ocornut
2813a44dcc
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer ( #486 )
9 years ago
ocornut
9e86d0e225
Examples: SDL/OpenGL: Tabs to spaces
9 years ago
ocornut
87a6110994
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order ( #527 )
9 years ago
ocornut
07e379a950
Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures ( #521 )
9 years ago
ocornut
b8f86ec4bd
Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
9 years ago
ocornut
a81a5e5235
Commented Clang warning that's not compatible with all versions. Comments.
9 years ago
ocornut
9e8795f4e2
Examples: Added extra comments
9 years ago
ocornut
31fe006c85
Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
9 years ago
ocornut
6277ffe00f
Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
9 years ago
ocornut
49fb7364b5
Examples: SDL2+OpenGL3: Fix context creation options ( #468 , #463 )
9 years ago
ocornut
3aa4a108ed
Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX ( #463 )
9 years ago
ocornut
217a6c875a
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens ( #441 )
...
Fix for 980ca286fe
9 years ago
ocornut
bf83ac8b55
Examples: Fixed msvc batch files from warning.
9 years ago
ocornut
9596e6f794
Examples: DirectX10: Minor tweaks, updated to latest example changes ( #424 )
9 years ago
ocornut
dadd03fc11
Examples: DirectX10: Fix warning, disable debug device, add ignore list ( #424 )
9 years ago
Julian Bosch
32c1a3e46c
Removed d3d11 references
9 years ago
Julian Bosch
1f3a0e78cc
Ported d3d11 renderer to d3d10
9 years ago
omar
fe2972e8b2
Merge pull request #420 from RaptorFactor/master
...
Examples: DX11: Compile shaders with lower features levels.
9 years ago
Joshua Boyce
6adf644448
Allow DX11 renderer to be used with devices with lower feature levels.
9 years ago
ocornut
1b7aee7b9d
Examples: DX11: Remove debug flag ( #415 )
9 years ago
ocornut
6cee2fca94
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
...
+ Standardized comments.
9 years ago
ocornut
94ec3d534e
Examples: Header comments.
9 years ago
ocornut
6800939e73
Examples: Header comments.
9 years ago
ocornut
5c52e9ec0d
Examples: Clarified comments. Removed font merging example from comments.
9 years ago
ocornut
d673db3092
Examples: Added README into the Visual Studio solution to people are less likely to miss it.
9 years ago
ocornut
9735563b65
Additional comments for new users
9 years ago
zryan3
aa6cb32bd4
fixed text referencing GLFW library in SDL examples
9 years ago
ocornut
83e6cfbec0
Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp ( #399 )
9 years ago
ocornut
dc86a8a0bf
Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler ( #411 )
9 years ago
ocornut
38cfdafbaf
Examples: SDL/OpenGL3: Added -ldl to Linux command-line ( #411 )
9 years ago
ocornut
e2ecc02e02
Examples: Updated README
9 years ago
ocornut
899cb3b4e9
Examples: SDL+OpenGL3: Fixed readme ( #356 )
9 years ago
ocornut
ab7e91b65e
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example ( #356 )
9 years ago
ocornut
9d0caa2e66
Examples: SDL+OpenGL3: Using glew like existing example + renaming ( #356 )
9 years ago
ocornut
624adb1b23
Tweak build batch files and readmes
9 years ago
ocornut
9a8cbf128d
Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation
9 years ago
ocornut
f87deff0f3
Moving stdlib.h include outside of imgui.h ( #405 )
9 years ago
ocornut
3b2fdf27a8
Examples: Added /Zi (output debug information) in build_win32.bat files
9 years ago
ocornut
1d76890526
Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
9 years ago
ocornut
e46c7b70eb
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
9 years ago
ocornut
0a23e2c832
Tabs to spaces
9 years ago
ocornut
980ca286fe
Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. ( fix #392 )
9 years ago
ocornut
e858d229a0
Examples: update all examples with same comment ( #389 )
9 years ago
Doug Binks
e1bc0dd7d5
Font merge demo and documentation minor additions.
...
