Commit Graph

1012 Commits (7b8932554e04aca62d3c2d4ffbb5b9212a55f801)

Author SHA1 Message Date
omar fac0c801da Examples: Added imgui_impl_osx.mm bindings (, )
omar 6f7b7807ad Fixed Travis path + various paths in comments/documentations
omar 5a13e4dcde Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp () + changelog bits
omar 8d58fbb5ed Examples: Renamed example folders. ()
omar 85f9694bd4 Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). ()
Read examples/README.txt for some details.
ImDrawData: Added DisplayPos, DisplaySize fields honored by all backends (not strictly necessary to honor just now, but doing it to be ahead)
omar 929522febe Missing examples changelog bits and todo list
omar 9770c8b21d Examples: OpenGL3: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state. ()
omar 5fd23eeb74 Examples: iOS: Fixed missing call to CreateContext() + various shallow coding style tweaks. ()
omar bef0a13283 Examples: Comments about GLSL version not being the same as GL context version. ()
omar 663e2c9237 Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). Changelog. Added to Vulkan example. ()
ice1000 e8a72d3e72 Examples: GLFW* Make subsequent window creation possible.
omar 19544629be Examples: OpenGL3: Trying to make the call to glBindSampler optional to make the example code easier to use/share with different context version. ()
omar 39f4761ff7 TODO list update + Changelog and comments for .
Elias Daler 895647a240 Fixed clipboard paste memory leak in SDL examples. ()
omar 4310bad32a Examples: DirectX9: Comments, updated changelog, notes about usage of imconfig.h (, )
SR_team d0051ce5cb add renderstate D3DRS_SHADEMODE for Dx9 impl
add backuping transform for Dx9 impl
(, )
omar eb1c36fdfb Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (, )
omar bcac02809f Examples: Allegro 5: Renamed bindings from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
omar 3913297384 Examples: Allegro 5: Added support for 32-bit indices setup via defining ImDrawIdx, to avoid an unecessary conversion (Allegro 5 doesn't support 16-bit indices).
daniel-murray 83d97d4a9b Fix typos KeyDown => KeysDown
omar 660c157880 Examples: Added missing calls for ::DestroyWindow, glfwDestroyWindow() + fix old comments.
omar 54fca1d1b8 Fixed erroneous call to io.Fonts->ClearInputData() + ClearTexData() that was left in DX10 example but removed in 1.47 (Nov 2015) in every other back-ends. (fixes 6cee2fca94) (, ~#1731) + assert
omar 72b7f48870 Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793db5 two weeks ago. (, , ) + comments
omar 664ab85f76 Examples: Tweak comments. (, ).
omar ca39070ca0 Examples: Win32: Fixes for MingW which doesn't support a 2007 define? I have no idea why people still use MingW (, )
omar cd602b8832 Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).
omar 94116f1143 Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. () [@PhilCK]
omar 75c3793db5 IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (, , )
omar dcf7c3d188 Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (, )
omar 170f44e6f0 IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming ()
omar 74b7dce394 Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
Christian Forfang 4485e56e02 Examples: Vulkan: Fix missing subpass dependency
Without a dependency between pWaitDstStageMask (COLOR_ATTACHMENT_OUTPUT)
and the render-pass, the UNDEFINED -> COLOR_ATTACHMENT_OPTIMAL transition
might happen before the image is ready to be used.
omar a73f6d06e0 Examples: Vulkan: Using VK_PRESENT_MODE_MAILBOX_KHR. Disable IMGUI_UNLIMITED_FRAME_RATE by default. Fixed warnings. ()
omar 37cb177745 Examples: Vulkan: Only resize swap chain and framebuffer once. ()
omar 1c18d65313 Examples: Renamed glfw error callback for clarity.
Peter Particle b2453d7e8f Fixed resize window validation errors with removing frame prerender once and present last but one frame functionality. Frame rate is still similar.
omar 7fd62baa42 Examples: Added Makefile for SDL+OpenGL2 example. ()
omar a2ed3ee2cf Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (, )
omar 69e700f869 Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
omar b37ef20c5c Makefile: updated sdl_opengl3_example with all changes from .
Sam Hocevar 124d8522b1 Do not store compiled objects outside the project tree.
Sam Hocevar b6f251103b Define SOURCES instead of OBJS in Makefiles.
OBJS is still deduced from SOURCES, but this change gives better control
over where the object files get actually written.
Sam Hocevar d4f63c3844 Use make variables $@ and $^ where appropriate.
Sam Hocevar 551932697d Ensure `make clean` is idempotent.
