1079 Commits (76e61958fd5bd3a5bbb82ad366e1c21685631175)

Author SHA1 Message Date
omar fcf1c9d151 Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996) 7 years ago
omar 60fb7d31fd Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness. 7 years ago
omar 73d493c780 Examples: Organized header files to make available features more visible. 7 years ago
omar 533fe8cb55 Merge branch 'master' into navigation
# Conflicts:
#	imgui.cpp
7 years ago
Gerry Hernandez 4786321754 Fix iOS code; fixes entire XCode build for Apple example 7 years ago
omar 27980d9688 Merge branch 'master' into context 7 years ago
omar 47e81a6194 Merge branch 'master' into navigation 7 years ago
omar cd3dd886de Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569) 7 years ago
omar 23c11e9764 Merge branch 'master' into navigation
# Conflicts:
#	imgui.cpp
7 years ago
omar 6c38aa2dc7 Examples: Apple: Tweak code and sync with other examples better (untested). 7 years ago
omar cca9c3e3da Examples: Using Dark theme by default. (#707). Tweaked demo code. 7 years ago
omar 955d86199f Examples: Tweaks formatting. 7 years ago
omar 2933e6765c Merge branch 'master' into navigation 7 years ago
omar 6a25a8720a Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there. 7 years ago
omar 91d77be36e Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++) 7 years ago
Omar Cornut 3cdd2096ec Examples: Use Clang in old Makefile. 7 years ago
omar ddff378daf Examples: Synced Makefile comments. Added build/ folder into git ignore list/ 7 years ago
Omar Cornut 858d75ab59 Examples: Apple: Fixed filenames in OSX xcode project. 7 years ago
omar 66d5712a8a Examples: Vulkan: FIxed warnings in 32-bit modes (vulkan uses VkDeviceSize which is always 64-bit long) 7 years ago
omar 3ded262776 Merge branch 'master' into navigation 7 years ago
omar 827f4b17d3 Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787) 7 years ago
omar 3967ff58b2 Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787) 7 years ago
Jérôme Pasquier 94ed44b5cb Fix allegro5_example build instructions 7 years ago
Jérôme Pasquier c226e02ca0 Fix sdl_opengl2_example filename in README.md's build instructions 7 years ago
omar 2c7324da56 TODO list, added uSynergy README 7 years ago
omar f3776055d6 Merge branch 'master' into context 7 years ago
omar 8c57d8cc1e Natvis: Fix ImRect expanded height display being broken and dumb. (#1569) 7 years ago
omar 6f27d6b5b8 Natvis: Made ImGuiWindow display shorter. 7 years ago
omar c2e92ab61b Added imgui.natvis helper for visual studio users. Added to examples projects. 7 years ago
omar 277f6e7842 Examples: Comments 7 years ago
omar dd89c9ea59 Examples: Made the Win32 proc handlers not assert if there is no active context yet, to be more flexible with creation order. (#1565) 7 years ago
omar d3e826c247 Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558) 7 years ago
omar 7e7c017b75 Examples: Simplified mouse wheel handling. (#1463) 7 years ago
omar 7dea158175 Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463) 7 years ago
omar 0b1fecb792 Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463) 7 years ago
omar 6f6b6194b2 Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
# Conflicts:
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
7 years ago
omar f3e510a9bf Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559)
Digging into sdl window/mouse stuff will also be useful for multi-viewport work.
7 years ago
omar 00351ee2ab Examples: SDL: Minor renaming. 7 years ago
omar ba99900023 Examples: GLFW+GL2: Renamed imgui_impl_glfw.* to imgui_impl_glfw_gl2.* for consistency and to emphasis on GL2-ness. 7 years ago
omar 79dca9d5e6 Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness. 7 years ago
omar 15fd5b6c4c Examples: SDL: Minor renaming. 7 years ago
omar ce17e0f274 Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559) 7 years ago
omar 60d5dc7902 Examples: SDL: Fixed mapping of Insert key (#1555, fix bug introduced in #1541) 7 years ago
omar ce95b84825 Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541) 7 years ago
omar 39cb56c39e Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 (#1466) 7 years ago
omar 7484c63449 Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (#1466, #1504) 7 years ago
omar 3d24a9eb40 Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. (#1538) 7 years ago
omar 65dd55cb2b
Merge pull request #1538 from ndandoulakis/ndandoulakis-CS_DBLCLKS-patch
Examples: DirectX9,10,10: Support for CS_DBLCLKS by treating double-click down messages are regular down. (#1538, #754)
7 years ago
omar 407955d9fb Examples: Using IM_OFFSETOF macro. + Comments 7 years ago
Nick Dandoulakis bfc25bc8a3
CS_DBLCLKS support for DirectX 11 7 years ago
Nick Dandoulakis 583e97b297
CS_DBLCLKS support for DirectX 10 7 years ago
Nick Dandoulakis 20ae6439ea
CS_DBLCLKS support for Directx9 7 years ago
omar 4c90529c62 Examples: Visual Studio projects: Disabled extraneous function-level check in Release build. 7 years ago
omar 9f8632b131 Examples: Comments about invalid mouse pos. 7 years ago
omar 78f48bb795 Examples: DirectX10,DirectX11: Moved call to OMSetRenderTargets() in main loop so example code can integrate more nicely with other code. 7 years ago
omar 3a4a2bb27c Examples: Vulkan: Tweak 7 years ago
omar ce13426a1a Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark(). 7 years ago
omar 1b86e7343f Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete). 7 years ago
omar b263bc5689 Examples: DirectX: Using IM_ARRAYSIZE() 7 years ago
omar cf9b893841 Examples: Added null_example/ which is helpful for quick testing on multiple compilers/settings without relyong on graphics library. 7 years ago
omar c8b5b569da Examples: DirectX9: Call EndFrame(), fix for assert added in 9a44d447cd 7 years ago
omar e000ee0116 Examples: DirectX9: Handle loss of D3D9 device (D3DERR_DEVICELOST). (#1464) 7 years ago
Emmanuel Benoît 77a310736d Horizontal mouse wheel support
This patch adds support for the horizontal mouse wheel in ImGui. It
affects windows that can be scrolled, as long as the Ctrl key is not
being pressed.

The scrolling speed has been set empirically so that it matches the
scrolling speed on the Firefox browser when the horizontal wheel is
used.

Internally, it adds a MouseHorizWheel to ImGuiIO, which is then used in
NewFrame to scroll the current window.

The SDL/GL2, SDL/GL3, GLFW/GL2 and GLFW/GL3 examples has been modified
to use it.