Clarifies the lifetime requirements for the ranges parameter for AddFont* functions.
9 years ago
Gargaj
e4d916a4b3
NULL out font texture on invalidate
...
If this isn't done, NewFrame won't re-create the font.
9 years ago
ocornut
2b3fb5c0f7
Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style ( #375 )
9 years ago
gzito
ba9c469ff0
no message
9 years ago
gzito
ebf4f1fa02
no message
9 years ago
gzito
79ca203850
Merge branch 'master' of https://github.com/ocornut/imgui
9 years ago
ocornut
5d53f37a5d
Examples: Possibly clarified the intent of imgui_impl_* files.
9 years ago
Nicolas Guillemot
509ac33abe
fix POSITION format (ImDrawVert::pos is 2D, not 4D)
...
the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
9 years ago
gzito
50b25b6c75
Added example for the Marmalade platform
9 years ago
ocornut
a77e534ded
Examples: OpenGL2: Add msys2/mingw64 target ( #361 )
9 years ago
radius
a465b2b3d8
add msys2/mingw64 target
9 years ago
Zach Toogood
e130b09d91
Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others.
9 years ago
ocornut
963f6b782d
Examples: OpenGL3: saving more of blend state ( #347 )
9 years ago
ocornut
d5502cdd6d
Examples: OpenGL3: Saving/restoring the Enable state, better than nothing ( #347 )
9 years ago
ocornut
25b4b88a7a
Examples: Update readme.
9 years ago
ocornut
ad4c962224
Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters...
9 years ago
ocornut
853f265025
Examples: Added batch files to build Windows examples with VS
9 years ago
ocornut
167c02d502
Better Git ignore list for quick compilations in same folder
9 years ago
ocornut
1793c1a991
Comments
9 years ago
ocornut
7d6ddbe5c8
Examples: comment on setting the RenderDrawListsFn function.
9 years ago
ocornut
77bcb7152b
Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) ( #313 )
10 years ago
ocornut
0bb46c824e
Examples: OpenGL2/3: save/restore some more state correctly.
...
Might save an hour of staring at blank-screen to 5% of the population,
worth it.
10 years ago
ocornut
da807e55ea
Examples: Ignore list a little more friendly to Unix systems.
10 years ago
ocornut
5ebd61f89c
Ignore list a little more friendly to Unix systems
10 years ago
ocornut
e58f99179a
Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage ( #287 )
10 years ago
ocornut
62671ef96e
Examples: update readme
10 years ago
ocornut
822eaf1751
Examples: DX9, DX11: mapping missing middle mouse button.
10 years ago
ocornut
9a0650dbd0
Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
10 years ago
yinjimmy
01a17aa78e
fix ios compile error
10 years ago
ocornut
23ce837dc7
Revert "Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods ( fix #279 )"
...
This reverts commit d80869189a
.
10 years ago
ocornut
d80869189a
Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods ( fix #279 )
10 years ago
Andres Vahter
ccbc72e98b
add mac os x build instructions for sdl_opengl_example
10 years ago
ocornut
215747635d
Examples: DirectX11: resizing buffers dynamically ( #299 )
10 years ago
ocornut
c016f6c171
Examples: DirectX9: tweaks.
10 years ago
ocornut
698c7cae85
Examples: DirectX9: resizing vertex and index buffers dynamically ( #299 )
10 years ago
Thomas Pöchtrager
3604aecf8f
Minor Windows adjustments
10 years ago
Thomas Pöchtrager
947cf3434f
Added printf attribute to printf like text formatting functions
10 years ago
ocornut
470200ee5c
Update documentation
10 years ago
ocornut
85dab1a680
Fixed documentation
10 years ago
ocornut
8be4d41540
Merge remote-tracking branch 'origin' into 2015-07-cleanup
10 years ago
Chris Maughan
d667de9490
Clear font texture view to ensure Release() doesn't get called twice
10 years ago
ocornut
e099798c97
Merge remote-tracking branch 'origin' into 2015-07-cleanup
10 years ago
ocornut
11d91a27a4
Carriage return ( #289 )
10 years ago
Jonathan Adamczewski
f158617551
Show SDL error message on init failure
10 years ago
ocornut
52a74701f5
Updated projects to reference new files ( #219 )
...
