1677 Commits (2303b67c40a7ab2a45fc680403d37b1178ed94d3)

Author SHA1 Message Date
ocornut e9c881e4de Nav: fixed using NavMenu/windowing select when no window is already focused + cleanup code (#323) 8 years ago
ocornut 1ecbf73c97 Nav: working on early bits of documentation (#323) 8 years ago
ocornut a154625a56 Nav: Not exposing ImGuiWindowFlags_NavFlattened because it requires much more work (#323) 8 years ago
ocornut 08a28c16ae Nav: Merge FocusedWindow and NavWindow that were basically duplicate at this point (#323) 8 years ago
ocornut 2545d75c3b Tidying up, removed two unnecessary window flags from being exposed in imgui.h 8 years ago
ocornut b3cba62b80 Nav: Added experiment ImGuiWindowFlags_NavFlattened flag to cross over between parent and non-scrolling child windows (#323) 8 years ago
ocornut 769a1dd748 Nav: No scrolling while using windowing functionalities (#323) 8 years ago
ocornut a88d189f18 Nav: MoveRequest doesn't affect io.NavUsable so that navigation failure doesn't trigger false positive & not needed (undo part of 3cc1419df) 8 years ago
ocornut f72e2fd1b1 Merge remote-tracking branch 'origin' into 2016-07-navigation 8 years ago
ocornut 954c890c67 SameLine() with explicit X position is relative to left of group/columns (ref #746, #125, #630) 8 years ago
ocornut 3cc1419df3 Nav: making io.NavActive more suitable for end-user detecting if they should pass inputs to game (#323) 8 years ago
ocornut cc66731c39 Nav: Calling SetItemDefaultFocus() doesn't make mouse cursor dirty if nav highlight is off (#323) 8 years ago
ocornut 8d0186c82b Nav: programmatic call to SetKeyboardFocusHere() doesn't quality as a nav input (doesn't position mouse) (#323) 8 years ago
ocornut e2dd48ae65 Nav: Split _NoNav window flag into _NoNavInputs and _NoNavFocus (#323) 8 years ago
ocornut 4c4d750cae Nav: Fixed Collapse icon disappearing when Nav is disabled (since b2aaab873d) (#323) 8 years ago
ocornut 3672105b87 Tidying up 8 years ago
ocornut 04157da291 Nav: first committed pass for manual moving and manual scrolling (after a bunch of attempts) (#323) 8 years ago
ocornut 4309b8c1ed Clarifying that MovedWindow* apply to mouse moving only 8 years ago
ocornut f2d1472481 Nav: Fixed navigating outside of current scrolling bounds (bug from 0cc20fca83) (#323)
+ spaces
8 years ago
ocornut efc8858328 ImRect: fixed Clip() function being the other way around (INTERNAL API BREAKING CHANGE- wasn't exposed, hoping nobody uses that) + actually fixes the function behavior. 8 years ago
ocornut d6ce800a20 Nav: ActiveIdAllowNavMove -> ActiveIdAllowNavDirFlags for more flexibility (nav up/down typically allowed on a single-line text input) (#323) 8 years ago
ocornut d9d6b0e629 Nav: Renamed private ImGuiNavDir_ enum to use left/right/up/down to be consistent with key enums (#323) 8 years ago
ocornut cbe03e3108 Nav: CalcListClipping/ImGuiListClipper: fix to ensure we can navigate clipped lists (#323) 8 years ago
ocornut b3ddae07d1 Nav: not activating widgets with NavActivate when NavMenu is held (#323) 8 years ago
ocornut b2aaab873d Nav: collapse button is interactve, allow collapsing, tidying up, resize speed takes account of framebuffer scale (#323) 8 years ago
ocornut 4735802096 Shallow tidying up ctrl+wheel scaling code in NewFrame() 8 years ago
ocornut 20a0fde012 Tidying up default clipboard handler for non Windows-OS 8 years ago
ocornut f34d7ea199 Fixed bad merge 8 years ago
ocornut 5f6f4d0ffc Merge remote-tracking branch 'origin' into 2016-07-navigation 8 years ago
ocornut 7086a17854 InputTextEx: got rid of unnecessary locals. 8 years ago
ocornut 776ea6b946 InputTextEx(): more shallow tidying up, still being cautious with this function 8 years ago
ocornut 666d83b5c7 InputText/IO: Got rid of individual OSX options in ImGuiIO, added io.OSXBehaviors (#473, #650) 8 years ago
ocornut 0ff22dbf0b InputTextEx(): minor tidying up 8 years ago
ocornut e5b6ddde26 InputText(): minor tidying up/simplification following changes for osx style improvements (#650) 8 years ago
ocornut 802e91f69e Merge branch 'add-osx-homeend-keys' of https://github.com/michaelbartnett/imgui into michaelbartnett-add-osx-homeend-keys 8 years ago
ocornut aeabda5a5f Navigation: Tap NavMenu to access menu and close buttons, hold to focus/resize (#323)
Introducing a concept of NavLayer to filter navigable items
8 years ago
ocornut c3aa36d9ab Navigation: Renamed ImGuiKey_NavWindowing to ImGuiKey_NavMenu (#323) 8 years ago
ocornut 175f42420c Navigation: Can nav-out but not nav-in a window with ImGuiWindowFlags_NoNav flag (#323) 8 years ago
ocornut 67feb5ac6c Navigation: comments + moving init block of code above in NavUpdate(), should have no side-effect (committed to simplify next commit) (#323) 8 years ago