7 years ago
omar ef5dd30625 Sisyphus says: tweaked comments about not using old-style OpenGL examples (#1459, #1394 etc.) 7 years ago
omar 6bd3b45b34 Sisyphus says: tweaked comments about not using old-style OpenGL examples (#1459, #1394 etc.) 7 years ago
Codecat 979fe30a6f Fix wrong comment in dx implementation headers 7 years ago
omar fba704bf5d Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more) 7 years ago
omar 36f00811b9 Examples: Comments to guide people unfamiliar with the librairies used. 7 years ago
omar cb38caeda4 Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397, #1366, #1341, #1222, #1193, #1115, #951, etc.) 7 years ago
omar c5027d4fa1 Examples: Extra clarification for the 100th person who insist on using the OpenGL2 code in spite of existing documentation leaning against it. (#1394) 7 years ago
omar d2c65aa3e8 Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. (#1375)
ps: DirectX 12 example (#302) may want to adopt that as well.
7 years ago
omar 50f5be9266 Examples: GLFW+GL2/GL3: Minor tweaks, comments. 7 years ago
omar d6a9956781 Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read. 7 years ago
omar c14a66970b Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct. 7 years ago
omar a96f095deb Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior (#1375)
ps: DirectX 12 example (#302) may want to adopt that as well.
7 years ago
omar 3e0765ee22 Examples: DirectX9: Using SetCapture/ReleaseCapture to get correct behavior (#1375) 7 years ago
omar e03198bb0f Fixed compilation for #1375 + coding style fixes. 7 years ago
Gargaj 839067fda9 Capture/release window in DX9 implementation
This helps a lot when the user drags a slider but carries the cursor offscreen before releasing the button - without the capturing, the slider will "stick" to the mouse cursor even after the button has been released. (This should generally be added to all Windows implementations - I won't mind doing it if you think it's a good idea.)
7 years ago
omar b3099d650c Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there. 7 years ago
omar 842e88a8e3 Examples: Avoid using ImColor() to not tempt newcomers into looking at it 7 years ago
Jefferson Montgomery 3fd5790814 Pass render target format in ImGui_ImplDX12_Init() instead of hard-coded. 7 years ago
Jefferson Montgomery f6b6dace9e Pass command list in using ImGui_ImplDX12_NewFrame() instead of ImGui_ImplDX12_Init() 7 years ago
Jefferson Montgomery f72b95d73f Merge 'ocornut/master' into 'jdmo3/master' 7 years ago
omar 3dd3d0b248 Examples: DirectX11: allow creating device with feature level 10 sinec we don't really need much for that example. (#1333) 7 years ago
ocornut d5d825debb Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
Missing support Vulkan (#549), Apple (#575, #247), SDL (#58, #356),
Allegro, Marmalade (#368, #375)
7 years ago
omar b8ade0b94f Examples: Main: Removed call to SetNextWindowSize() 7 years ago
omar 4abce8af58 Examples: GL2: Renaming, comments. 7 years ago
omar d9016964ad Examples: GL3: Comments, tweaks (#1145) 7 years ago
omar c47e5fc76a Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master 7 years ago
omar 7d1f2c0dc5 Examples: GL2: rename functions to include GL2 in name 7 years ago
unknown cf48e28932 Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798 7 years ago
omar 92a6faca6f IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates. 7 years ago
omar 3b11e73333 Examples: gitignore added patterns for modern MSVC versions 7 years ago
omar b4fe5d36a4 Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147) 7 years ago
omar 048322f3fd Merge pull request #1147 from TinyTinni/master
Examples: OpenGL3+GLFW3: Fix types to uses GlEnum (#1147)
7 years ago
omar 7e452ec737 Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS 7 years ago
omar 645875a240 Examples: Enable vsync by default in example applications (#1213, #1151) 7 years ago
omar 166e8f6261 Examples: OpenGL2+GLFW/SDL: Added commented out glUseProgram(0) in main.cpp for visibility (#1116) 7 years ago
omar c8794c246e Examples: Vulkan: Batch file builds both debug and release 7 years ago
omar f3cf5e0322 Examples: SDL+GL3: Fixed old comments (#1229) 7 years ago
omar 52df0032a5 Travis: Blind fix for SDL+GL3 project on the Travis build setup.
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229, #1209)
7 years ago
omar 358e667b7a Travis: Adding the SDL+GL3 project on the Travis build setup (for both Linux and OSX).
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229, #1209)
7 years ago
omar 0fe5728971 Examples: SDL+GL3: Makefile fix for Linux (#1229, #1209) 7 years ago
radius 8b6896faf9 add SDL GL3 makefile 7 years ago
radius d43695b748 fix gl2 sample too 7 years ago
radius e0aac34672 fix compilation on MINGW 7 years ago
omar 99ff2ec6fb Examples: DirectX9/10/11: Comments 7 years ago
omar 51c200ac0d Examples: DirectX9: Clarified texture release code (#1163) 7 years ago
TinyTinni 3a7111cfcd casting to GLint on init 7 years ago
Nicolas Guillemot ad3c1e68ab save and restore sampler in GL 3 examples 8 years ago
TinyTinni 0981d8e381 fixes types 8 years ago
omar b0db625cab Examples: Vulkan: Fixed an extra validation (tested on Windows with VulkanSDK 1.0.46.0) (#1042) 8 years ago
omar f87b152522 Examples: Vulkan: Various very minor stylistic fixes, fixing typos in comments, etc. (#1042 #1043) 8 years ago
Peter Particle 201d589714 Image presentation now depends on the completeness of command buffer submission through semaphores.
To maintain maximum frame rate we render to the last acquired swapchain image but present the last but one drawn image. This behavior is optional through conditional compilation macros.
8 years ago
Peter Particle a9add1ce63 Removed redundant VkResult plugged into VkPresentInfoKHR pResults attribute. This is only meaningful when we present directly to multiple swapchains. In that case we can an VkResult per swapchain. 8 years ago
Peter Particle eaae754211 Removed redundant barrier.
The transition of the swapchain image(s) can happen implicitly in the renderpass. This approach has been stated to be more efficient than using an explicit barrier.
See "Vulkan Programming Guide", Chapter 7: "Graphics Pipelines", section "Renderpasses".
8 years ago
Peter Particle 33874073dc Fixed all issues found by vulkan debug report. Reasons for the major design changes are commented. 8 years ago
omar 89d03d5cca Examples: Vulkan: Disable IMGUI_VULKAN_DEBUG_REPORT by default. Update .bat files for newer VulkanSDK. 8 years ago
Peter Particle 56dff3a080 Vulkan backend: optionally enabling vulkan validation layers and debug report callback
Additional layer, extension and the callback itself are used/created when IMGUI_VULKAN_DEBUG_REPORT is defined. The callback reports seven (potential!) errors which will be fixed with another pull request.
