you think it's a good idea.)
7 years ago
omar b3099d650c Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there. 7 years ago
omar 842e88a8e3 Examples: Avoid using ImColor() to not tempt newcomers into looking at it 7 years ago
omar 3dd3d0b248 Examples: DirectX11: allow creating device with feature level 10 sinec we don't really need much for that example. (#1333) 7 years ago