Prior to this, `make clean` would fail if the project was not already
fully built, and a second invokation would always fail.
omar 2c9f45bbe7 Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. ()
omar d7f97922b8 Examples: Fix d749d49903 missing the deletion code. ()
omar d749d49903 Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. ()
omar 288351a801 Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. ()
omar 63be3e7c82
Update README.txt
omar 7e24ce0956 Examples: DirectX12: Fixed shutdown issue. ()
omar 9be7d048c8 Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. ()
omar 913f3692a2 Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon).
omar 0d063585e8 Merge branch 'jdm3_master'
omar f43068c543 Examples: DirectX10, DirectX11: Simplified main example code.
omar 493ec0bc98 Simplified .gitignore list
omar 9b9d9321cf Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
omar 9c20a40b36 Examples: OpenGL: Cast call to glPolygonMode(). ().
omar daddd09cd5 Examples: Mouse cursor handling comments/tweaks to homogenize. ()
omar d534207622 Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). ()
omar 11b12488e8 Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
omar 7e2e0535dd Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). ()
omar f5f3730b16 Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
omar 9e713b115f Examples: Renamed .sln file.
omar 243fd67b1c Examples: Vulkan: Fix for empty draw data (init time) + fixed warning.
omar 10752423ec Examples: Vulkan: Added .vcproj files.
omar 31158e575f Examples: SDL: Fixed minor warning.
omar 00b24f27c2 Examples: SDL: Added .vcproj files.
omar 03a44acf6f Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. ()
omar 7c75835200 Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. ()
Oliver Faircliff ffb6e89f30 Use SDL system cursors in SDL examples. ()
(Squashed 4 commits)
omar 63332d152a Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..()
Examples: Updated examples.
omar 0cefd40888 Examples: Added Changelog to make updates easier.
omar 41ecebff5a Examples: SDL: Added Changelog at the top of the imgui_impl files. ()
omar 7cc1bc7635 Added IsAnyMouseDown() helper.
Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function.
omar 2493f609ef Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that)
omar f0364aa359 Merge branch 'context'
# Conflicts:
#	examples/allegro5_example/main.cpp
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx9_example/main.cpp
#	examples/marmalade_example/main.cpp
#	examples/opengl2_example/main.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp
omar ae30efc0fd Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. ()
omar 3171f90a1a Nav: Keyboard is now automatically mapped based on io.KeyDown[]. ()
omar 057807f4a7 Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. ()
omar 7e32fc7109 Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). ()
omar cea8017e0b Merge branch 'master' into context
omar 4b49f03a40 Examples: SDL+GL3: Added Navigation keyboard mapping. ()
omar 7e1496e994 Merge branch 'master' into navigation
omar fcf1c9d151 Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. ()
omar 60fb7d31fd Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
omar 73d493c780 Examples: Organized header files to make available features more visible.
omar 533fe8cb55 Merge branch 'master' into navigation
# Conflicts:
#	imgui.cpp
Gerry Hernandez 4786321754 Fix iOS code; fixes entire XCode build for Apple example
omar 27980d9688 Merge branch 'master' into context
omar 47e81a6194 Merge branch 'master' into navigation
omar cd3dd886de Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ ()
omar 23c11e9764 Merge branch 'master' into navigation
# Conflicts:
#	imgui.cpp
omar 6c38aa2dc7 Examples: Apple: Tweak code and sync with other examples better (untested).
omar cca9c3e3da Examples: Using Dark theme by default. (). Tweaked demo code.
omar 955d86199f Examples: Tweaks formatting.
omar 2933e6765c Merge branch 'master' into navigation
omar 6a25a8720a Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
omar 91d77be36e Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++)
Omar Cornut 3cdd2096ec Examples: Use Clang in old Makefile.
omar ddff378daf Examples: Synced Makefile comments. Added build/ folder into git ignore list/
Omar Cornut 858d75ab59 Examples: Apple: Fixed filenames in OSX xcode project.
omar 66d5712a8a Examples: Vulkan: FIxed warnings in 32-bit modes (vulkan uses VkDeviceSize which is always 64-bit long)
omar 3ded262776 Merge branch 'master' into navigation
omar 827f4b17d3 Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). ()
omar 3967ff58b2 Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). ()
Jérôme Pasquier 94ed44b5cb Fix allegro5_example build instructions
Jérôme Pasquier c226e02ca0 Fix sdl_opengl2_example filename in README.md's build instructions
omar 2c7324da56 TODO list, added uSynergy README
omar f3776055d6 Merge branch 'master' into context
omar 8c57d8cc1e Natvis: Fix ImRect expanded height display being broken and dumb. ()
omar 6f27d6b5b8 Natvis: Made ImGuiWindow display shorter.
omar c2e92ab61b Added imgui.natvis helper for visual studio users. Added to examples projects.
omar 277f6e7842 Examples: Comments
omar dd89c9ea59 Examples: Made the Win32 proc handlers not assert if there is no active context yet, to be more flexible with creation order. ()
omar d3e826c247 Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (, , , , )
omar 7e7c017b75 Examples: Simplified mouse wheel handling. ()
omar 7dea158175 Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. ()
omar 0b1fecb792 Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. ()
omar 6f6b6194b2 Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
# Conflicts:
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
omar f3e510a9bf Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. ()
Digging into sdl window/mouse stuff will also be useful for multi-viewport work.
omar 00351ee2ab Examples: SDL: Minor renaming.