8 years ago
omar 9fd3ba871b Merge branch 'g_FrameIndex_not_used_fix' of https://github.com/ParticlePeter/imgui into ParticlePeter-g_FrameIndex_not_used_fix 8 years ago
omar 5418bb19ff Examples: Vulkan: windows batch file for 64-bits. 8 years ago
omar ac2eb4b960 Merge branch 'vk_small_fix' of https://github.com/martty/imgui into martty-vk_small_fix 8 years ago
omar c3d9e0a6eb Examples: SDL2: Tweaked batch files for Win32. 8 years ago
omar 475446b8b9 Merge pull request #1080 from SaschaWillems/master
Examples: Vulkan: Small changes to be in line with specs and fix validation layer errors/warnings
8 years ago
omar b3d237a5ce Examples: SDL2: Added build .bat files for win32. 8 years ago
omar 9fdd66330f Examples: SDL2+GL3: Fix blend func state save/restore (#1120) 8 years ago
Gregg Tavares 01286f6636 Fix blend func state save/restore
AFAIK there's no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4.

Maybe they're left over from previous versions? They don't even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3)
8 years ago
omar f030087f8e Comments to redirect people to OpenGL3 examples (#1116) 8 years ago
omar 50b4b29beb Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116) 8 years ago
saschawillems 4da26d85cd Clip negative scissor offsets to zero 8 years ago
saschawillems 12deb53b11 Set required depth member for buffer image copy 8 years ago
Jefferson Montgomery 30954b4a88 Merge latest from ocornut/imgui 8 years ago
Peter Particle 337019a68f typo, #elif instead of #else, fixed 8 years ago
Peter Particle fd90da38e1 Vulkan backend: g_FrameIndex not used fix -> huge perf gain
Added a macro to switch between unlimited frame rate (VK_PRESENT_MODE_IMMEDIATE_KHR) and limited to 60 fps (VK_PRESENT_MODE_FIFO_KHR). Only the latter mode is guaranteed to be available, but the former one most likely is.
8 years ago
Marcell Kiss e0244c8f62 Fix scissor offset being negative 8 years ago
Marcell Kiss 509df3e279 Fix new Vulkan validation warnings 8 years ago
ocornut 1396659b72 Examples: Speculative fix for OSX Makefile to make Travis happy (re #812) 8 years ago
ocornut d74a3349e9 Examples: DirectX9: Explicitely setting viewport to match that other examples are doing (#937) 8 years ago
ocornut 127dd7c88c Examples: Vulkan: Coding style fixes (#910) 8 years ago
Håvard Mathisen a5600b6e59 Vulkan example: Proper surface format search. 8 years ago
Håvard Mathisen b447a71cf6 Vulkan example: Fix gamma for some implementations. 8 years ago
Håvard Mathisen 08ef9819c8 Vulkan example: Fix validation layer warnings and errors and redeclare gl_PerVertex. 8 years ago
ocornut 7c2b35704d Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909) 8 years ago
ocornut 55863dd274 Examples: Vulkan: Shallow stylistic changes (following #879) 8 years ago
ocornut 0449bb98e2 Merge branch 'master' of https://github.com/martty/imgui into martty-master 8 years ago
ocornut a68ac96bc4 Examples: GL3: Comments about gl3w (#880) 8 years ago
ocornut 775ac24d45 Fixed overzealous GCC warnings (#883) + partly undo 8553bab241 8 years ago
omar 89d033aba3 Merge pull request #898 from tinnnysu/master
Examples: SDL+OpenGL2: Update cmdline syntax in Windows compilation.
8 years ago
ocornut 81eefb704b Minor const fixes for overzealous warnings (#883) 8 years ago
sushitao 833ed760ae update cmdline syntax in windows compilation 8 years ago
Marcell Kiss 53126cd713 Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x) 8 years ago
Marcell Kiss 44250caf50 Null the released resources 8 years ago
ocornut 0d3f8807c7 Added a void* user_data parameter to Clipboard function handlers. (#875) 8 years ago
ocornut 2919c77bee Examples: GLFW+OpenGL3: Fixed Shutdown() calling GL functions with NULL parameters if NewFrame was never called (#800) 8 years ago
ocornut b96471143f Merge branch 'master' of https://github.com/madeso/imgui into madeso-master 8 years ago
ocornut 612b17ef57 Fixing minor english typos (#827) 8 years ago
ocornut 02399852fe Examples: OpenGL2: Uploading font texture as RGBA32 to increase compatibility with users shaders for beginners (#824) 8 years ago
Felipe Oliveira Carvalho 6e6f04f513 Fix Mac OS X build and remove cruft from Makefile 8 years ago
ocornut bc57fd5d1d Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807) 8 years ago
ocornut 031d4e689d Examples: OpenGL3: Revert Makefile change for OSX for now (#812) 8 years ago
ocornut 2825eaa0be Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810) 8 years ago
Kun Lin aa0cb13aa4 Correct name for linking opengl3_example
According to glfw offcial site, linking `libglfw.3.dylib` etc should
use `-lglfw`.

Changed this made the compilation on my Mac successfully.
8 years ago
Gustav 08a9e78da5 fixed space issues 8 years ago
Håvard Mathisen 99b4f951b9 Fix Vulkan example for use when a depth buffer is active. 8 years ago
Gustav 5def10c3a0 Fixed OpenGL error when calling Shutdown without calling NewFrame 8 years ago
ocornut 5ae71aa04a Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git) 8 years ago
ocornut 3c384c2f10 Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git) 8 years ago
ocornut 82768e05f3 Ignore list for Visual Studio 8 years ago
Marcell Kiss 4bc6a951fe tabs to space, remove braces 8 years ago
Marcell Kiss 3234f81cb1 maxImageCount may be 0; add missing sType; change to 1 push constant range 8 years ago
Jamie Seward 0a1d456de1 Fix compile warnings in SDL examples 8 years ago
ocornut d8dacd729b Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752) 8 years ago
Jeongseok Lee 47911d92b2 Fix minor typo in examples/README.txt 9 years ago
ocornut 1349d0aacf Examples: DirectX9: Removing spaces (#663) 9 years ago
Trezanik 790275eae2 Example: DirectX9: Backup and restore all state 9 years ago
ocornut 8a0d3b9628 Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638) 9 years ago
ocornut 2ef766a1ce Examples: DirectX10: Apply depth-stencil state like DirectX11 example (#640, #636) 9 years ago
ocornut 656b1e848c Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (#640, #636) 9 years ago
ocornut f4633d09ac Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code. 9 years ago
ocornut 834bfe4af5 Examples: DirectX11: Fixed handle leak + minor coding style fix for #640 9 years ago
josiahmanson 5fe2cacd4d DX11 example depth test 9 years ago
ocornut c1da3e354e Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626) 9 years ago
ocornut 79ad22e1f2 Fixed various Clang -Weverything warnings (#626) 9 years ago
ocornut f46c91f5ad Examples: DirectX9: Removed dependency on dxguid.lib + remainder of d3dx9.lib (#611) 9 years ago
ocornut 731ff3d3f5 Examples: DirectX9: Removed dependency on dx3x9 (remainder) (#611) 9 years ago
ocornut 50df86985d Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment (#611) 9 years ago
ocornut bfb2dc2290 Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602) 9 years ago
ocornut c2c0b57e5e Examples: OpenGL2: Extra comments (#606) 9 years ago
ocornut 559963e832 Examples: Apple/iOS: lowered xcode project deployment target from 10.7 to 10.11 (#598, #575) 9 years ago
ocornut 1612ca071b Examples: SDL: Initialize video+timer subsystem only. 9 years ago
ocornut 4466a7b3b0 Examples: DirectX9: save/restore some more device state. 9 years ago
omar 319e288eef Update README.md 9 years ago
ocornut 71b981d05f Examples: Apple: Readme tweaks (#575 #247) 9 years ago
James Chen 67b604412b Remove local glfw3 lib for osx. (+1 squashed commit)
Squashed commits:
[34cc3b7] Adds osx example. (+6 squashed commits)
Squashed commits:
[20330f2] Uses glfw by brew install.