ocornut 49ec65b1b5 Navigation: can't manually focus out of a modal window with controller (#323) 8 years ago
ocornut 5cac4926c8 Fixed display of TitleBgActive color on window before a Modal window + modal window availability for navigation (#323) 8 years ago
ocornut ba43310df1 Navigation: Renaming, shortened some unnecessary long fields names (#323) 8 years ago
ocornut 4bbdaa4e3c Navigation: Moving NavInitWindow() around and making it static (#323) 8 years ago
ocornut e9d8b48a4c Navigation: Allow to navigate out of text input with direction or NavCancel (#323) 8 years ago
ocornut 2f94563564 Navigation: Collapsed window uses ImGuiCol_TitleBgActive when navigation is active (#323) 8 years ago
ocornut afadc7cf59 Navigation: Scoring: Improved directional navigation. Not totally cancelling out dx. Better support for zero-spaced items. (#323) 8 years ago
ocornut e74d96642f Navigation: mouse/popup position gets clamped within visible display (#323) 8 years ago
ocornut 0cc20fca83 Navigation: Scoring uses rectangle as clipped by parent. Fix selectable extending past parent column among other things (#323) 8 years ago
ocornut 2f1fb41579 Navigation: Fixed automatic fallback scrolling from glitching near scroll limits because of miscalculation of SizeContents (#323) 8 years ago
ocornut ad48309047 Navigation: Fixed using NavWindowed when a menu is open. (#323) 8 years ago
ocornut 2cab404a81 Fixed tooltip positioning issues when using navigation (#323) 8 years ago
ocornut c2cb2a6928 Gamepad/Keyboard navigation support, initial commit, WIP (#323) 8 years ago
ocornut 4a11cc35b9 Updated code for repeat delay / repeat handling. GetKeyPressedAmount() now returns a count to support fast repeat rate (where DeltaTime > RepeatRate).
Renamed from recently added IsKeyPressed() variant to GetKeyPressedAmount(). (no API breakage, added in branch, bbd3b75609) (#323)
8 years ago
ocornut 88c1966629 Added IsAnyWindowFocused(). Renamed IsMouseHoveringAnyWindow() -> IsAnyWindowHovered(), IsPosHoveringAnyWindow() -> IsAnyWindowHoveredAtPos(), IsMouseHoveringWindow() -> IsWindowHoveredRect() for consistency. Kept inline rediection function. 8 years ago
ocornut 23a81027e8 Comment on invalid comment regarding preserving keyboard focus of a closed window, due to commit 19d02becef. This is probably still what we want. (followup #727) 8 years ago
ocornut eb405ab375 DragBehavior: Moving code around, in what should be a no-op, to simplify upcoming Nav diff (#323, #180) 8 years ago
ocornut c816e6c742 Fixed SetScrollX() handling of center ratio (which actually wasn't exposed publicly). (#323, #246) 8 years ago
ocornut e10ecfe28a BeginChild(): tweak to make the code easier to understand 8 years ago
ocornut 24f79b91bd Style: minor tweak to default color theme to make currently focused window more prominent (#323, #707) 8 years ago
ocornut 068984691e Tab-key focusing inhibited when CTRL is held (#323) 8 years ago
ocornut 267e54cf06 NewFrame(): update activeid data and keyboard before mouse. Should have no side-effects! (So that later we can update Nav between Keyboard and Mouse) (#323) 8 years ago
ocornut 272745bd93 ImGuiIO: initializing fields in the same order as the declaration. 8 years ago
ocornut 848e62bfe0 InputText: don't process keys during the activation frame (this is mostly a workaround to that activation with enter doesn't validate immediately, which is turns triggers an assert in InputScalarAsWidgetReplacement - can't see an issue with changing it this way so trying out) + using local flag clear_active_id to only clear the active id at the end of the frame, which is one of the step that my stash for #701 requires. (#323) 8 years ago
ocornut 57841f417d SliderBehavior, RoundScalar: split into separate functions for usage in upcoming nav commits. Testing power==1.0f without fabsf(). Maybe just use == 1.0f as well? (#323) 8 years ago
ocornut 6f7da2f9f2 Popup: Fixed popup initial frame reading MousePos again instead of the value already stored within the CurrentPopupStack in the previous frame. Doesn't make a big difference here, but will do as gamepad/keyboard navigation will set its own popup position. (#323) 8 years ago
ocornut 91e1c56da6 Minor bits. 8 years ago
ocornut bbd3b75609 Added IsKeyPressed() with explicit repeat delay and repeat rate (for usage by nav) (#323) 8 years ago
ocornut 9f92cc255b SetActiveId() sets ActiveIdIsJustActivated only when id changes. (#323) 8 years ago
ocornut ffdd7d7f17 Begin: Moved code that calls FocusWindow() on a newly appearing window lower in the function so that Nav branch can use CursorStartPos on the first window frame. (#323)
Pushing in master because it _should_ be a no-op but I'd rather test for any issue in Begin() as soon as possible.