Didn't update iOS example (#247 )
10 years ago
ocornut
0eb196d544
Examples: OpenGL3: simplified code using glBufferData for vertices as well ( #277 , #278 )
10 years ago
ocornut
dc1cb9e625
Tweak
10 years ago
Nik Voss
bc9bae6d01
To support drivers with strict core profiles, a buffer is used for the indices as well ( fixes ocornut/imgui#277 ).
10 years ago
omar
98047b1b65
Update README.txt
10 years ago
omar
f53d5da0f8
Update README.txt
10 years ago
Daniel Gibson
b7d1b91e4b
Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
...
Now Unicode text input works in this example.
10 years ago
Daniel Gibson
02a0967243
Fix SDL2-example for Linux
...
The header is called "SDL_opengl.h" - case matters on Linux.
The main() function must indeed be called main(), on Windows it'll be
renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h
(which is included by SDL.h)
I added an entry to the example's README that describes how to build
it on Linux.
10 years ago
ocornut
4842ac3bc6
Fonts: added Cousine-Regular.ttf
10 years ago
ocornut
0224d29a35
Examples: comments.
10 years ago
ocornut
fcec337061
Examples: Simplified font examples comments.
10 years ago
ocornut
fd44b9440b
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
...
Conflicts:
imgui.cpp
10 years ago
ocornut
f2bed00d80
Examples: README
10 years ago
ocornut
5ab23ab1c0
Allegro 5 example: removed public domain mark, MIT as the rest, with @bggd approval
10 years ago
ocornut
2f574ef952
Allegro 5 example: converted for indexed rendering.
10 years ago
ocornut
60dd221737
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
10 years ago
ocornut
bbaaab7537
Allegro 5 example: fixed uv coordinate of non-default texture.
10 years ago
ocornut
4d2d0ce5cd
Allegro 5 example: handling of hardware and software mouse cursor rendering.
10 years ago
ocornut
8db229b96f
Allegro 5 example: fixed key modifiers, keyboard input, clipping, added pagedown/pageup.
10 years ago
ocornut
c58d61dfd1
Allegro 5 example: formatting, match other example structure, fixed mouse buttons.
10 years ago
ocornut
489e28ec11
Allegro 5 example: main.cpp matches other examples. added window title.
10 years ago
ocornut
1845ff4690
SDL example: tweaks ( #233 #226 )
10 years ago
ocornut
19e3c1506f
Allegro5 example: added example from https://github.com/bggd/a5imgui_example
10 years ago
ocornut
e49977a913
SDL example: hasty readme.
10 years ago
ocornut
d041ebc6d4
Merge branch '2015-03-antialiased-primitives' of https://github.com/ocornut/imgui into 2015-03-antialiased-primitives
10 years ago
ocornut
b7e63c163c
SDL example: update for indexed rendering.
10 years ago
ocornut
b36ff2fec3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
10 years ago
omar
12aba576fb
Merge pull request #264 from joeld42/antialias-ios-fix
...
AA branch: iOS Example: update for API changes and index rendering
10 years ago
ocornut
a14f6696a3
SDL example: more cleanup to match other examples ( #233 #226 )
10 years ago
ocornut
22e099366f
SDL example: further cleanup to match other examples ( #233 #226 )
10 years ago
ocornut
4167528001
SDL example: moved event loop to main.cpp , adding page up/page down. ( #226 )
10 years ago
Joel Davis
81cebb9c85
Simplified to not combine vert buffers like the opengl3 example
10 years ago
ocornut
b7a2a6b23f
SDL example: renamed folder, added in README
10 years ago
ocornut
b3ae2976c5
SDL example: tweaks and fixes.