[0427861] Renames imguiex folder name to imguiex-ios
[f9e27e5] Renames ios_example to apple_example.
[44f8fe3] Updates the glfw header/library path.
[919f279] Renames target from imguiex to imguiex-ios since there is already a imguiex-osx target now.
[24395f5] Adds osx example.
9 years ago
ocornut c1427de5b6 Examples: Libs: Update glfw binaries to glfw master. 9 years ago
ocornut 0e7b9b8284 Examples: Vulkan: Coding style tweaks. 9 years ago
ocornut 9c513d4443 Merge branch 'master' of https://github.com/Loftilus/imgui into Loftilus-master 9 years ago
ocornut 552246feed Examples: DirectX10,DirectX11 : Minor renaming 9 years ago
ocornut 518f32ccfe Examples: DirectX10: Save/restore state + minor cleanups (#570) 9 years ago
ocornut 90493f8add Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570) 9 years ago
ocornut 2942240072 Examples: DX11: Cleanup state backup/restore code (#570) 9 years ago
Nicolas Guillemot d4d51a7802 capture and restore all state 9 years ago
ocornut a6399f120f IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
NB: Value not used.
9 years ago
ocornut ae0c33c983 Examples: Links 9 years ago
ocornut 7661b1e778 Trim trailing spaces 9 years ago
ocornut fdc4299c6c Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one 9 years ago
ocornut e6c2c1fcfd Examples: SDL: Minor fixes to follow syntax of other examples (#495) 9 years ago
Nick Gravelyn 8a61c0afea Applying same fix to OpenGL 3 example. Fixing spaces/tabs. 9 years ago
Nick Gravelyn a9b0abe493 Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window. 9 years ago
ocornut 04396ed7a9 FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...) 9 years ago
Håvard Mathisen 1394616d9c Vulkan Example: Some code layout changes. 9 years ago
Håvard Mathisen 4ea4fa3e73 Vulkan Example: Fix synchronization. 9 years ago
Håvard Mathisen 0ceddc29ff Vulkan Example: Fix windows build. 9 years ago
Håvard Mathisen 4cbd316f01 Vulkan example. 9 years ago
ocornut 1dcb9c877d Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547) 9 years ago
Jefferson Montgomery f6181b3428 Examples: DirectX12: Add directx12_example 9 years ago
ocornut 2813a44dcc Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486) 9 years ago
ocornut 9e86d0e225 Examples: SDL/OpenGL: Tabs to spaces 9 years ago
ocornut 87a6110994 Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527) 9 years ago
ocornut 07e379a950 Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521) 9 years ago
ocornut b8f86ec4bd Examples: OpenGL2/3 Makefile; Added -lGL to Linux build 9 years ago
ocornut a81a5e5235 Commented Clang warning that's not compatible with all versions. Comments. 9 years ago
ocornut 9e8795f4e2 Examples: Added extra comments 9 years ago
ocornut 31fe006c85 Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set) 9 years ago
ocornut 6277ffe00f Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set) 9 years ago
ocornut 49fb7364b5 Examples: SDL2+OpenGL3: Fix context creation options (#468, #463) 9 years ago
ocornut 3aa4a108ed Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX (#463) 9 years ago
ocornut 217a6c875a Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
Fix for 980ca286fe
9 years ago
ocornut bf83ac8b55 Examples: Fixed msvc batch files from warning. 9 years ago
ocornut 9596e6f794 Examples: DirectX10: Minor tweaks, updated to latest example changes (#424) 9 years ago
ocornut dadd03fc11 Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424) 9 years ago
Julian Bosch 32c1a3e46c Removed d3d11 references 9 years ago
Julian Bosch 1f3a0e78cc Ported d3d11 renderer to d3d10 9 years ago
omar fe2972e8b2 Merge pull request #420 from RaptorFactor/master
Examples: DX11: Compile shaders with lower features levels.
9 years ago
Joshua Boyce 6adf644448 Allow DX11 renderer to be used with devices with lower feature levels. 9 years ago
ocornut 1b7aee7b9d Examples: DX11: Remove debug flag (#415) 9 years ago
ocornut 6cee2fca94 Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
9 years ago
ocornut 94ec3d534e Examples: Header comments. 9 years ago
ocornut 6800939e73 Examples: Header comments. 9 years ago
ocornut 5c52e9ec0d Examples: Clarified comments. Removed font merging example from comments. 9 years ago
ocornut d673db3092 Examples: Added README into the Visual Studio solution to people are less likely to miss it. 9 years ago
ocornut 9735563b65 Additional comments for new users 9 years ago
zryan3 aa6cb32bd4 fixed text referencing GLFW library in SDL examples 9 years ago
ocornut 83e6cfbec0 Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399) 9 years ago
ocornut dc86a8a0bf Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411) 9 years ago
ocornut 38cfdafbaf Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411) 9 years ago
ocornut e2ecc02e02 Examples: Updated README 9 years ago
ocornut 899cb3b4e9 Examples: SDL+OpenGL3: Fixed readme (#356) 9 years ago
ocornut ab7e91b65e Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356) 9 years ago
ocornut 9d0caa2e66 Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356) 9 years ago
ocornut 624adb1b23 Tweak build batch files and readmes 9 years ago
ocornut 9a8cbf128d Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation 9 years ago
ocornut f87deff0f3 Moving stdlib.h include outside of imgui.h (#405) 9 years ago
ocornut 3b2fdf27a8 Examples: Added /Zi (output debug information) in build_win32.bat files 9 years ago
ocornut 1d76890526 Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples. 9 years ago
ocornut e46c7b70eb Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16 9 years ago
ocornut 0a23e2c832 Tabs to spaces 9 years ago
ocornut 980ca286fe Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392) 9 years ago
ocornut e858d229a0 Examples: update all examples with same comment (#389) 9 years ago
Doug Binks e1bc0dd7d5 Font merge demo and documentation minor additions.
Clarifies the lifetime requirements for the ranges parameter for AddFont* functions.
9 years ago
Gargaj e4d916a4b3 NULL out font texture on invalidate
If this isn't done, NewFrame won't re-create the font.