8 years ago
ocornut 19d02becef Closing the focused window restore focus to the first active root window in descending z-order (part of #727) 8 years ago
ocornut e215905765 Fixed scrolling offset when using SetScrollY(), SetScrollFromPosY(), SetScrollHere() with menu bar.
Tests:
a) add SetScrollY(+20) after Begin("ImGui Demo") test with/without title/menu.
b) add ImGuiWindowFlags_MenuBar in BeginChild() in scrolling tracking demo.
8 years ago
ocornut 44a13a7f25 Windows: No default IME handler when compiling using GCC. (#738) 8 years ago
ocornut 04b36bc397 TODO list 8 years ago
ocornut 81036ee46f InputTextMultiline(): fix so that IsItemActive() can be used afterwards (otherwise the info was lost by using child/group) 8 years ago
ocornut 88721118fd InputTextEx: comments (related to #725) 8 years ago
ocornut d9e2e688e9 InputTextMultiline(): partial fix for when input and internal buffers differs in a way where scrollbar existence differs. (#725)
Partial fix, won't stop ids from functioning because of a zombie id.
8 years ago
Michael Bartnett 921fc50c85 add shortcut+backspace support 8 years ago
Michael Bartnett 86f42b5950 osx uses super+arrows for home/end, built on work in ocornut/imgui#473 8 years ago
ocornut 5525c2356a Using GetCurrentWindowRead() instead of GetCurrentWindow() 8 years ago
ocornut fe7274b6c7 SetCursorScreenPos() fixed not adjusting CursorMaxPos as well 8 years ago
ocornut b9b3dec7da ImGuiListClipper: Fix to behave within column (#661, #662, #716) 8 years ago
ocornut 74bbfcfaa6 ImGuiListClipper: fixed automatic-height calc path dumbly having user display element 0 twice (#661, #716)
First bug out of two. Was easily visible using e.g. 50% alpha text.
8 years ago
ocornut 297bb3fc92 NextColumn() tidying up with a sane early out 8 years ago
ocornut ba7acdac47 Added assert to track stb_textedit.h issue (#715) 8 years ago
ocornut c36fd541ad InputTextMultiline(): Fixed Ctrl+DownArrow moving scrolling out of bounds 8 years ago
ocornut e06852abaf Fixed Windows default clipboard leaving its buffer unfreed on application's exit. (#714) 8 years ago
ocornut de61fcc619 Minor bits 8 years ago
ocornut 355dae5d99 Comments amend 3c8e490778 (committed before saving last comment edit) (#703) 8 years ago
ocornut 3c8e490778 Comment on dealing with io.WantCaptureKeyboard (#703) 8 years ago
ocornut 13615a1318 InputText: render currently edited buffer from the internal buffer, toward #701 8 years ago
ocornut 2f4e2eec68 InputText, ImGuiTextFilter: using strncpy instead of printf("%s"). 8 years ago
ocornut 4621b357c1 Wrapped text: fixed incorrect testing for negative wrap coordinates, they are perfectly legal. (#706) 8 years ago
ocornut 92bff4c8d7 ColorEdit4(): better preserve inputting value out of 0..255 range, display then clamped in Hexadecimal form 8 years ago
ocornut 9cb271f4c8 Fixed minor text clipping issue in window title for when using font straying above usual line (#699) 8 years ago
ocornut c4db79f34b Member variable name renamed "ID" "Id" for casing consistency 8 years ago
ocornut 9f21c7189f TextUnformatted() fixed clipping bug in the large-text path when horizontal scroll has been applied (#692, #246) 8 years ago
ocornut d79186931e ImDrawList: Fixed a (rarely occuring) bug with merging with previous command + unnecessary OverlayDrawList command 8 years ago
ocornut 3fd3eac370 Fixed TextWrapped() override wrap position is one is already set (#690) 8 years ago
ocornut 8291d7dc7c Fixed minor bug introduced in 45dacbf084 (#682)
Actually minor because nobody uses that value. Still a terrible
bug.
8 years ago
ocornut d1c073a199 Comments, tweaks 8 years ago