10 years ago
ocornut
046dbf502c
Merge branch 'SampleSDL2' of https://github.com/CedricGuillemet/imgui into CedricGuillemet-SampleSDL2
10 years ago
ocornut
e3b9a61883
Examples: OpenGL3: simplified code. Upload each vertex array separately. (cf #264 )
10 years ago
Joel Davis
ca042134ae
Update ios example for API changes and index rendering
10 years ago
ocornut
1cd391146d
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
10 years ago
ocornut
7d144eb899
iOS Example: Optimise PNG files size
10 years ago
ocornut
fb27360ea8
iOS example: shallow tweaks and fixes (untested)
10 years ago
Joel Davis
eee6dab226
iOS example working based on modified OpenGL3 example + Synergy
10 years ago
ocornut
d03b046ef4
AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention ( #133 )
10 years ago
ocornut
25882c47a3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
...
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
examples/directx9_example/imgui_impl_dx9.cpp
examples/opengl3_example/imgui_impl_glfw_gl3.cpp
examples/opengl_example/imgui_impl_glfw.cpp
imgui.cpp
10 years ago
ocornut
502e360ee5
Removed the majority of size_t from the code. ImVector<> now uses int. ( #262 )
...
May trigger new compilation warnings?
10 years ago
ocornut
6a22835f63
AA branch: ImDrawList: rename commands to cmd_buffer
...
Not strictly necessary but while we're doing minor breakage let's do
them at all once.
10 years ago
ocornut
b2b616be00
AA branch: ImDrawCmd idx_count -> elem_count
10 years ago
ocornut
f3303fa84f
AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API ( #133 #254 )
10 years ago
ocornut
8b4a470e1d
Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes.
10 years ago
ocornut
61e551e0ee
AA branch: fixed warning
10 years ago
ocornut
f435e42561
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
...
Conflicts:
examples/opengl_example/imgui_impl_glfw.cpp
10 years ago
ocornut
7437b43b2d
Fixed warnings for more pedantic settings ( #258 )
10 years ago
ocornut
b69d7d9df3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
10 years ago
ocornut
2f03511062
Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
10 years ago
ocornut
71e9f2a3dd
Fixed warnings for 64-bits builds
10 years ago
Cedric Guillemet
2acdafe4f2
imgui_impl_sdl and main sample
10 years ago
ocornut
e3f2ad728a
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
10 years ago
Gordon McShane
6ee65fc5af
Add conditional compilation of forward compat. glfw window hint to fix crash on later versions of OSX
10 years ago
ocornut
b6f3c97e3b
Examples: DirectX11: explicitly set rasterizer state.
10 years ago
ocornut
e9b6e437eb
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
imgui.cpp
imgui.h
10 years ago
ocornut
5df542c3c0
ImFontAtlas: doesn't clear input data, left to the application. ( #224 )
10 years ago
ocornut
f00662a5ad
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
10 years ago
ocornut
ad7f600e0d
Examples: DirectX9/11: hide os curosr if ImGui is drawing it ( #155 )
10 years ago
ocornut
18a00c7060
Examples: DirectX9/11: Fixed key mapping for down arrow.
10 years ago
ocornut
4f1acf0d4a
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
imgui.cpp
10 years ago
ocornut
f400ea4ec8
Examples: OpenGL3: backup/restore current program and texture #195
10 years ago
Dale Kim
ac518a1d3e
Set modifier key state by inspecting imgui's io.KeysDown array.
10 years ago
ocornut
43cb4038c6
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
imgui.cpp
10 years ago
ocornut
71429d306e
Examples: Simplified GLFW keyboard callbacks
10 years ago
ocornut
c735d3066b
Merge branch 'master' of https://github.com/Roflraging/imgui into Roflraging-master
10 years ago
Dale Kim
fe15756129
Simplified glfw keyboard callbacks.
10 years ago
ocornut
d809abbe1c
Examples: DirectX11: tidying up.
10 years ago
ocornut
7ab49f80ca
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
examples/opengl3_example/imgui_impl_glfw_gl3.cpp
10 years ago
ocornut
4f51b77937
Examples: OpenGL3: Tweaks (argh, github ui)
10 years ago
ocornut
90766141b3
Examples: OpenGL3: Tweaks.