9 years ago
ocornut 2b3fb5c0f7 Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style (#375) 9 years ago
gzito ba9c469ff0 no message 9 years ago
gzito ebf4f1fa02 no message 9 years ago
gzito 79ca203850 Merge branch 'master' of https://github.com/ocornut/imgui 9 years ago
ocornut 5d53f37a5d Examples: Possibly clarified the intent of imgui_impl_* files. 9 years ago
Nicolas Guillemot 509ac33abe fix POSITION format (ImDrawVert::pos is 2D, not 4D)
the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
9 years ago
gzito 50b25b6c75 Added example for the Marmalade platform 9 years ago
ocornut a77e534ded Examples: OpenGL2: Add msys2/mingw64 target (#361) 9 years ago
radius a465b2b3d8 add msys2/mingw64 target 9 years ago
Zach Toogood e130b09d91 Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others. 9 years ago
ocornut 963f6b782d Examples: OpenGL3: saving more of blend state (#347) 9 years ago
ocornut d5502cdd6d Examples: OpenGL3: Saving/restoring the Enable state, better than nothing (#347) 9 years ago
ocornut 25b4b88a7a Examples: Update readme. 9 years ago
ocornut ad4c962224 Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters... 9 years ago
ocornut 853f265025 Examples: Added batch files to build Windows examples with VS 9 years ago
ocornut 167c02d502 Better Git ignore list for quick compilations in same folder 9 years ago
ocornut 1793c1a991 Comments 9 years ago
ocornut 7d6ddbe5c8 Examples: comment on setting the RenderDrawListsFn function. 9 years ago
ocornut 77bcb7152b Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) (#313) 9 years ago
ocornut 0bb46c824e Examples: OpenGL2/3: save/restore some more state correctly.
Might save an hour of staring at blank-screen to 5% of the population,
worth it.
9 years ago
ocornut da807e55ea Examples: Ignore list a little more friendly to Unix systems. 9 years ago
ocornut 5ebd61f89c Ignore list a little more friendly to Unix systems 9 years ago
ocornut e58f99179a Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage (#287) 9 years ago
ocornut 62671ef96e Examples: update readme 9 years ago
ocornut 822eaf1751 Examples: DX9, DX11: mapping missing middle mouse button. 9 years ago
ocornut 9a0650dbd0 Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL 9 years ago
yinjimmy 01a17aa78e fix ios compile error 9 years ago
ocornut 23ce837dc7 Revert "Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix #279)"
This reverts commit d80869189a.
9 years ago
ocornut d80869189a Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix #279) 9 years ago
Andres Vahter ccbc72e98b add mac os x build instructions for sdl_opengl_example 9 years ago
ocornut 215747635d Examples: DirectX11: resizing buffers dynamically (#299) 9 years ago
ocornut c016f6c171 Examples: DirectX9: tweaks. 9 years ago
ocornut 698c7cae85 Examples: DirectX9: resizing vertex and index buffers dynamically (#299) 9 years ago
Thomas Pöchtrager 3604aecf8f Minor Windows adjustments 9 years ago
Thomas Pöchtrager 947cf3434f Added printf attribute to printf like text formatting functions 9 years ago
ocornut 470200ee5c Update documentation 9 years ago
ocornut 85dab1a680 Fixed documentation 9 years ago
ocornut 8be4d41540 Merge remote-tracking branch 'origin' into 2015-07-cleanup 9 years ago
Chris Maughan d667de9490 Clear font texture view to ensure Release() doesn't get called twice 9 years ago
ocornut e099798c97 Merge remote-tracking branch 'origin' into 2015-07-cleanup 9 years ago
ocornut 11d91a27a4 Carriage return (#289) 9 years ago
Jonathan Adamczewski f158617551 Show SDL error message on init failure 9 years ago
ocornut 52a74701f5 Updated projects to reference new files (#219)
Didn't update iOS example (#247)
9 years ago
ocornut 0eb196d544 Examples: OpenGL3: simplified code using glBufferData for vertices as well (#277, #278) 9 years ago
ocornut dc1cb9e625 Tweak 9 years ago
Nik Voss bc9bae6d01 To support drivers with strict core profiles, a buffer is used for the indices as well (fixes ocornut/imgui#277). 9 years ago
omar 98047b1b65 Update README.txt 9 years ago
omar f53d5da0f8 Update README.txt 9 years ago
Daniel Gibson b7d1b91e4b Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
Now Unicode text input works in this example.
9 years ago
Daniel Gibson 02a0967243 Fix SDL2-example for Linux
The header is called "SDL_opengl.h" - case matters on Linux.

The main() function must indeed be called main(), on Windows it'll be
renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h
(which is included by SDL.h)

I added an entry to the example's README that describes how to build
it on Linux.
9 years ago
ocornut 4842ac3bc6 Fonts: added Cousine-Regular.ttf 9 years ago
ocornut 0224d29a35 Examples: comments. 9 years ago
ocornut fcec337061 Examples: Simplified font examples comments. 9 years ago
ocornut fd44b9440b Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts:
	imgui.cpp
9 years ago
ocornut f2bed00d80 Examples: README 9 years ago
ocornut 5ab23ab1c0 Allegro 5 example: removed public domain mark, MIT as the rest, with @bggd approval 9 years ago
ocornut 2f574ef952 Allegro 5 example: converted for indexed rendering. 9 years ago
ocornut 60dd221737 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives 9 years ago
ocornut bbaaab7537 Allegro 5 example: fixed uv coordinate of non-default texture. 9 years ago
ocornut 4d2d0ce5cd Allegro 5 example: handling of hardware and software mouse cursor rendering. 9 years ago
ocornut 8db229b96f Allegro 5 example: fixed key modifiers, keyboard input, clipping, added pagedown/pageup. 9 years ago
ocornut c58d61dfd1 Allegro 5 example: formatting, match other example structure, fixed mouse buttons. 9 years ago
ocornut 489e28ec11 Allegro 5 example: main.cpp matches other examples. added window title. 9 years ago
ocornut 1845ff4690 SDL example: tweaks (#233 #226) 9 years ago
ocornut 19e3c1506f Allegro5 example: added example from https://github.com/bggd/a5imgui_example 9 years ago
ocornut e49977a913 SDL example: hasty readme. 9 years ago
ocornut d041ebc6d4 Merge branch '2015-03-antialiased-primitives' of https://github.com/ocornut/imgui into 2015-03-antialiased-primitives 9 years ago
ocornut b7e63c163c SDL example: update for indexed rendering. 9 years ago
ocornut b36ff2fec3 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives 9 years ago
omar 12aba576fb Merge pull request #264 from joeld42/antialias-ios-fix
AA branch: iOS Example: update for API changes and index rendering
9 years ago
ocornut a14f6696a3 SDL example: more cleanup to match other examples (#233 #226) 9 years ago
ocornut 22e099366f SDL example: further cleanup to match other examples (#233 #226) 9 years ago
ocornut 4167528001 SDL example: moved event loop to main.cpp , adding page up/page down. (#226) 9 years ago
Joel Davis 81cebb9c85 Simplified to not combine vert buffers like the opengl3 example 9 years ago
ocornut b7a2a6b23f SDL example: renamed folder, added in README 9 years ago
ocornut b3ae2976c5 SDL example: tweaks and fixes. 9 years ago
ocornut 046dbf502c Merge branch 'SampleSDL2' of https://github.com/CedricGuillemet/imgui into CedricGuillemet-SampleSDL2 9 years ago
ocornut e3b9a61883 Examples: OpenGL3: simplified code. Upload each vertex array separately. (cf #264) 9 years ago
Joel Davis ca042134ae Update ios example for API changes and index rendering 9 years ago
ocornut 1cd391146d Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives 9 years ago
ocornut 7d144eb899 iOS Example: Optimise PNG files size 9 years ago
ocornut fb27360ea8 iOS example: shallow tweaks and fixes (untested) 9 years ago
Joel Davis eee6dab226 iOS example working based on modified OpenGL3 example + Synergy 9 years ago
ocornut d03b046ef4 AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention (#133) 9 years ago
ocornut 25882c47a3 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts:
	examples/directx11_example/imgui_impl_dx11.cpp
	examples/directx9_example/imgui_impl_dx9.cpp
	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
	examples/opengl_example/imgui_impl_glfw.cpp
	imgui.cpp
9 years ago
ocornut 502e360ee5 Removed the majority of size_t from the code. ImVector<> now uses int. (#262)
May trigger new compilation warnings?