omar ba99900023 Examples: GLFW+GL2: Renamed imgui_impl_glfw.* to imgui_impl_glfw_gl2.* for consistency and to emphasis on GL2-ness.
omar 79dca9d5e6 Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness.
omar 15fd5b6c4c Examples: SDL: Minor renaming.
omar ce17e0f274 Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. ()
omar 60d5dc7902 Examples: SDL: Fixed mapping of Insert key (, fix bug introduced in )
omar ce95b84825 Added ImGuiKey_Insert for future use. Setup in all example bindings. ()
omar 39cb56c39e Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 ()
omar 7484c63449 Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (, )
omar 3d24a9eb40 Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. ()
omar 65dd55cb2b
Merge pull request from ndandoulakis/ndandoulakis-CS_DBLCLKS-patch
Examples: DirectX9,10,10: Support for CS_DBLCLKS by treating double-click down messages are regular down. (, )
omar 407955d9fb Examples: Using IM_OFFSETOF macro. + Comments
Nick Dandoulakis bfc25bc8a3
CS_DBLCLKS support for DirectX 11
Nick Dandoulakis 583e97b297
CS_DBLCLKS support for DirectX 10
Nick Dandoulakis 20ae6439ea
CS_DBLCLKS support for Directx9
omar 4c90529c62 Examples: Visual Studio projects: Disabled extraneous function-level check in Release build.
omar 9f8632b131 Examples: Comments about invalid mouse pos.
omar 78f48bb795 Examples: DirectX10,DirectX11: Moved call to OMSetRenderTargets() in main loop so example code can integrate more nicely with other code.
omar 3a4a2bb27c Examples: Vulkan: Tweak
omar ce13426a1a Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark().
omar 1b86e7343f Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
omar b263bc5689 Examples: DirectX: Using IM_ARRAYSIZE()
omar cf9b893841 Examples: Added null_example/ which is helpful for quick testing on multiple compilers/settings without relyong on graphics library.
omar c8b5b569da Examples: DirectX9: Call EndFrame(), fix for assert added in 9a44d447cd
omar e000ee0116 Examples: DirectX9: Handle loss of D3D9 device (D3DERR_DEVICELOST). ()
Emmanuel Benoît 77a310736d Horizontal mouse wheel support
This patch adds support for the horizontal mouse wheel in ImGui. It
affects windows that can be scrolled, as long as the Ctrl key is not
being pressed.

The scrolling speed has been set empirically so that it matches the
scrolling speed on the Firefox browser when the horizontal wheel is
used.

Internally, it adds a MouseHorizWheel to ImGuiIO, which is then used in
NewFrame to scroll the current window.

The SDL/GL2, SDL/GL3, GLFW/GL2 and GLFW/GL3 examples has been modified
to use it.
omar ef5dd30625 Sisyphus says: tweaked comments about not using old-style OpenGL examples (, etc.)
omar 6bd3b45b34 Sisyphus says: tweaked comments about not using old-style OpenGL examples (, etc.)
Codecat 979fe30a6f Fix wrong comment in dx implementation headers
omar fba704bf5d Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (, , , , , , , , , , , , , , and more)
omar 36f00811b9 Examples: Comments to guide people unfamiliar with the librairies used.
omar cb38caeda4 Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. , , , , , , , etc.)
omar c5027d4fa1 Examples: Extra clarification for the 100th person who insist on using the OpenGL2 code in spite of existing documentation leaning against it. ()
omar d2c65aa3e8 Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. ()
ps: DirectX 12 example () may want to adopt that as well.
omar 50f5be9266 Examples: GLFW+GL2/GL3: Minor tweaks, comments.
omar d6a9956781 Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read.
omar c14a66970b Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
omar a96f095deb Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior ()
ps: DirectX 12 example () may want to adopt that as well.
omar 3e0765ee22 Examples: DirectX9: Using SetCapture/ReleaseCapture to get correct behavior ()
omar e03198bb0f Fixed compilation for + coding style fixes.
Gargaj 839067fda9 Capture/release window in DX9 implementation
This helps a lot when the user drags a slider but carries the cursor offscreen before releasing the button - without the capturing, the slider will "stick" to the mouse cursor even after the button has been released. (This should generally be added to all Windows implementations - I won't mind doing it if you think it's a good idea.)
omar b3099d650c Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there.
omar 842e88a8e3 Examples: Avoid using ImColor() to not tempt newcomers into looking at it
Jefferson Montgomery 3fd5790814 Pass render target format in ImGui_ImplDX12_Init() instead of hard-coded.