10 years ago
ocornut
37f1715bfa
Examples: DirectX11: Removed unnecessary vertices conversion and CUSTOMVERTEX types.
10 years ago
ocornut
1746b04065
Indexed rendering. Not in main branch because breaks rendering code too much. Will merge in trunk along with more major graphics changes lat
10 years ago
ocornut
d9ff617ff8
Examples: Formatting #187
10 years ago
heroboy
e09e2cbd28
set pixel shader and vertex shader to NULL
...
Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
10 years ago
omar
46769406dc
Update README.txt
10 years ago
ocornut
73e2d56acc
Examples: OpenGL fixed-pipeline: added glBindTexture(0), via Anton M
10 years ago
Dale Kim
4b7be31197
Fixed modifier key state setting in GLFW callbacks.
10 years ago
ocornut
d25578efd8
Examples: initializing float + missing comment.
10 years ago
ocornut
3abfb85613
Comments on font loading, fixed commented out paths and added DroidSans in the list
10 years ago
ocornut
ed94edfd8e
Examples: Terser code + added commented out glUseProgram(0( suggestion in OpenGL2 sample.
10 years ago
Adam D. Moss
c1766c95ed
OpenGL/GLFW: hide system cursor if imgui is soft-rendering cursor
10 years ago
biller23
2f4271a2b3
typo ImGui_ImplGlfwGL3_KeyCallback()
10 years ago
ocornut
cb285c4d35
Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
10 years ago
ocornut
04358c301e
Removed extraneous spaces
10 years ago
Adam D. Moss
f2ff88b03a
opengl3+opengl example: if content window doesn't have focus, tell ImGui we don't have a mouse position. e.g. avoids tooltips popping up in imgui app when you're interacting with a different app window that overlaps it.
10 years ago
ocornut
d3e444dfd9
Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code.
10 years ago
ocornut
06fbeed41a
Examples: Fixed Makefile
10 years ago
ocornut
55edd522c2
Examples: Fixed Makefile
10 years ago
ocornut
e97d02a294
Examples: Fixed Clang warnings in DirectX examples
10 years ago
ocornut
7c9bd71512
Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
10 years ago
ocornut
2b0acc128c
Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
10 years ago
ocornut
8e0f04638d
Examples: Fix includes order to avoid conflicts between DXSDK_DIR and Windows SDK
10 years ago
ocornut
e2c4ba21bc
Examples: Added 64-bit projects for MSVC
10 years ago
ocornut
ef957b7878
Examples: Moved GLFW/GL3W to a common libs/ folder
10 years ago
ocornut
834085c90c
Examples: Updated to GLFW 3.1
10 years ago
ocornut
0911526424
Added io.KeyAlt + support in examples apps
...
Currently unused but supported by sample so that more people will have
it set up when menus needs them
10 years ago
ocornut
d5b7b8398f
Examples: reference implementations honors drawlist user callbacks.
10 years ago
ocornut
db5fc8a265
Examples: README direct the user to the opengl_example
10 years ago
ocornut
5879f3f5ac
Examples: OpenGL 2/3 examples cleanup to match DirectX9/11 structure.
10 years ago
ocornut
f9c833b4a5
Examples: DirectX9 example cleanup to match DirectX11 structure.
10 years ago
ocornut
66a5837ba8
Examples: DirectX11 example application handles window resizing.
10 years ago
ocornut
866fa95aaa
Examples: DirectX9 example application handle window resizing.
10 years ago
ocornut
25765e4bfc
Examples: Fixed readme file.
10 years ago
ocornut
b4165c43ff
Examples: Refactored directx11_example to be easier to copy & paste into user application.
10 years ago
ocornut
567184dc9f
Examples: Clang warning fix.
10 years ago
ocornut
3f86554457
Examples: Makefile fixes.
10 years ago
ocornut
2dd92e3eed
Examples: Clang/Linux warning fixes.
10 years ago
ocornut
a3f3793cb6
Examples: Tweaks.
10 years ago
ocornut
7397425097
Examples: Refactored directx9_example to be eaasier to copy & paste into user application.
10 years ago