9 years ago
ocornut 6a22835f63 AA branch: ImDrawList: rename commands to cmd_buffer
Not strictly necessary but while we're doing minor breakage let's do
them at all once.
9 years ago
ocornut b2b616be00 AA branch: ImDrawCmd idx_count -> elem_count 9 years ago
ocornut f3303fa84f AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API (#133 #254) 9 years ago
ocornut 8b4a470e1d Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes. 9 years ago
ocornut 61e551e0ee AA branch: fixed warning 9 years ago
ocornut f435e42561 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts:
	examples/opengl_example/imgui_impl_glfw.cpp
9 years ago
ocornut 7437b43b2d Fixed warnings for more pedantic settings (#258) 9 years ago
ocornut b69d7d9df3 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives 9 years ago
ocornut 2f03511062 Added ImGuiKey_PageUp, ImGuiKey_PageDown for user. 9 years ago
ocornut 71e9f2a3dd Fixed warnings for 64-bits builds 9 years ago
Cedric Guillemet 2acdafe4f2 imgui_impl_sdl and main sample 10 years ago
ocornut e3f2ad728a Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
	examples/directx11_example/imgui_impl_dx11.cpp
10 years ago
Gordon McShane 6ee65fc5af Add conditional compilation of forward compat. glfw window hint to fix crash on later versions of OSX 10 years ago
ocornut b6f3c97e3b Examples: DirectX11: explicitly set rasterizer state. 10 years ago
ocornut e9b6e437eb Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
	imgui.cpp
	imgui.h
10 years ago
ocornut 5df542c3c0 ImFontAtlas: doesn't clear input data, left to the application. (#224) 10 years ago
ocornut f00662a5ad Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering 10 years ago
ocornut ad7f600e0d Examples: DirectX9/11: hide os curosr if ImGui is drawing it (#155) 10 years ago
ocornut 18a00c7060 Examples: DirectX9/11: Fixed key mapping for down arrow. 10 years ago
ocornut 4f1acf0d4a Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
	imgui.cpp
10 years ago
ocornut f400ea4ec8 Examples: OpenGL3: backup/restore current program and texture #195 10 years ago
Dale Kim ac518a1d3e Set modifier key state by inspecting imgui's io.KeysDown array. 10 years ago
ocornut 43cb4038c6 Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
	examples/directx11_example/imgui_impl_dx11.cpp
	imgui.cpp
10 years ago
ocornut 71429d306e Examples: Simplified GLFW keyboard callbacks 10 years ago
ocornut c735d3066b Merge branch 'master' of https://github.com/Roflraging/imgui into Roflraging-master 10 years ago
Dale Kim fe15756129 Simplified glfw keyboard callbacks. 10 years ago
ocornut d809abbe1c Examples: DirectX11: tidying up. 10 years ago
ocornut 7ab49f80ca Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
	examples/directx11_example/imgui_impl_dx11.cpp
	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
10 years ago
ocornut 4f51b77937 Examples: OpenGL3: Tweaks (argh, github ui) 10 years ago
ocornut 90766141b3 Examples: OpenGL3: Tweaks. 10 years ago
ocornut 37f1715bfa Examples: DirectX11: Removed unnecessary vertices conversion and CUSTOMVERTEX types. 10 years ago
ocornut 1746b04065 Indexed rendering. Not in main branch because breaks rendering code too much. Will merge in trunk along with more major graphics changes lat 10 years ago
ocornut d9ff617ff8 Examples: Formatting #187 10 years ago
heroboy e09e2cbd28 set pixel shader and vertex shader to NULL
Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
10 years ago
omar 46769406dc Update README.txt 10 years ago
ocornut 73e2d56acc Examples: OpenGL fixed-pipeline: added glBindTexture(0), via Anton M 10 years ago
Dale Kim 4b7be31197 Fixed modifier key state setting in GLFW callbacks. 10 years ago
ocornut d25578efd8 Examples: initializing float + missing comment. 10 years ago
ocornut 3abfb85613 Comments on font loading, fixed commented out paths and added DroidSans in the list 10 years ago
ocornut ed94edfd8e Examples: Terser code + added commented out glUseProgram(0( suggestion in OpenGL2 sample. 10 years ago
Adam D. Moss c1766c95ed OpenGL/GLFW: hide system cursor if imgui is soft-rendering cursor 10 years ago
biller23 2f4271a2b3 typo ImGui_ImplGlfwGL3_KeyCallback() 10 years ago
ocornut cb285c4d35 Examples: uses SetNextWindowPos/SetNextWindowSize when applicable 10 years ago
ocornut 04358c301e Removed extraneous spaces 10 years ago
Adam D. Moss f2ff88b03a opengl3+opengl example: if content window doesn't have focus, tell ImGui we don't have a mouse position. e.g. avoids tooltips popping up in imgui app when you're interacting with a different app window that overlaps it. 10 years ago
ocornut d3e444dfd9 Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code. 10 years ago
ocornut 06fbeed41a Examples: Fixed Makefile 10 years ago
ocornut 55edd522c2 Examples: Fixed Makefile 10 years ago
ocornut e97d02a294 Examples: Fixed Clang warnings in DirectX examples 10 years ago
ocornut 7c9bd71512 Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples 10 years ago
ocornut 2b0acc128c Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples 10 years ago
ocornut 8e0f04638d Examples: Fix includes order to avoid conflicts between DXSDK_DIR and Windows SDK 10 years ago
ocornut e2c4ba21bc Examples: Added 64-bit projects for MSVC 10 years ago
ocornut ef957b7878 Examples: Moved GLFW/GL3W to a common libs/ folder 10 years ago
ocornut 834085c90c Examples: Updated to GLFW 3.1 10 years ago
ocornut 0911526424 Added io.KeyAlt + support in examples apps
Currently unused but supported by sample so that more people will have
it set up when menus needs them
10 years ago
ocornut d5b7b8398f Examples: reference implementations honors drawlist user callbacks. 10 years ago