Jefferson Montgomery f6b6dace9e Pass command list in using ImGui_ImplDX12_NewFrame() instead of ImGui_ImplDX12_Init()
Jefferson Montgomery f72b95d73f Merge 'ocornut/master' into 'jdmo3/master'
omar 3dd3d0b248 Examples: DirectX11: allow creating device with feature level 10 sinec we don't really need much for that example. ()
ocornut d5d825debb Nav/Examples: honoring the io.WantMoveMouse flag in most common examples ()
Missing support Vulkan (), Apple (, ), SDL (, ),
Allegro, Marmalade (, )
omar b8ade0b94f Examples: Main: Removed call to SetNextWindowSize()
omar 4abce8af58 Examples: GL2: Renaming, comments.
omar d9016964ad Examples: GL3: Comments, tweaks ()
omar c47e5fc76a Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master
omar 7d1f2c0dc5 Examples: GL2: rename functions to include GL2 in name
unknown cf48e28932 Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes
omar 92a6faca6f IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
omar 3b11e73333 Examples: gitignore added patterns for modern MSVC versions
omar b4fe5d36a4 Examples: OpenGL3+SDL: Fix types to uses GlEnum ()
omar 048322f3fd Merge pull request from TinyTinni/master
Examples: OpenGL3+GLFW3: Fix types to uses GlEnum ()
omar 7e452ec737 Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
omar 645875a240 Examples: Enable vsync by default in example applications (, )
omar 166e8f6261 Examples: OpenGL2+GLFW/SDL: Added commented out glUseProgram(0) in main.cpp for visibility ()
omar c8794c246e Examples: Vulkan: Batch file builds both debug and release
omar f3cf5e0322 Examples: SDL+GL3: Fixed old comments ()
omar 52df0032a5 Travis: Blind fix for SDL+GL3 project on the Travis build setup.
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (, )
omar 358e667b7a Travis: Adding the SDL+GL3 project on the Travis build setup (for both Linux and OSX).
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (, )
omar 0fe5728971 Examples: SDL+GL3: Makefile fix for Linux (, )
radius 8b6896faf9 add SDL GL3 makefile
radius d43695b748 fix gl2 sample too
radius e0aac34672 fix compilation on MINGW
omar 99ff2ec6fb Examples: DirectX9/10/11: Comments
omar 51c200ac0d Examples: DirectX9: Clarified texture release code ()
TinyTinni 3a7111cfcd casting to GLint on init
Nicolas Guillemot ad3c1e68ab save and restore sampler in GL 3 examples
TinyTinni 0981d8e381 fixes types
omar b0db625cab Examples: Vulkan: Fixed an extra validation (tested on Windows with VulkanSDK 1.0.46.0) ()
omar f87b152522 Examples: Vulkan: Various very minor stylistic fixes, fixing typos in comments, etc. ( )
Peter Particle 201d589714 Image presentation now depends on the completeness of command buffer submission through semaphores.
To maintain maximum frame rate we render to the last acquired swapchain image but present the last but one drawn image. This behavior is optional through conditional compilation macros.
Peter Particle a9add1ce63 Removed redundant VkResult plugged into VkPresentInfoKHR pResults attribute. This is only meaningful when we present directly to multiple swapchains. In that case we can an VkResult per swapchain.
Peter Particle eaae754211 Removed redundant barrier.
The transition of the swapchain image(s) can happen implicitly in the renderpass. This approach has been stated to be more efficient than using an explicit barrier.
See "Vulkan Programming Guide", Chapter 7: "Graphics Pipelines", section "Renderpasses".
Peter Particle 33874073dc Fixed all issues found by vulkan debug report. Reasons for the major design changes are commented.
omar 89d03d5cca Examples: Vulkan: Disable IMGUI_VULKAN_DEBUG_REPORT by default. Update .bat files for newer VulkanSDK.
Peter Particle 56dff3a080 Vulkan backend: optionally enabling vulkan validation layers and debug report callback
Additional layer, extension and the callback itself are used/created when IMGUI_VULKAN_DEBUG_REPORT is defined. The callback reports seven (potential!) errors which will be fixed with another pull request.
omar 9fd3ba871b Merge branch 'g_FrameIndex_not_used_fix' of https://github.com/ParticlePeter/imgui into ParticlePeter-g_FrameIndex_not_used_fix
omar 5418bb19ff Examples: Vulkan: windows batch file for 64-bits.
omar ac2eb4b960 Merge branch 'vk_small_fix' of https://github.com/martty/imgui into martty-vk_small_fix
omar c3d9e0a6eb Examples: SDL2: Tweaked batch files for Win32.
omar 475446b8b9 Merge pull request from SaschaWillems/master
Examples: Vulkan: Small changes to be in line with specs and fix validation layer errors/warnings
omar b3d237a5ce Examples: SDL2: Added build .bat files for win32.
omar 9fdd66330f Examples: SDL2+GL3: Fix blend func state save/restore ()
Gregg Tavares 01286f6636 Fix blend func state save/restore
AFAIK there's no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4.