ocornut db5fc8a265 Examples: README direct the user to the opengl_example 10 years ago
ocornut 5879f3f5ac Examples: OpenGL 2/3 examples cleanup to match DirectX9/11 structure. 10 years ago
ocornut f9c833b4a5 Examples: DirectX9 example cleanup to match DirectX11 structure. 10 years ago
ocornut 66a5837ba8 Examples: DirectX11 example application handles window resizing. 10 years ago
ocornut 866fa95aaa Examples: DirectX9 example application handle window resizing. 10 years ago
ocornut 25765e4bfc Examples: Fixed readme file. 10 years ago
ocornut b4165c43ff Examples: Refactored directx11_example to be easier to copy & paste into user application. 10 years ago
ocornut 567184dc9f Examples: Clang warning fix. 10 years ago
ocornut 3f86554457 Examples: Makefile fixes. 10 years ago
ocornut 2dd92e3eed Examples: Clang/Linux warning fixes. 10 years ago
ocornut a3f3793cb6 Examples: Tweaks. 10 years ago
ocornut 7397425097 Examples: Refactored directx9_example to be eaasier to copy & paste into user application. 10 years ago
ocornut b87ec205a9 Examples: shallow tweaks to match upcoming other examples. 10 years ago
ocornut b227b0f8cd Examples: Rename globals again 10 years ago
ocornut 4f27bd6ed3 Examples: Moved gl3w to opengl3_example directory + fixed msvc project paths 10 years ago
ocornut 4da432bd7b Examples: Makefile 10 years ago
ocornut 99ed567577 Examples: Rename global to be more consistent 10 years ago
ocornut d829852391 Examples: Refactored opengl3_exapmle into a glfw specific file that can be copied and pasted 10 years ago
ocornut 545a57d253 Examples: Refactored opengl_example into a glfw specific file that can be copied and pasted.
Other examples will follow.
10 years ago
ocornut be9fe9489c Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP
Fixes pressing Enter in IME being caught by application right after
validating an IME input.
10 years ago
ocornut e269125c3a Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly.
User need to set io.ImeWindowHandle
10 years ago
ocornut 386cfada83 Examples: Windows examples don't link with imm32.lib by default. 10 years ago
ocornut b911f96a56 Examples: Speculative Makefile fix. I should get a Linux box instead on relying on Jenkins, this is pretty embarrassing. 10 years ago
ocornut dc7cdb3025 Examples: Fix Makefile 10 years ago
ocornut 5aaf0cd2dc Examples: Fix OpenGL3 example Makefile 10 years ago
ocornut 3ed38f3313 Replaced dependency on glew (inc. prebuilt one for Windows) by gl3w in source form
Expecting something to break now.
10 years ago
ocornut 00270b837f Examples: Desperate attempts removing link warnings under Windows. Screw standard librairies. 10 years ago
ocornut 37d8d5c5be Examples: OpenGL2 example doesn't need Glew 10 years ago
ocornut 40b04a3701 Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once 10 years ago
ocornut 9c4972ee9d Examples: msvc: output .exe in project directory (not in solution directory). 10 years ago
ocornut fc322fde0f Examples: added README file 10 years ago
ocornut 546460cd26 Examples: Removed unused file 10 years ago
ocornut 0d63e0ce60 Examples: DirectX examples applications all have a Console for debugging. 10 years ago
ocornut cb0a4db048 Calculate frame-rate for the user, as a purely luxurious feature
..and to reduce sample code size a little.
10 years ago
ocornut d65e051a07 Minor formatting tweaks, comments 10 years ago
ocornut b623f97d9f Examples: DirectX11: fixed build setting of Release mode. 10 years ago
ocornut 35c0842bcf Examples: DirectX11: fixed handling of unicode character inputs. 10 years ago
ocornut 5834297928 Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size)
+ Delete unused code
10 years ago
ocornut 381c7428c1 Examples: changed default background color. 10 years ago
ocornut b24d4d0538 Ignore lists 10 years ago
ocornut b0eac255ca Warning fixes for 64-bit architectures 10 years ago
ocornut edcf2d3bf6 Examples: more comments on loading fonts. 10 years ago
ocornut 1916a0c78c Renamed FontAtlas to Fonts. Further cleanup/comments. 10 years ago
ocornut 2c31599bcc ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30 10 years ago
ocornut cb9a3235be Removed PixelCenterOffset, uncesssary 10 years ago
ocornut 43c8b5e0d2 Examples: DirectX11: use linear sampler to be in sync with other examples. 10 years ago
ocornut ab8d2782c6 Merge remote-tracking branch 'upstream/master' into 2015-01-truetype
Conflicts:
	imgui.cpp
	imgui.h
10 years ago
ocornut 62ecdd21a5 Examples: Added a color slider for the background color + tweak first example use of button.s 10 years ago
ocornut 0f4d74d614 ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration.
10 years ago
ocornut 241e8086fa Mde it optional to new() io.Font - however it stills needs to be loaded. 10 years ago
ocornut 51df5874a6 Examples' Says "OpenGL2" vs "OpenGL3" in title bar. 10 years ago
ocornut a09f426b89 TAB to spaces 10 years ago
ocornut 5ca563b5a5 Speculative fix for warnings for GCC/Clang 10 years ago
ocornut 20bb6270bc Examples: all supports TextureID in renderer, added LoadFontTexture() function. 10 years ago
ocornut f77490cb2d Cleanup extra_fonts/ folder 10 years ago
ocornut b3a208901a Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean. 10 years ago
ocornut dd8a7655f5 Fixed DirectX11 example. 10 years ago
ocornut c1251d2994 Examples: Fixed warnings for Clang 10 years ago
ocornut 1c657564ac Examples: Added STB_IMAGE_STATIC in examples to avoid conflicting implementation. Relate to #109 10 years ago
ocornut b3febabc30 OpenGL3 example: fix growing of VBO 10 years ago
omar e9e0e36f98 New and better Set[Next]Window(Pos|Size|Collapsed) API.
Removed rarely useful SetNewWindowDefaultPos() in favor of new API.