Maybe they're left over from previous versions? They don't even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3)
omar f030087f8e Comments to redirect people to OpenGL3 examples ()
omar 50b4b29beb Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (, , )
saschawillems 4da26d85cd Clip negative scissor offsets to zero
saschawillems 12deb53b11 Set required depth member for buffer image copy
Jefferson Montgomery 30954b4a88 Merge latest from ocornut/imgui
Peter Particle 337019a68f typo, #elif instead of #else, fixed
Peter Particle fd90da38e1 Vulkan backend: g_FrameIndex not used fix -> huge perf gain
Added a macro to switch between unlimited frame rate (VK_PRESENT_MODE_IMMEDIATE_KHR) and limited to 60 fps (VK_PRESENT_MODE_FIFO_KHR). Only the latter mode is guaranteed to be available, but the former one most likely is.
Marcell Kiss e0244c8f62 Fix scissor offset being negative
Marcell Kiss 509df3e279 Fix new Vulkan validation warnings
ocornut 1396659b72 Examples: Speculative fix for OSX Makefile to make Travis happy (re )
ocornut d74a3349e9 Examples: DirectX9: Explicitely setting viewport to match that other examples are doing ()
ocornut 127dd7c88c Examples: Vulkan: Coding style fixes ()
Håvard Mathisen a5600b6e59 Vulkan example: Proper surface format search.
Håvard Mathisen b447a71cf6 Vulkan example: Fix gamma for some implementations.
Håvard Mathisen 08ef9819c8 Vulkan example: Fix validation layer warnings and errors and redeclare gl_PerVertex.
ocornut 7c2b35704d Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (, )
ocornut 55863dd274 Examples: Vulkan: Shallow stylistic changes (following )
ocornut 0449bb98e2 Merge branch 'master' of https://github.com/martty/imgui into martty-master
ocornut a68ac96bc4 Examples: GL3: Comments about gl3w ()
ocornut 775ac24d45 Fixed overzealous GCC warnings () + partly undo 8553bab241
omar 89d033aba3 Merge pull request from tinnnysu/master
Examples: SDL+OpenGL2: Update cmdline syntax in Windows compilation.
ocornut 81eefb704b Minor const fixes for overzealous warnings ()
sushitao 833ed760ae update cmdline syntax in windows compilation
Marcell Kiss 53126cd713 Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x)
Marcell Kiss 44250caf50 Null the released resources
ocornut 0d3f8807c7 Added a void* user_data parameter to Clipboard function handlers. ()
ocornut 2919c77bee Examples: GLFW+OpenGL3: Fixed Shutdown() calling GL functions with NULL parameters if NewFrame was never called ()
ocornut b96471143f Merge branch 'master' of https://github.com/madeso/imgui into madeso-master
ocornut 612b17ef57 Fixing minor english typos ()
ocornut 02399852fe Examples: OpenGL2: Uploading font texture as RGBA32 to increase compatibility with users shaders for beginners ()
Felipe Oliveira Carvalho 6e6f04f513 Fix Mac OS X build and remove cruft from Makefile
ocornut bc57fd5d1d Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness ()
ocornut 031d4e689d Examples: OpenGL3: Revert Makefile change for OSX for now ()
ocornut 2825eaa0be Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback ()
Kun Lin aa0cb13aa4 Correct name for linking opengl3_example
According to glfw offcial site, linking `libglfw.3.dylib` etc should
use `-lglfw`.

Changed this made the compilation on my Mac successfully.
Gustav 08a9e78da5 fixed space issues
Håvard Mathisen 99b4f951b9 Fix Vulkan example for use when a depth buffer is active.
Gustav 5def10c3a0 Fixed OpenGL error when calling Shutdown without calling NewFrame
ocornut 5ae71aa04a Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
ocornut 3c384c2f10 Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
ocornut 82768e05f3 Ignore list for Visual Studio
Marcell Kiss 4bc6a951fe tabs to space, remove braces
Marcell Kiss 3234f81cb1 maxImageCount may be 0; add missing sType; change to 1 push constant range
Jamie Seward 0a1d456de1 Fix compile warnings in SDL examples
ocornut d8dacd729b Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it ()
Jeongseok Lee 47911d92b2 Fix minor typo in examples/README.txt
ocornut 1349d0aacf Examples: DirectX9: Removing spaces ()
Trezanik 790275eae2 Example: DirectX9: Backup and restore all state
ocornut 8a0d3b9628 Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL ()
ocornut 2ef766a1ce Examples: DirectX10: Apply depth-stencil state like DirectX11 example (, )
ocornut 656b1e848c Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (, )
ocornut f4633d09ac Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
ocornut 834bfe4af5 Examples: DirectX11: Fixed handle leak + minor coding style fix for
josiahmanson 5fe2cacd4d DX11 example depth test
ocornut c1da3e354e Examples: SDL: Fixed unused variable warning on non-Windows platforms ()
ocornut 79ad22e1f2 Fixed various Clang -Weverything warnings ()
ocornut f46c91f5ad Examples: DirectX9: Removed dependency on dxguid.lib + remainder of d3dx9.lib ()
ocornut 731ff3d3f5 Examples: DirectX9: Removed dependency on dx3x9 (remainder) ()
ocornut 50df86985d Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment ()
ocornut bfb2dc2290 Examples: OpenGL3: Saving/restoring glActiveTexture() state ()
ocornut c2c0b57e5e Examples: OpenGL2: Extra comments ()
ocornut 559963e832 Examples: Apple/iOS: lowered xcode project deployment target from 10.7 to 10.11 (, )
ocornut 1612ca071b Examples: SDL: Initialize video+timer subsystem only.
ocornut 4466a7b3b0 Examples: DirectX9: save/restore some more device state.
omar 319e288eef Update README.md
ocornut 71b981d05f Examples: Apple: Readme tweaks ( )
James Chen 67b604412b Remove local glfw3 lib for osx. (+1 squashed commit)
Squashed commits:
[34cc3b7] Adds osx example. (+6 squashed commits)
Squashed commits:
[20330f2] Uses glfw by brew install.
[0427861] Renames imguiex folder name to imguiex-ios
[f9e27e5] Renames ios_example to apple_example.
[44f8fe3] Updates the glfw header/library path.
[919f279] Renames target from imguiex to imguiex-ios since there is already a imguiex-osx target now.
[24395f5] Adds osx example.
ocornut c1427de5b6 Examples: Libs: Update glfw binaries to glfw master.
ocornut 0e7b9b8284 Examples: Vulkan: Coding style tweaks.
ocornut 9c513d4443 Merge branch 'master' of https://github.com/Loftilus/imgui into Loftilus-master
ocornut 552246feed Examples: DirectX10,DirectX11 : Minor renaming
ocornut 518f32ccfe Examples: DirectX10: Save/restore state + minor cleanups ()
ocornut 90493f8add Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following )
ocornut 2942240072 Examples: DX11: Cleanup state backup/restore code ()
Nicolas Guillemot d4d51a7802 capture and restore all state
ocornut a6399f120f IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) ()
NB: Value not used.
ocornut ae0c33c983 Examples: Links
ocornut 7661b1e778 Trim trailing spaces
ocornut fdc4299c6c Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
ocornut e6c2c1fcfd Examples: SDL: Minor fixes to follow syntax of other examples ()
Nick Gravelyn 8a61c0afea Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
Nick Gravelyn a9b0abe493 Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window.
ocornut 04396ed7a9 FAQ and comments about the use of ImTextureID (, , , , , ...)
Håvard Mathisen 1394616d9c Vulkan Example: Some code layout changes.
Håvard Mathisen 4ea4fa3e73 Vulkan Example: Fix synchronization.
Håvard Mathisen 0ceddc29ff Vulkan Example: Fix windows build.
Håvard Mathisen 4cbd316f01 Vulkan example.
ocornut 1dcb9c877d Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (, )
Jefferson Montgomery f6181b3428 Examples: DirectX12: Add directx12_example
ocornut 2813a44dcc Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer ()
ocornut 9e86d0e225 Examples: SDL/OpenGL: Tabs to spaces
ocornut 87a6110994 Examples: OpenGL3: Fix BindVertexArray/BindBuffer order ()
ocornut 07e379a950 Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures ()
ocornut b8f86ec4bd Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
ocornut a81a5e5235 Commented Clang warning that's not compatible with all versions. Comments.
ocornut 9e8795f4e2 Examples: Added extra comments
ocornut 31fe006c85 Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut 6277ffe00f Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut 49fb7364b5 Examples: SDL2+OpenGL3: Fix context creation options (, )
ocornut 3aa4a108ed Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX ()
ocornut 217a6c875a Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens ()
Fix for 980ca286fe
ocornut bf83ac8b55 Examples: Fixed msvc batch files from warning.
ocornut 9596e6f794 Examples: DirectX10: Minor tweaks, updated to latest example changes ()
ocornut dadd03fc11 Examples: DirectX10: Fix warning, disable debug device, add ignore list ()
Julian Bosch 32c1a3e46c Removed d3d11 references
Julian Bosch 1f3a0e78cc Ported d3d11 renderer to d3d10
omar fe2972e8b2 Merge pull request from RaptorFactor/master
Examples: DX11: Compile shaders with lower features levels.
Joshua Boyce 6adf644448 Allow DX11 renderer to be used with devices with lower feature levels.
ocornut 1b7aee7b9d Examples: DX11: Remove debug flag ()
ocornut 6cee2fca94 Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
ocornut 94ec3d534e Examples: Header comments.
ocornut 6800939e73 Examples: Header comments.
ocornut 5c52e9ec0d Examples: Clarified comments. Removed font merging example from comments.
ocornut d673db3092 Examples: Added README into the Visual Studio solution to people are less likely to miss it.