10 years ago
omar 09bacfbe18 OpenGL example: allow resizing window. 10 years ago
omar 6523fb263d OpenGL3 example: fixed mouse handling. 10 years ago
ocornut 987188d437 Fix Clang warning with offsetof() macro? Added -Wall in OpenGL 3 example. 10 years ago
ocornut 71e20680db Setup Travis CI integration with Clang + -Wall in Makefiles 10 years ago
ocornut 036ed3ea93 OpenGL3 example: unregistered mouse callback for mouse click-release faster than frame interval. 10 years ago
omar 2e5b81627f Examples: DirectX11: moved shader to be close to its usage location, 10 years ago
omar 52b5376d9b Examples: OpenGL3: cleaned up to match features of OpenGL2 example 10 years ago
omar b02eed3e49 Examples: adding title to the top of each examples. Cleaning up file headers. 10 years ago
omar 6c9edb6db0 Examples: removed LICENSE file from MSVC project. 10 years ago
Olivier Chatry 2f176033c6 fixed indentation mix, removed some unused code, updated different callback using the example_opengl code. 10 years ago
Olivier Chatry a8d2bc69ed added opengl3 sample, mix from @ocornut and @thelinked 10 years ago
omar 63ff0ad0ff Examples: OpenGL: fix accessing libraries via ProjectDir instead of SolutionDir 10 years ago
ocornut bd762b559c DirectX11 example: fixed projection matrix offset. 10 years ago
ocornut b4fd216bd2 DirectX9/DirectX11 example: fixed window initially showing an hourglass cursor. 10 years ago
ocornut 0730ec7577 Example apps: accumulate mouse wheel to accodomate for slow framerate. 10 years ago
ocornut 0e6f288a2f DirectX11 example: further tweaks/massaging (-15 lines). Syncing example. 10 years ago
ocornut 7f804d3d64 Tab->Spaces :( visual studio can't even be trusted for that, oh thanks. 10 years ago
ocornut de44af5227 DirectX11 example: closing all handler/resources in Cleanup. 10 years ago
ocornut 0f29cd7a14 Removed Microsoft IME handler in examples, too confusing. Moved to imgui.cpp instruction block. 10 years ago
ocornut a5a84a9b69 Tab->Spaces :( 10 years ago
ocornut 197b2763fc Fixed DirectX11 example Release build include 10 years ago
ocornut df00fa8113 Fixed DirectX11 example to compile with whatever Visual Studio version user has 10 years ago
ocornut 9e16317382 Added DirectX11 example application (code is too long!) 10 years ago
ocornut b5acb16378 Examples: created single .sln solution for all example projects. 10 years ago
ocornut 214c967df8 Example code: warning fix + comments. 10 years ago
Mikko Mononen 54ea495207 Updated example code. 10 years ago
ocornut e4a79e9fc8 Moved IO.Font*** options to inside the IO.Font-> structure.. Added IO.FontGlobalScale setting (vs Font->Scale) 10 years ago
ocornut df2ad5e899 Renamed ImBitmapFont -> ImFont, removed abstraction-pretend typedef 10 years ago
ocornut 2aee4419e3 Fixed compatibility with std::vector if user decide to #define ImVector 10 years ago
ocornut 616668dac3 OpenGL example: uses offsetof() macros for vertice definition instead of hardcoded offsets 10 years ago
ocornut 36e52167da OpenGL example: made the render function save/restore OpenGL state properly-ish 10 years ago
ocornut ec625b7c49 OpenGL/DirextX examples: comments and tweaks. 10 years ago
ocornut f86286548e OpenGL example: Tentative fix for missed tap-to-click events on MacBook trackpad 10 years ago
Tomoki SHISHIKURA (RTX-M7) 9bb95db68a opengl_example makefile cross platform supported. 10 years ago
ocornut 22fe7f23b1 OpenGL example: minor tweak for non-default font. 10 years ago
ocornut b756510f21 Fix stb_image to load 1/2/4 bpp PNG (unofficial fix, submitted as PR) 10 years ago
ocornut b9d9f62ae3 OpenGL example: updated stb_image to 1.46 10 years ago
ocornut 4b94454fb4 OpenGL/DirectX examples: support for international text input in UTF-8 + implement ImeSetInputScreenPosFn on Windows. 10 years ago
ocornut df1c056c88 OpenGL example: added commented code to load custom font from filesystem 10 years ago
ocornut eb1b9d4521 Revert erroneous commit 10 years ago
ocornut d35ceb793e OpenGL example: added commented code to load custom font from filesystem 10 years ago
ocornut da2ccf0a78 OpenGL example: comments on glfw window size vs frame buffer size. 10 years ago
Yaroslav Bunyak 0e0cd5e705 Add support for Retina displays on MacOSX. 10 years ago
Yaroslav Bunyak 8d32fcb7d4 Add missing framework for MacOSX builds. 10 years ago
ocornut 88c33ecc29 Fixes to allow clean 1-pixel thick lines in more use cases. PixelCenterOffset not the same as previously! 10 years ago
ocornut b90d0c558d Minor text alignment 10 years ago
ocornut 80dd1e1065 Added comments 10 years ago
Dale Kim 7bd507d266 Disable client state in OpenGL example after rendering.
Using the example code in another application that has other rendering
code can cause rendering bugs or memory access errors if client state
is not disabled.
10 years ago
ocornut 42d4b4be6a Converted all Tabs to Spaces (git diff -w shows an empty diff) 10 years ago
ocornut 46eee0cee4 Tidying up example applications so it looks easier to just grab code 10 years ago
ocornut 530f103dfe Tweak MacOS X Makefile for likely scenario 10 years ago
ocornut 7a3e6aa38d Default Clipboard functions on Windows+ renamed ARRAYSIZE to IM_ARRAYSIZE 10 years ago
ocornut b6d1d85d86 Fixed scissoring in OpenGL example 10 years ago
ocornut cb3d503941 OpenGL example now use the fixed function-pipeline. Code down by 120 lines. 10 years ago
ocornut ddc7f8b0b0 Simplified ImDrawList system (samples are 20 lines shorter) + merged title bar draw bar. 10 years ago
ocornut a1e176fb07 Added Makefile for MacOS X (courtesy of djoshea) 10 years ago
ocornut f4ee74b312 Renamed Makefile 10 years ago
Marc Planard e2655d104e add a quick and dirty makefile to build on linux 10 years ago
ocornut 8825545653 Portability fixes to OpenGL example application (courtesy of djoshea) 10 years ago
ocornut 98a000055e Tidying up example applications 10 years ago
ocornut 4020ef7b58 Tidying up example applications 10 years ago
ocornut 86d2c9d232 Commented samples and shuffled bits of the initialisation based on user's feedback. 10 years ago
ocornut 8ab2942716 Added PixelCenterOffset for OpenGL/DirectX compatibility. 10 years ago
ocornut 26f54c7364 Added OpenGL and DirectX9 example applications 10 years ago