ocornut 9735563b65 Additional comments for new users
zryan3 aa6cb32bd4 fixed text referencing GLFW library in SDL examples
ocornut 83e6cfbec0 Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp ()
ocornut dc86a8a0bf Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler ()
ocornut 38cfdafbaf Examples: SDL/OpenGL3: Added -ldl to Linux command-line ()
ocornut e2ecc02e02 Examples: Updated README
ocornut 899cb3b4e9 Examples: SDL+OpenGL3: Fixed readme ()
ocornut ab7e91b65e Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example ()
ocornut 9d0caa2e66 Examples: SDL+OpenGL3: Using glew like existing example + renaming ()
ocornut 624adb1b23 Tweak build batch files and readmes
ocornut 9a8cbf128d Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation
ocornut f87deff0f3 Moving stdlib.h include outside of imgui.h ()
ocornut 3b2fdf27a8 Examples: Added /Zi (output debug information) in build_win32.bat files
ocornut 1d76890526 Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
ocornut e46c7b70eb Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
ocornut 0a23e2c832 Tabs to spaces
ocornut 980ca286fe Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix )
ocornut e858d229a0 Examples: update all examples with same comment ()
Doug Binks e1bc0dd7d5 Font merge demo and documentation minor additions.
Clarifies the lifetime requirements for the ranges parameter for AddFont* functions.
Gargaj e4d916a4b3 NULL out font texture on invalidate
If this isn't done, NewFrame won't re-create the font.
ocornut 2b3fb5c0f7 Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style ()
gzito ba9c469ff0 no message
gzito ebf4f1fa02 no message
gzito 79ca203850 Merge branch 'master' of https://github.com/ocornut/imgui
ocornut 5d53f37a5d Examples: Possibly clarified the intent of imgui_impl_* files.
Nicolas Guillemot 509ac33abe fix POSITION format (ImDrawVert::pos is 2D, not 4D)
the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
gzito 50b25b6c75 Added example for the Marmalade platform
ocornut a77e534ded Examples: OpenGL2: Add msys2/mingw64 target ()
radius a465b2b3d8 add msys2/mingw64 target
Zach Toogood e130b09d91 Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others.
ocornut 963f6b782d Examples: OpenGL3: saving more of blend state ()
ocornut d5502cdd6d Examples: OpenGL3: Saving/restoring the Enable state, better than nothing ()
ocornut 25b4b88a7a Examples: Update readme.
ocornut ad4c962224 Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters...
ocornut 853f265025 Examples: Added batch files to build Windows examples with VS
ocornut 167c02d502 Better Git ignore list for quick compilations in same folder
ocornut 1793c1a991 Comments
ocornut 7d6ddbe5c8 Examples: comment on setting the RenderDrawListsFn function.
ocornut 77bcb7152b Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) ()
ocornut 0bb46c824e Examples: OpenGL2/3: save/restore some more state correctly.
Might save an hour of staring at blank-screen to 5% of the population,
worth it.
ocornut da807e55ea Examples: Ignore list a little more friendly to Unix systems.
ocornut 5ebd61f89c Ignore list a little more friendly to Unix systems
ocornut e58f99179a Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage ()
ocornut 62671ef96e Examples: update readme
ocornut 822eaf1751 Examples: DX9, DX11: mapping missing middle mouse button.
ocornut 9a0650dbd0 Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
yinjimmy 01a17aa78e fix ios compile error
ocornut 23ce837dc7 Revert "Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix )"
This reverts commit d80869189a.
ocornut d80869189a Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix )
Andres Vahter ccbc72e98b add mac os x build instructions for sdl_opengl_example
ocornut 215747635d Examples: DirectX11: resizing buffers dynamically ()
ocornut c016f6c171 Examples: DirectX9: tweaks.
ocornut 698c7cae85 Examples: DirectX9: resizing vertex and index buffers dynamically ()
Thomas Pöchtrager 3604aecf8f Minor Windows adjustments
Thomas Pöchtrager 947cf3434f Added printf attribute to printf like text formatting functions
ocornut 470200ee5c Update documentation
ocornut 85dab1a680 Fixed documentation
ocornut 8be4d41540 Merge remote-tracking branch 'origin' into 2015-07-cleanup
Chris Maughan d667de9490 Clear font texture view to ensure Release() doesn't get called twice
ocornut e099798c97 Merge remote-tracking branch 'origin' into 2015-07-cleanup
ocornut 11d91a27a4 Carriage return ()
Jonathan Adamczewski f158617551 Show SDL error message on init failure
ocornut 52a74701f5 Updated projects to reference new files ()
Didn't update iOS example ()
ocornut 0eb196d544 Examples: OpenGL3: simplified code using glBufferData for vertices as well (, )
ocornut dc1cb9e625 Tweak
Nik Voss bc9bae6d01 To support drivers with strict core profiles, a buffer is used for the indices as well (fixes ).
omar 98047b1b65 Update README.txt
omar f53d5da0f8 Update README.txt
Daniel Gibson b7d1b91e4b Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
Now Unicode text input works in this example.
Daniel Gibson 02a0967243 Fix SDL2-example for Linux
The header is called "SDL_opengl.h" - case matters on Linux.

The main() function must indeed be called main(), on Windows it'll be
renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h
(which is included by SDL.h)

I added an entry to the example's README that describes how to build
it on Linux.
ocornut 4842ac3bc6 Fonts: added Cousine-Regular.ttf
ocornut 0224d29a35 Examples: comments.
ocornut fcec337061 Examples: Simplified font examples comments.
ocornut fd44b9440b Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts:
	imgui.cpp
ocornut f2bed00d80 Examples: README
ocornut 5ab23ab1c0 Allegro 5 example: removed public domain mark, MIT as the rest, with @bggd approval
ocornut 2f574ef952 Allegro 5 example: converted for indexed rendering.
ocornut 60dd221737 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
ocornut bbaaab7537 Allegro 5 example: fixed uv coordinate of non-default texture.
ocornut 4d2d0ce5cd Allegro 5 example: handling of hardware and software mouse cursor rendering.
ocornut 8db229b96f Allegro 5 example: fixed key modifiers, keyboard input, clipping, added pagedown/pageup.
ocornut c58d61dfd1 Allegro 5 example: formatting, match other example structure, fixed mouse buttons.
ocornut 489e28ec11 Allegro 5 example: main.cpp matches other examples. added window title.
ocornut 1845ff4690 SDL example: tweaks ( )
ocornut 19e3c1506f Allegro5 example: added example from https://github.com/bggd/a5imgui_example
ocornut e49977a913 SDL example: hasty readme.
ocornut d041ebc6d4 Merge branch '2015-03-antialiased-primitives' of https://github.com/ocornut/imgui into 2015-03-antialiased-primitives
ocornut b7e63c163c SDL example: update for indexed rendering.
ocornut b36ff2fec3 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
omar 12aba576fb Merge pull request from joeld42/antialias-ios-fix
AA branch: iOS Example: update for API changes and index rendering
ocornut a14f6696a3 SDL example: more cleanup to match other examples ( )
ocornut 22e099366f SDL example: further cleanup to match other examples ( )
ocornut 4167528001 SDL example: moved event loop to main.cpp , adding page up/page down. ()
Joel Davis 81cebb9c85 Simplified to not combine vert buffers like the opengl3 example
ocornut b7a2a6b23f SDL example: renamed folder, added in README
ocornut b3ae2976c5 SDL example: tweaks and fixes.
ocornut 046dbf502c Merge branch 'SampleSDL2' of https://github.com/CedricGuillemet/imgui into CedricGuillemet-SampleSDL2
ocornut e3b9a61883 Examples: OpenGL3: simplified code. Upload each vertex array separately. (cf )
Joel Davis ca042134ae Update ios example for API changes and index rendering
ocornut 1cd391146d Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
ocornut 7d144eb899 iOS Example: Optimise PNG files size
ocornut fb27360ea8 iOS example: shallow tweaks and fixes (untested)
Joel Davis eee6dab226 iOS example working based on modified OpenGL3 example + Synergy
ocornut d03b046ef4 AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention ()
ocornut 25882c47a3 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts:
	examples/directx11_example/imgui_impl_dx11.cpp
	examples/directx9_example/imgui_impl_dx9.cpp
	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
	examples/opengl_example/imgui_impl_glfw.cpp
	imgui.cpp
ocornut 502e360ee5 Removed the majority of size_t from the code. ImVector<> now uses int. ()
May trigger new compilation warnings?
ocornut 6a22835f63 AA branch: ImDrawList: rename commands to cmd_buffer
Not strictly necessary but while we're doing minor breakage let's do
them at all once.
ocornut b2b616be00 AA branch: ImDrawCmd idx_count -> elem_count
ocornut f3303fa84f AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API ( )
ocornut 8b4a470e1d Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes.
ocornut 61e551e0ee AA branch: fixed warning
ocornut f435e42561 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts:
	examples/opengl_example/imgui_impl_glfw.cpp
ocornut 7437b43b2d Fixed warnings for more pedantic settings ()
ocornut b69d7d9df3 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
ocornut 2f03511062 Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
ocornut 71e9f2a3dd Fixed warnings for 64-bits builds
Cedric Guillemet 2acdafe4f2 imgui_impl_sdl and main sample
ocornut e3f2ad728a Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
	examples/directx11_example/imgui_impl_dx11.cpp
Gordon McShane 6ee65fc5af Add conditional compilation of forward compat. glfw window hint to fix crash on later versions of OSX
ocornut b6f3c97e3b Examples: DirectX11: explicitly set rasterizer state.
ocornut e9b6e437eb Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
	imgui.cpp
	imgui.h
ocornut 5df542c3c0 ImFontAtlas: doesn't clear input data, left to the application. ()
ocornut f00662a5ad Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
ocornut ad7f600e0d Examples: DirectX9/11: hide os curosr if ImGui is drawing it ()
ocornut 18a00c7060 Examples: DirectX9/11: Fixed key mapping for down arrow.
ocornut 4f1acf0d4a Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
	imgui.cpp